,R1* @& ,MAT*^R ,LE>N+ ,KIT ,ACTIV;Y ,MANUAL ,M&Y1 ,%UK ,MAN ,LAU ,PUBLI%$ BY ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL1 ,9C4 ,L\ISVILLE1 ,K5TUCKY WWW4R1*&MAT*4COM ,COPY"R ^C #BJAE1 ,R1* @& ,MAT* ,PR\DLY DESIGN$ 9 ,AU/RALIA4 ,$IT$ "<#BJAG"> BY ! ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL = 4TRIBU;N 9 ! ,UNIT$ ,/ATES & \TLY+ >1S4 ,FUR!R REPRODUC;N OR 4TRIBU;N 9 O!R ?AN A SPECIALIZ$ =MAT IS PROHIBIT$4 ,TRANSCRIP;N ( ,CATALOG ,NUMB] #A-#JHHAF-#JJ ,= USE 9 KIT #A-#JHECA-#JJ ,TRANSCRIB$ #BJAG 9TO ,UNIFI$ ,5GLI% ,BRL BY ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL ,L\ISVILLE1 ,,KY #DJBJF-#JJHE T#A ,9 #A ,VOLUME ,BRL PAGES T#A-T#D1 P#A-P#F & #A-#EI ,PR9T PAGES #A-A#DG ,,,SPECIAL SYMBOLS US$ 9 ? VOLUME,' .= ,DOT LOCATOR = 8M5;N0 .=4 ,FULL /OP " .=@A ,AT SIGN .=@$STAR ,/> .=@.< ,OP5+ TRANSCRIB]'S NOTE 9DICATOR .=@.> ,CLOS+ TRANSCRIB]'S NOTE 9DICATOR .=^R ,REGI/]$ TRADEM>K SIGN .=^/ ,ACUTE A35T ABV FOLL[+ LR .=" ,L9E 3T9UA;N 9DICATOR .="6 ,PLUS SIGN .="7 ,EQUAL SIGN .="8 ,MULTIPLICA;N CROSS .="< ,OP5+ P>5!SIS .="> ,CLOS+ P>5!SIS .=.1 ,ITALIC ^W 9DICATOR .=.7 ,ITALIC PASSAGE 9DICATOR .=.- ,L[L9E "<"USCORE"> .=.' ,ITALIC T]M9ATOR .=; ,GRADE #A SYMBOL 9DICATOR .=,' ,CAPITALS T]M9ATOR .=,- ,DA% .=,,, ,CAPITALIZ$ PASSAGE 9DICATOR T#C ,,TRANSCRIB]',S ,,NOTES ,? VOLUME HAS BE5 TRANSCRIB$ AC TO .7,BRL ,=MATS1 ,PR9CIPLES ( ,PR9T-TO-,BRL ,TRANSCRIP;N1 #BJAF4.' ,! BRL IS TRANSCRIB$ AC TO .7,! ,RULES ( ,UNIFI$ ,5GLI% ,BRL1 ,SECOND ,$I;N1 #BJAC4.' ,! BLOCK$ P>AGRAPHS "?\T ! TEXT H BE5 *ANG$ TO 9D5T$ P>AGRAPHS4 ,ALL PICTURES >E OMITT$ UN.S O!RWISE 9DICAT$4 ,CAP;NS >E 9CLUD$ IF !Y ADD 9=MA;N N O!RWISE F.D 9 ! TEXT4 ,DESCRIPTIVE LABELS 5CLOS$ 9 TRANSCRIB]'S NOTE 9DICATORS PREC$E CAP;NS4 ,TRANSCRIB] ILLU/RATIVE DESCRIP;NS >E FULLY 5CLOS$ 9 TRANSCRIB]'S NOTE 9DICATORS4 ,A COLON SEP>ATES ! DESCRIPTIVE LABEL F ! DESCRIP;N T FOLL[S4 ,)9 ? PUBLICA;N1 ITALICS SUB/ITUTE = BOLDFACE TYPE4 @.<,FRONT ,COV]@.> #A-#B @.<,PHOTOGRAPH3 ,TWO /UD5TS FIT ,R1* @& ,MAT* S5SORY TILES 9TO POCKETS ( ! ,R1* @& ,MAT* S5SORY PLAY MAT4@.> @.<,PHOTOGRAPH3 ,F\R PICTURES ( S5SORY TILES4 ,PR9T & BRL LRS >E ON ! TILES Z FOLL[S3 8;C0 ON A R$ CIRCLE TILE1 8I0 ON A BLUE TRIANGLE TILE1 8;S0 ON A GRE5 SQU>E TILE1 & 8;U0 ON A YELL[ P5TAGON TILE4@.> @.<,LOGO3 L[]CASE R1* @& MAT*3 ,KEEP+ 9 T\* "@.> @.<,PHOTOGRAPH3 ,A BOY /&S ON ! F\R 3NECT$ ,R1* @& ,MAT* S5SORY PLAY MATS2 HE PICKS UP S5SORY TILES T >E SCATT]$ ACR ! MATS4 ,! ,BIG ,R.D ,CU%ION IS 9 ! C5T] ( ! PLAY MATS4@.> P#A ,9 KEEP+ ) \R PHILOSOPHY TO A#B PROVIDE A3ESS TO 9=MA;N = P :O >E BL OR VISUALLY IMPAIR$1 ! ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL PROVIDES ? BOOK ELECTRONICALLY Z ,,HTML1 & ,,BRF4 ,CATALOGUE ,NUMB]3 #A-#JHHAF-#JJ ,3T5TS #C ,PREFACE """""""""""""""""""""""""""" #E ,9TRODUC;N """""""""""""""""""""""""" #G ,:Y IS ,R1* @& ,MAT* ,DI6]5T8 """"""" #H ,H[ ,TO ,USE ,? ,MANUAL """"""""""""" #I ,KIT ,3T5T """"""""""""""""""""""""" #AB #A4J ,LE>N+ ,\TCOME3 ,BRL & ,PR9T ,LE>N+ """"""""""""""""""""""""" #AC #A4A ,PRE-,BRL ,LE>N+ """""""""""" #AC #A4B ,! ,BRL ,ALPHABET """"""""""" #AC #A4C ,! ,ROMAN ,ALPHABET """"""""" #AC #B4J ,LE>N+ ,\TCOME3 ,COGNITIVE ,SKILLS """""""""""""""""""""""" #AD #B4A ,SORT+ ,SKILLS """""""""""""" #AD #B4B ,MAT*+ ,SKILLS """""""""""""" #AD #B4C ,C.T+ ,SKILLS """"""""""""""" #AE #B4D ,SEQU5C+ ,SKILLS """""""""""" #AE #B4E ,MEMORY ,TRA9+ """""""""""""" #AE #C4J ,LE>N+ ,\TCOME3 ,S5SORY ,9TEGRA;N """""""""""""""""""""" #AF #C4A ,SI+ ,9TEGRA;N """"""""""""" #AG P#C A#C #C4C ,T\* ,9TEGRA;N """""""""""""" #AG #D4J ,LE>N+ ,\TCOME3 ,BODY ,3CEPTS #AH #D4A ,EXPLORA;N ( ,BODY ,"PS """"" #AH #D4B ,BODILY ,AW>E;S """"""""""""" #AH #D4C ,SPATIAL ,3CEPT """"""""""""" #AH #E4J ,LE>N+ ,\TCOME3 ,ORI5TA;N & ,MOTOR ,SKILLS """"""""""""""""" #AI #E4A ,F9E ,MOTOR ,SKILLS3 ,F+] ,MANIPULA;N """""""""""""""""""" #AI #E4B ,F9E ,MOTOR ,SKILLS3 ,WRI/ ,TWI/+ """"""""""""""""""""""""" #BJ #E4C ,GROSS ,MOTOR ,SKILLS3 ,H& & ,FOOT ,MUSCLE ,TRA9+ & ,DEVELOP;T """"""""""""""""""""" #BJ --------------------------------------#D #E4D ,AUDITORY ,SKILLS """"""""""" #BA #F4J ,LE>N+ ,\TCOME3 ,LANGUAGE ,5RI*;T """""""""""""""""""""""" #BA #F4A ,POSI;NAL & ,DIREC;NAL ,^WS #BA #F4B ,S5SORY ,^WS "<,H[ TO ,DESCRIBE AN ,OBJECT"> """"""""" #BB #F4C ,"Q ,RAIS+ """""""""""""""""" #BB #F4D ,DESCRIPTIVE ,^WS """"""""""" #BB #F4E ,BODY ,3CEPT """""""""""""""" #BB A#D #G4J ,ADDI;NAL ,LE>N+ ,\TCOMES """"" #BB #H4J ,GAME ,ID1S """"""""""""""""""" #BC ,GAME #A3 ,! ,MAT* ,GAME """"""""" #BC ,GAME #B3 ,RIV] ,CROSS+ """""""""" #BD ,GAME #C3 ,QKS& """""""""""""""""" #BE ,GAME #D3 ,%AKE1 ,%AKE1 ,%AKE ,X #BF ,GAME #E3 ,HOT ,POTATO """"""""""" #BG ,GAME #F3 ,SIMON ,SAYS """"""""""" #BH ,GAME #G3 ,:AT ,DOES ,X ,FEEL ,L8 #CJ ,GAME #H3 ,BOOM1 DE1 ,CLAP DE ,CLAP """""""""""""""""""""""""" #CA ,GAME #I3 ,/ACK ,X """"""""""""""" #CB ,GAME #AJ3 ,! ,R1* ,GAME """"""""" #CC ,GAME #AA3 ,RELAY ,RUN """"""""""" #CD ,GAME #AB3 ,MUSICAL ,TILES """"""" #CE ,GAME #AC3 ,T\* & ,TRADE """"""""" #CG ,GAME #AD3 ,/OP1 ,DROP1 ,G ,G ,G6 #CH ,GAME #AE3 ,TR1SURE ,HUNT = ,ROBOTS """""""""""""""""""""""" #DJ ,GAME #AF3 ,^W ,WIZ>DS """"""""""" #DA ,CR1TE ,YR ,[N ,ID1S """"""""""""""" #DC ,REF];ES """"""""""""""""""""""""""" #DE P#E B#D ,RES\RCES ,US$ 9 ! ,DEVELOP;T ( ,R1* @& ,MAT* """""""""""""""""""" #DE ,R1* @& ,MAT*^R ,LE>N+ #E ,KIT ,ACTIV;Y ,MANUAL ,PREFACE ,! ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL "<,,APH"> IS HAPPY TO (F] ! ,R1* @& ,MAT*^R ,LE>N+ ,KIT TO "Y /UD5TS 9 ! ,UNIT$ ,/ATES & XS \TLY+ >EA4 ,,APH VALUES ! KIT'S RELEV.E1 V]SATIL;Y1 PROMO;N ( SOCIAL 9CLU.N1 & MANUFACTUR+ QUAL;Y4 ,R1* @& ,MAT* IS = TODDL]S & "Y *N2 H["E1 P>5TS1 T1*]S1 & /UD5TS W F9D ! LE>N+ \TCOMES 9 ! ,R1* @& ,MAT* MANUAL DOVETAIL NICELY ) ! ,3T9UUM ( ,VISUAL ,DEVELOP;T "<,F]RELL1 #BJAJ">4 ,9 ! F/ MON? ( LIFE1 BABIES %[ VISUAL 2HAVIORS S* Z 9T]E/ 9 PATT]N DETAILS 9 CLO?+ & ! 5VIRON;T4 ,!Y ATT5D TO \TSIDE $GES ( A PATT]N OR /IMULUS4 ,BY #B MON?S1 BABIES P]CV OBJECTS Z ?REE-DIM5.NAL2 & BY #C MON?S1 !Y %IFT FIXA;N F "O OBJECT TO ANO!R & WAT* ! AC;NS ( O!RS4 ,BY #D MON?S1 !Y R1* TO VISUAL /IMULUS4 ,JUMP+ AH1D TO #I MON?S1 EYE-H& COORD9A;N #A IMPROVES & BABIES USE VI.N TO A#E M$IATE R1* & GRASP4 ,BY #AB MON?S1 BABIES USE VI.N TO MONITOR MOTOR ACTIVITIES & !Y 4CRIM9ATE SAME & DI6]5T BAS$ ON "*I/ICS4 ,BY #AH MON?S1 TODDL]S /ACK OBJECTS V]TICALLY2 & BY #B YE>S1 !Y /ACK OBJECTS HORIZONTALLY4 ,!Y 2G9 TO COMPLETE SIMPLE PUZZLES & FOAM BO>DS BY AGE #C YE>S4 ,BY #D YE>S1 !Y ID5TIFY R$1 GRE51 BLUE1 & YELL[4 ,BY #E YE>S1 *N BUILD BRIDGES ) BLOCKS & MAT* BY SIZE & %APE4 ,AC TO ! WEBSITE ,H[ ,KIDS ,DEVELOP "<#BJJH">1 /UD5TS DEVELOP SKILLS 9 FIVE MA9 >1S ( DEVELOP;T3 COGNITIVE DEVELOP;T1 SOCIAL & EMO;NAL DEVELOP;T1 SPEE* & LANGUAGE DEVELOP;T1 F9E MOTOR SKILL DEVELOP;T1 & GROSS MOTOR SKILL DEVELOP;T4 ,"! IS A PLE?ORA ( O!R /UD5T DEVELOP;T \TL9ES AVAILABLE TO P>5TS & $UCATORS TD ) ! CLICK ( A QK ,GOOGLE SE>*4 --------------------------------------#F ,:E!R "O FOLL[S ! ,J1N ,PIAGET OR ,LEV ,VYGOTSKY " OR ! ,]IK ,]IKSON " !ORETICAL A#F APPROA* TO * DEVELOP;T1 OR ANO!R * DEVELOP;T !ORI/1 ( : "! >E _M1 :AT REMA9S 3/ANT & RELEVANT IS T * DEVELOP;T IS A PROCESS "? : E /UD5T GOES4 ,_M DEVELOP;TAL SKILLS1 9CLUD+ VISUAL 2HAVIORS1 >E ATTA9ABLE :5 PLAY+ ) ,R1* @& ,MAT* & FOLL[+ ! LESSONS Z !Y >E \TL9$ 9 ! MANUAL4 ,= A /UD5T ) A VISUAL IMPAIR;T OR BL;S1 ! DEVELOP;TAL 2HAVIORS MAY 2 DELAY$2 B ! PREMISE ( ,R1* @& ,MAT* IS T ! SOCIAL 9T]AC;N A /UD5T OBTA9S :ILE PLAY+ ) PE]S 5C\RAGES ^! DEVELOP;TAL SKILLS & 2HAVIORS "<,/ATE ( ,,NSW1 ,DE"P;T ( ,$UCA;N & ,TRA9+1 #BJAJ">4 ,"! >E DI6]5T LEVELS ( LE>N+1 & "S /UD5TS MAY N 2 R1DY = SAME_/SIMIL>_/DI6]5T 9 REG>DS TO ! PATT]NS 2+ L>G] OR L;G] ON ! MATS ?AN ON ! TILES4 ,IF A /UD5T DOES N "K ! 3CEPT1 ,,APH RECOMM5DS T T1*]S USE ,R1* @& ,MAT* TO HELP T1* X4 ,T1*]S 2G9 TO T1* 3CEPTS ( SMALL & BIG & %ORT & L;G AT A V E>LY AGE US+ ! ,LI4 ,Z AN B#F EXPAN.N ACTIV;Y TO T1* %ORT] & L;G]1 T1*]S C USE TWO BLUE SEG;TS ( ! ,TANGLE ,TOY "<,,APH _?#A-#JHGEJ-#JJ"> TO CR1TE ! PATT]N ON ! BLUE TILES & !N ADD A ?IRD SEG;T TO MAT* ! TOP F\R R[S ON ! BLUE MAT & !N ADD A F\R? SEG;T = ! REMA9+ R[S ON ! BLUE MAT4 ,T1*]S >E V CR1TIVE & W F9D 9NOVATIVE WAYS TO 9CORPORATE ,R1* @& ,MAT* 9TO LESSONS4 ,IF L[ VI.N /UD5TS D ALL ! ACTIVITIES BY COLOR & N BY S.D OR %APE1 "! IS ALW ! OPPORTUN;Y TO PLAY GAMES ": ALL /UD5TS WE> EYE %ADES_/BL9DFOLDS4 ,X IS L 9T]ACTIVE EXHIBITS AT ZOOS & NATURE PRES]VE C5T]S --------------------------------------#G ,-/ICK YR H& 9 A COV]$ BOX & ID5TIFY ! NATURE OBJECT4 ,"O ( ! R1SONS ,,APH 0 9T]E/$ TO 2 ! ,UNIT$ ,/ATES 4TRIBUTOR ( ,R1* @& ,MAT* IS T X PROVIDES AN OPPORTUN;Y = GR\P PLAY DUR+ : T1*]S C OBS]VE & TAKE NOTES ON /UD5TS Z !Y EXPLORE1 PLAY GAMES1 PROBLEM SOLVE1 & DEVELOP _! IMAG9>Y PLAY SKILLS4 A#G ,,APH COMM5DS ,M&Y ,LAU = H] RESE>* & DESIGN ( ! ,R1* @& ,MAT* ,LE>N+ ,KIT4 ,TRI/AN ,PI]CE ,MULTIPLE ,4ABILITIES ,PROJECT ,L1D] ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL #E ,9TRODUC;N B#G ,R1* @& ,MAT*^R ,LE>N+ ,KIT IS AN 9NOVATIVE SY/EM = /UD5TS ) S5SORY IMPAIR;T & O!R SPECIAL NE$S TO LE>N & 5GAGE ) _! PE]S 9 MA9/R1M 5VIRON;TS4 ,! KIT 3SI/S ( F\R D\BLE-SID$ S5SORY PLAY MATS1 : /UD5TS C USE TO CR1TE DI6]5T #B,D & #C,D 3FIGURA;NS1 & S5SORY COMPON5TS S* Z BRAILLE_/PR9T TILES1 : HELP /UD5TS,-) & )\T VISUAL IMPAIR;TS,-DEVELOP LIT]ACY4 ,"? WELL-DESIGN$ EX]CISES & ACTIVITIES & GAMES1 /UD5TS DEVELOP E6ECTIVE *ILDHOOD SKILLS S* Z SPACE & DIREC;N1 BODY 3CEPT1 MOTOR1 COGNITIVE1 COMMUNICA;N1 & SOCIAL 9T]AC;N4 ,! D\BLE-SID$ S5SORY PLAY MATS PROVIDE 4T9CTIVE MODES ( 9DIVIDUAL LE>N+ & GR\P PLAY4 ,! FRONT SIDE PROVIDES TODDL] TRA9+ = MANUAL DEXT];Y & ID5TIFY+ TACTILE PATT]NS4 ,! REV]SE SIDE PROVIDES PRES*OOL]S ) BRL & PR9T LE>N+1 MOTOR DEVELOP;T1 & DIREC;NAL & --------------------------------------#H SPATIAL TRA9+4 ,! DESIGN 3CEPT & F1TURES >E ! RESULT ( A PO/GRADUATE RESE>* A#H BAS$ ON E>LY *ILDHOOD $UCA;N & /UD5TS ) VISUAL & MULTIPLE IMPAIR;TS4 ,X 0 DEVELOP$ & TE/$ ) E>LY *ILDHOOD $UCATORS1 !RAPI/S1 PSY*OLOGI/S = E>LY 9T]V5;N PROGRAMS1 & * C>E C5T]S & S*OOLS4 ,! DESIGN IS 9T]NA;NALLY RECOGNIZ$ & HAS RCVD NUM]\S AW>DS 9 ! >1S ( ASSI/IVE TE*NOLOGY1 $UCA;N1 & SOCIAL 9CLU.N4 ,IF Y WANT M 9=MA;N AB ,R1* @& ,MAT*1 PL1SE VISIT HTTP3_/_/WWW4R1*&MAT*4COM4 ,M&Y1 ,%UK ,MAN ,LAU ,F.D] & ,DESIGN] M&Y4LAU@AR1*&MAT*4COM #G ,:Y IS ,R1* @& ,MAT* ,DI6]5T8 B#H .1,RESE>*-BAS$3 ,R1* @& ,MAT* IS A UNIQUE SOCIAL-9CLUSIVE TOOL TO EMP[] *N ) 4ABILITIES4 ,M&Y ,LAU'S PO/GRADUATE RESE>* /UDY 0 BAS$ ON RESE>* & PRACTICES ON *ILDHOOD $UCA;N & *N ) SPECIAL NE$S4 ,= A COMPLETE LI/1 SEE ,RES\RCES ,US$ 9 ! ,DEVELOP;T ( ,R1* @& ,MAT* AT ! BACK ( ? MANUAL4 .1,UNIQUE3 ,! COMB9A;N ( BRL & PR9T LIT]ACY1 S5SORY ELE;TS1 & 9T]ACTIVE F1TURES 0 DEVELOP$ ) ! "U/&+ & 3C]N = /UD5TS ) 4ABILITIES /UDY+ 9 A MA9/R1M 5VIRON;T4 .1,SOCIAL-9CLUSIVE3 ,MO/ T1*+ AIDS >E DESIGN$ SPECIFICALLY = /UD5TS ) 4T9CT 4ABILITIES1 B ,R1* @& ,MAT* IS A FUN & FRLY KIT = ALL /UD5TS TO 9T]ACT & TO DEVELOP SOCIAL SKILLS4 --------------------------------------#I .1,$UCA;N-FOCUS$3 ,EXI/+ AIDS 9 ! SPECIAL-NE$S M>KET FOCUS ON LIMIT$ FUNC;NS1 B ,R1* @& ,MAT* PROVIDES DI6]5T F1TURES & IMPORTANT ELE;TS T HELP ALL /UD5TS DEVELOP DI6]5T A#I ESS5TIAL FUNC;NAL SKILLS4 .1,TAILOR-MADE3 ,! PRODUCT IS V FLEXIBLE & EASY TO USE = /UD5TS ) V>Y+ LEVELS ( S5SORY IMPAIR;T OR 4ABILITIES4 ,X IS AL PORTABLE1 : ALL[S SPECIALI/S TO VISIT /UD5TS ) SPECIAL NE$S 9 DI6]5T 5VIRON;TS & LOCA;NS4 #I ,H[ ,TO ,USE ,? ,MANUAL B#I ,LE>N+ ,\TCOMES & ,ACTIVITIES ,X IS ESS5TIAL = /UD5TS ) SPECIAL NE$S TO EXP]I;E LE>N+ \TCOMES :ILE !Y DEVELOP *ILDHOOD SKILLS4 ,SIMPLE & E6ECTIVE EX]CISES & ACTIVITIES "U EA* LE>N+ \TCOME HELP /UD5TS LE>N ^? SKILLS4 ,R1* @& ,MAT* ,GAME ,ID1S ,R1* @& ,MAT* 9CLUDES E6ECTIVE & FUN GAMES T >E DESIGN$ = MULTILEVEL LE>N+,-F EASY TO *ALL5G+4 ,! GAMES PROVIDE DI6]5T SKILL SETS = /UD5TS Z !Y LE>N "? 9T]ACTIVE PLAY4 ,YR ,[N ,ID1S ,R1* @& ,MAT* IS 9NOVATIVE1 YET SIMPLE & FLEXIBLE4 ,X IS POSSIBLE TO COMB9E M UNITS ( ,R1* @& ,MAT* TO CR1TE A GRT V>IETY ( 3FIGURA;NS = ACTIVITIES & GAMES4 ,"!=E1 ! USES ( ,R1* @& ,MAT* >E N LIMIT$ TO :AT WE PROVIDE 9 ? MANUAL4 ,FEEL FREE TO DESIGN YR [N ACTIVITIES & GAMES = /UD5TS ) V>Y+ ABILITIES4 ,$UCATORS1 SPECIALI/S1 & P>5TS >E C#I 5C\RAG$ TO %>E _! ID1S ) U3 -------------------------------------#AJ ;,E-MAIL3 9FO@AR1*&MAT*4COM ,FACEBOOK PAGE3 WWW4FACEBOOK4COM_/R1*&MAT* ,WE W %>E YR GRT ID1S ) ! PUBLIC S M US]S C 5JOY NEW WAYS TO LE>N6 -------------------------------------#AA @.<,FL[*>T3 ,PICTUR$ IS A L>GE CIRCLE ) _M CIRCLES 9SIDE X4 ,AT ! C5T] IS AN ORANGE CIRCLE LABEL$ 8,R1* @& ,MAT*10 ) FIVE YELL[ CIRCLES SURR.D+ X4 ,! YELL[ CIRCLES SAY 8,$UCA;N10 8,SOCIAL ,9T]AC;N10 8,E>LY ,EMO;NAL ,DEVELOP;T10 8,P]SONAL ,EMP[];T10 & 8,5T]TA9;T_/,S5SORY ,PLAY40 ,FLOAT+ >.D ! YELL[ CIRCLES >E LI/S ( T>GET$ SKILL SETS3 ,BRL & ,PR9T ,LE>N+1 : 9CLUDES ,PRE-BRAILLE LE>N+1 ,BRL ALPHABET1 & ,ROMAN ALPHABET2 ,COGNITIVE ,SKILLS1 : 9CLUDES #AA ,SORT+ SKILLS1 ,MAT*+ SKILLS1 A#AA ,C.T+ SKILLS1 ,PATT]N RECOGNI;N1 ,SEQU5C+ SKILLS1 & ,MEMORY TRA9+2 ,S5SORY ,9TEGRA;N1 : 9CLUDES ,SI+ 9TEGRA;N1 & ,T\* 9TEGRA;N2 ,BODY ,3CEPTS1 : 9CLUDES ,EXPLORA;N ( BODY "PS1 ,BODILY AW>E;S1 & ,SPATIAL 3CEPT2 ,LANGUAGE ,5RI*;T1 : 9CLUDES ,POSI;NAL & DIREC;NAL ^WS1 ,S5SORY ^WS1 ,"Q RAIS+1 ,DESCRIPTIVE ^WS1 & ,BODY 3CEPT2 & ,ORI5TA;N & ,MOTOR ,SKILLS1 : 9CLUDES ,F+] MANIPULA;N1 ,WRI/ TWI/+1 ,H& & FOOT MUSCLE TRA9+_/DEVELOP;T1 & ,AUDITORY SKILLS4 ,EA* ( ! T>GET$ SKILL SETS HAS L9ES L1D+ TO ?REE P9K CIRCLES1 : R1D1 8,ACTIV;Y #A10 8,ACTIV;Y #B10 & 8,ACTIV;Y #C40@.> ,KIT ,3T5T #AB ,"O UNIT ( ,R1* @& ,MAT* ,LE>N+ ,KIT 3TA9S3 #D "8 ,D\BLE-SID$ S5SORY PLAY MAT _4 #A "8 ,R$ _4 #A "8 ,BLUE _4 #A "8 ,GRE5 _4 #A "8 ,YELL[ #BF "8 ,D\BLE-SID$ S5SORY ) BRAILLE_/PR9T TILE _4 #G "8 ,R$ ,CIRCLE _4 #G "8 ,BLUE ,TRIANGLE _4 #F "8 ,GRE5 ,SQU>E _4 #F "8 ,YELL[ ,P5TAGON #A "8 ,BIG ,R.D ,CU%ION #A "8 ,C>RY+ ,BAG @.<,DIAGRAM3 ,IMAGE %[S BO? SIDES ( S5SORY PLAY MATS1 ,BIG ,R.D ,CU%ION1 & S5SORY TILES4@.> #AC #A4J ,LE>N+ ,\TCOME3 #AC ,BRL & ,PR9T ,LE>N+ _4 ,PRE-,BRAILLE ,LE>N+ _4 ,BRL ,ALPHABET _4 ,ROMAN ,ALPHABET ,ACTIVITIES #A4A ,PRE-,BRAILLE ,LE>N+ _4 ,LE>N TO T\*1 FEEL1 & EXPLORE _4 ,EXPLORE ! TACTILE TEXTURES #A4B ,! ,BRL ,ALPHABET _4 ,LE>N ! #BF LRS ( ! ALPHABET 9 BRL _4 ,LE>N BRL US+ /UD5TS' "NS & OBJECTS #A4C ,! ,ROMAN ,ALPHABET _4 ,LE>N ! #BF LRS ( ! ,ROMAN ALPHABET _4 ,LE>N LRS US+ /UD5TS' "NS & OBJECTS @.<,PICTURE3 ,"O /UD5T HOLDS A S5SORY TILE1 & ANO!R /UD5T PLAYS ON A S5SORY PLAY MAT4@.> -------------------------------------#AD @.<,PICTURE3 ,PICTUR$ >E ?REE GRE5 S5SORY TILES1 ?REE YELL[ S5SORY TILES1 & TWO /UD5TS PLAY+ ) A#AD S5SORY TILES4 ,"O /UD5T HAS A SPEE* BU2LE 2S H] T SAYS1 8,J4,O4,H4,N1 ,JOHN60 ,! O!R HAS A SPEE* BU2LE 2S HM T SAYS1 8,O = ,[L40@.> #B4J ,LE>N+ ,\TCOME3 ,COGNITIVE ,SKILLS _4 ,SORT+ ,SKILLS _4 ,MAT*+ ,SKILLS _4 ,C.T+ ,SKILLS _4 ,PATT]N ,RECOGNI;N _4 ,SEQU5C+ ,SKILLS _4 ,MEMORY ,TRA9+ ,ACTIVITIES #B4A ,SORT+ ,SKILLS _4 ,SORT ! TILES 9 A3ORD.E ) ! V>I\S DI6]5T COLORS _4 ,SORT ! TILES 9 A3ORD.E ) ! V>I\S DI6]5T %APES _4 ,SORT ! TILES 9 A3ORD.E ) ! V>I\S DI6]5T S.DS _4 ,SORT ! TILES 9 A3ORD.E ) ! V>I\S DI6]5T PATT]NS #AE #B4B ,MAT*+ ,SKILLS B#AD _4 ,MAT* ! TILES TO ! MATS ) SAME COLORS _4 ,MAT* ! TILES TO ! MATS ) SAME PATT]N -------------------------------------#AE #B4C ,C.T+ ,SKILLS _4 ,C.T ! NUMB] ( R$_/BLUE_/GRE5_/YELL[ TILES _4 ,C.T ! NUMB] ( CIRCLE_/TRIANGLE_/SQU>E_/P5TAGON TILES _4 ,C.T ! NUMB] ( ! TILES ) DOT PATT]NS_/P>ALLEL L9ES_/CURVY L9ES_/DIAGONAL L9ES _4 ,C.T ! NUMB] ( DOTS_//RIPES_/CURVY L9ES_/DIAGONAL L9ES ON ! TILES & MATS @.<,PICTURE3 ,PICTUR$ >E F\R SETS ( S5SORY TILES4 ,"! >E ?REE YELL[ P5TAGONS1 ?REE BLUE TRIANGLES1 ?REE R$ CIRCLES1 & ?REE GRE5 SQU>ES 9 EA* SET4 ,EA* SET IS CATEGORIZ$ BY ! FOLL[+3 8,COLORS10 8,S.DS10 8,%APES10 & 8,PATT]NS40 ,! 8,COLORS0 SET HAS SOLID S5SORY TILES1 ! 8,S.DS0 SET HAS V>I\S L9ES & %APES >.D ! TILES T SYMBOLIZE S.D1 A#AE ! 8,%APES0 SET HAS COLOR$ \TL9ES ( ! %APES1 & ! 8,PATT]NS0 SET HAS COLOR$ TILES ) V>I\S TACTILE PATT]NS ON EA* %APE4@.> #B4D ,SEQU5C+ ,SKILLS _4 ,SEQU;E ! TILES 9 ! "R ALPHABETICAL ORD] _4 ,SEQU;E ! COLORS ORD] " _4 ,SEQU;E ! %APES ORD] " #B4E ,MEMORY ,TRA9+ _4 ,MEMORIZE ! ORD] ( DI6]5T S.DS_/COLORS_/%APES_/PATT]NS _4 ,MEMORIZE ! TILE ) ! CORRECT S.D_/%APE_/COLOR_/PATT]N @.<,PICTURE3 ,PICTUR$ >E ?REE SETS ( S5SORY TILES ) F\R TILES 9 EA* GR\P4 ,! SETS >E BROK5 UP 9TO SEC;NS LABEL$ 8,ALPHABETICAL ORD]10 8,COLORS10 & 8,%APES40 ,TILES #AG 9 ! 8,ALPHABETICAL ORD]0 SET B#AE H PR9T LRS & BRL LRS 2L !M2 ! 8,COLORS0 TILES H ALT]NAT+ SOLID1 R$ CIRCLES1 & GRE5 SQU>ES2 & ! 8,%APES0 SET HAS COLOR$ \TL9ES ( ALT]NAT+ GRE5 SQU>ES & R$ CIRCLES4@.> -------------------------------------#AF @.<,PICTURE3 ,A /UD5T,-) CLOS$ EYES,-%AKES A BLUE TRIANGLE S5SORY TILE4 ,HE !N LOOKS AT ! TILE1 & A ?"\ BU2LE OV] 8 H1D %[S A BLUE TILE4 ,) EYES CLOS$ AG1 ! /UD5T EXPLORES ! %APE ( ! TILE & ! ?"\ BU2LE REMA9S4 ,F9ALLY1 ! BOY ) EYES / CLOS$1 TRACES ! WAVY L9ES ON ! TILE & 8 ?"\ BU2LE *ANGES TO ?REE WAVY L9E "7 BLUE TILE ) WAVY L9E PATT]N4@.> @.<,PICTURE3 ,F\R TILES SIDE-BY-SIDE3 ,A R$ CIRCLE TILE %AKES ) DA%$ CURVY L9ES SYMBOLIZ+ ! S.D X MAKES1 A GRE5 SQU>E TILE %AKES ) DOT DA% DOT /RAIE1 R$ CIRCLE1 & BLUE TRIANGLE4@.> #C4J ,LE>N+ ,\TCOME3 ,S5SORY ,9TEGRA;N _4 ,SI+ ,9TEGRA;N _4 ,T\* ,9TEGRA;N #C4A ,SII\S TILES @.<,PICTURE3 ,PICTUR$ >E ?REE SETS ( S5SORY TILES4 ,! F/ SET 3SI/S ( ?REE SOLID R$ CIRCLE TILES & ?REE SOLID GRE5 CIRCLE TILES1 ! SECOND SET 3SI/S ( ?REE YELL[ \TL9$ #AI P5TAGONS & ?REE R$ \TL9$ B#AF CIRCLES1 & ! ?IRD SET 3SI/S ( ?REE YELL[ P5TAGONS ) A TACTILE PATT]N & ?REE BLUE TRIANGLES ) A TACTILE PATT]N4@.> -------------------------------------#AG #C4B ,HE>+ ,9TEGRA;N _4 ,4T+UI% DI6]5T S.DS GIV5 F ! V>I\S TILES @.<,PICTURE3 ,PICTUR$ >E F\R SETS ( S5SORY TILES & "O /UD5T %AK+ A S5SORY TILE4 ,! SETS >E 9 GR\PS ( ?REE & SEP>AT$ BY COLOR & %APE3 R$ CIRCLES1 BLUE TRIANGLES1 GRE5 SQU>ES1 & YELL[ P5TAGONS4 ,EA* SET HAS DI6]5T L9ES OR %APES >.D !M1 SYMBOLIZ+ ! 4T9CT S.DS MADE BY EA* COLOR_/%APE S5SORY TILE4 ,NEXT TO ! SETS ( TILES1 A BOY,-) EYES CLOS$,-%AKES A BLUE TRIANGLE TILE4@.> #C4C ,T\* ,9TEGRA;N A#AG _4 ,ID5TIFY ! DI6]5T TEXTURES F ! V>I\S COMPON5TS3 FOAM MATS1 PLA/IC TILES1 FABRIC CU%ION _4 ,4T+UI% ! DI6];E 2T ! PATT]NS ON TILES & MATS _4 ,USE DI6]5T "PS ( BODY TO T\* ! TACTILE "PS1 S* Z ! FEET1 H&S1 >MS1 LEGS1 & FACE @.<,PICTURE3 ,PICTUR$ >E TWO H&S1 EA* HOLD+ A DI6]5T S5SORY TILE4@.> @.<,PICTURE3 ,PICTUR$ >E TWO H&S1 EA* FEEL+ ! TACTILE SIDE ( TWO DI6]5T S5SORY TILES4 ,2L T1 F\R TACTILE PATT]NS "

ALLEL V]TICAL L9ES1 CURVY L9ES1 DOTS1 & DIAGONAL L9ES"> F EA* S5SORY TILE >E %[N4@.> #D4J ,LE>N+ ,\TCOME3 ,BODY ,3CEPTS _4 ,EXPLORA;N ( ,BODY ,"PS _4 ,BODILY ,AW>E;S _4 ,SPATIAL ,3CEPT #BA #D4A ,EXPLORA;N ( ,BODY ,"PS #AH _4 ,LE>N TO EXPLORE ,R1* @& ,MAT* US+ DI6]5T BODY "PS " #D4B ,BODILY ,AW>E;S _4 ,LE>N TO P]=M DI6]5T BODY MOVE;TS " @.<,PICTURE3 ,PICTUR$ >E F\R /UD5TS4 ,"O /UD5T IS ON H] KNEES ON ! PATT]N$ SIDE ( A S5SORY PLAY MAT & RAIS+ "O H&1 "O IS CRAWL+ ON ! TILE SIDE ( A S5SORY PLAY MAT1 "O IS L1P+ 2T F\R S5SORY TILES1 & "O IS ROLL$ 9TO A BALL4@.> #D4C ,SPATIAL ,3CEPT _4 ,EXP]I;E ! SIZE ( ! MATS " _4 ,LE>N ! 4T.E F "O MAT TO ANO!R BY C.T+ ! NUMB] ( /EPS TO WALK ON ! MATS1 "W+ \ H[ L;G ! PA? IS1 ASK+ H[ F> ! CU%ION IS1 & S =? _4 ,LE>N 9/RUC;NS = SPATIAL A#AH DIREC;NS " -------------------------------------#AI @.<,PICTURE3 ,PICTUR$ >E ?REE SETS ( ! 3NECT$ S5SORY PLAY MATS ) A PILL[ CU%ION 9 ! C5T] ( EA* SET2 "O /UD5T IS ON EA* SET4 ,! F/ /UD5T IS FEEL+ ! $GE ( 8 PLAY MAT >EA4 ,! SECOND /UD5T IS WALK+ F "O SEC;N ( ! PLAY MAT TO ANO!R4 ,& ! ?IRD IS WALK+ & FOLL[+ DIREC;NS F A T1*]1 :O HAS A SPEE* BU2LE OV]H1D T SAYS1 8,TURN LEFT & G TO ! R$ MAT40@.> #E4J ,LE>N+ ,\TCOME3 ,ORI5TA;N & ,MOTOR ,SKILLS _4 ,F9E ,MOTOR ,SKILLS3 ,F+] ,MANIPULA;N _4 ,F9E ,MOTOR ,SKILLS3 ,WRI/ ,TWI/+ _4 ,GROSS ,MOTOR ,SKILLS3 ,H& & ,FOOT ,MUSCLE ,TRA9+ & ,DEVELOP;T _4 ,AUDITORY ,SKILLS ,ACTIVITIES #BC #E4A ,F9E ,MOTOR ,SKILLS3 A#AI ,F+] ,MANIPULA;N _4 ,PICK UP A SPECIFIC TILE _4 ,GRASP A SPECIFIC TILE _4 ,TRACK ! PA? ( ! MAT US+ F+]S #E4B ,F9E ,MOTOR ,SKILLS3 ,WRI/ ,TWI/+ _4 ,FIT DI6]5T %APES ( TILES 9TO CORRESPOND+ POCKETS _4 ,%AKE TILES TO 4COV] DI6]5T & SPECIFIC S.DS -------------------------------------#BJ @.<,PICTURE3 ,?REE H&S3 ,! F/ MAKES A CLOS$ FI/1 ! SECOND USES ALL F+] PADS TO EXPLORE1 & ! ?IRD USES ! =EF+] TO FOLL[ ! RECESS$ PA? ON ! S5SORY MAT4@.> @.<,PICTURE3 ,A GIRL SITS ON A R$ S5SORY MAT & USES BO? H&S TO EXPLORE ! RECESS$ CIRCLE ON ! S5SORY MAT4 @.<,PICTURE3 ,A BOY %AKES A BLUE TILE ) 8 EYES CLOS$4@.> #E4C ,GROSS ,MOTOR ,SKILLS3 A#BJ ,H& & ,FOOT ,MUSCLE ,TRA9+ & ,DEVELOP;T _4 ,EXP]I;E CRAWL+1 WALK+1 JUMP+1 RUNN+1 HOPP+1 SKIPP+1 L1P+1 & S =? _4 ,MOVE;T AT DI6]5T PACE _4 ,5C\RAGE ! /UD5T TO MOVE FOLL[+ ! PA? _4 ,TRAVEL SKILLS & R\TE PLANN+ SKILLS @.<,PICTURE3 ,A /UD5T P]=MS V>I\S AC;NS 9 ! FOLL[+ SEQU;E3 CRAWL+1 WALK+1 HOPP+1 RUNN+1 JUMP+1 & L1P+ OV] ! ,R1* @& ,MAT* CU%ION & A S5SORY PLAY MAT4@.> #E4D ,AUDITORY ,SKILLS _4 ,USE S.D TO ID5TIFY DIREC;N _4 ,USE S.D TO ID5TIFY 4T.E -------------------------------------#BA @.<,PICTURE3 ,PICTUR$ >E TWO /UD5TS ID5TIFY+ 4T.E & DIREC;N "<,F>_/,NE>1 ,FRONT_/,BACK"> US+ ! S.DS 9 ! S5SORY TILES4@.> #BE #F4J ,LE>N+ ,\TCOME3 A#BA ,LANGUAGE ,5RI*;T _4 ,POSI;NAL & ,DIREC;NAL ,^WS _4 ,S5SORY ,^WS "<,H[ TO ,DESCRIBE AN ,OBJECT"> _4 ,"Q ,RAIS+ _4 ,DESCRIPTIVE ,^WS _4 ,BODY ,3CEPT ,ACTIVITIES #F4A ,POSI;NAL & ,DIREC;NAL ,^WS _4 ,DIREC;NAL ^WS 9CLUD+ TURN "R_/LEFT1 WALK+ =W>D_/BACKW>D1 >.D ! CORN]1 & WALK+ NEXT_/P>ALLEL_/P]P5DICUL> TO _4 ,DESCRIBE LOCA;N ( AN OBJECT3 _4 ,ABV & 2L _4 ,NE> & F> _4 ,2F & AF _4 ,TOP1 MIDDLE1 & BOTTOM _4 ,LEFT1 2T1 & "R _4 ,FRONT & BACK _4 ,UPSIDE D[N _4 ,NEXT TO1 2T1 & 5D #F4B ,S5SORY ,^WS "<,H[ TO #BB ,DESCRIBE AN ,OBJECT"> _4 ,LE>N S5SORY ^WS TO DESCRIBE OBJECTS3 H>D1 S(T1 TACTILE1 R.D1 PO9TY1 L\D1 & S(T #F4C ,"Q ,RAIS+ _4 ,"QS T />T ) 8,:AT801 8,:Y801 8,H[80 & 8,":80 #F4D ,DESCRIPTIVE ,^WS _4 ,LE>N DESCRIPTIVE ^WS3 R.D1 CURVY1 /RAIN DI6]5T BODY "PS3 H&S1 F+]S1 >MS1 FEET1 KNEES1 UPP] BODY1 L[] BODY1 WRI/1 ANKLE1 TOES1 & S =? #BG #G4J ,ADDI;NAL ,LE>N+ ,\TCOMES A#BB ,SOCIAL ,SKILLS _4 ,SOCIAL ,9T]AC;N _4 ,ACTIVE ,LI/5+ ,SKILLS _4 ,ACTIVE ,"PICIPA;N _4 ,TURN ,TAK+ _4 ,COMMUNICA;N ,SKILLS _4 ,COOP]A;N ,SKILLS _4 ,DECI.N ,MAK+ _4 ,T1M"W _4 ,DEMON/RAT+ ,SKILLS ,POSITIVE ,EXP]I;E & ,5GAGE;T _4 ,SATISFAC;N _4 ,HAPPI;S _4 ,3FID;E _4 ,CR1TIV;Y -------------------------------------#BC _4 ,IMAG9A;N _4 ,CURIOS;Y _4 ,%>+ #H4J ,GAME ,ID1S A#BC ,GAME #A3 ,! ,MAT* ,GAME ,EQUIP;T3 #A "8 ,R1* @& ,MAT* ,LE>N+ ,KIT ,NUMB] ( ,/UD5TS3 #A TO #B ,DI6ICULTY3 @$STAR ,9/RUC;NS #A4 ,SET ! KIT UP 9 ! SQU>E 3FIGURA;N1 ) ! CIRCLE 9 ! MIDDLE1 & ! PATT]N SIDE UP4 #B4 ,GIVE ! /UD5TS ! TILES1 "O-BY-"O1 & USE PATT]NS OR COLORS TO 9/RUCT ! /UD5TS4 #C4 ,/UD5TS M/ !N MAT* EA* TILE TO XS RELEVANT MAT4 ,LE>N+ ,\TCOMES _4 ,MAT*+ ,SKILLS _4 ,SI TILES4 -------------------------------------#BD @.<,PICTURE3 ,?REE /UD5TS & "O T1*] 9T]ACT ) ! S5SORY PLAY MAT & TILES4@.> ,GAME #B3 ,RIV] ,CROSS+ ,EQUIP;T3 #A "8 ,R1* @& ,MAT* ,LE>N+ ,KIT ,NUMB] ( ,/UD5TS3 #A TO #H ,DI6ICULTY3 @$STAR ,9/RUC;NS #A4 ,SET ! KIT UP 9 A L;G PA?WAY4 #B4 ,EXPLA9 TO /UD5TS ! KEY3 _4 ! ,R1* @& ,MAT* PA?WAY IS ! 8RIV]0 _4 ! LEFT-H& SIDE ( ? RIV] IS ! 8RIV]BANK0 _4 ! "R-H& SIDE ( ? RIV] IS ! 8RIV]B$0 #C4 ,/UD5TS JUMP T[>D ! PLACE T ! T1*] CALLS \4 ,= EXAMPLE1 :5 ! T1*] CALLS \ 8RIV]BANK10 ! /UD5TS %D JUMP T[>D ! LEFT SIDE4 A#BD #D4 ,IF A /UD5T JUMPS T[>D ! 9CORRECT SIDE1 !Y >E \4 -------------------------------------#BE ,LE>N+ ,\TCOMES _4 ,MEMORY ,TRA9+ _4 ,GROSS ,MOTOR ,SKILLS _4 ,AUDITORY ,SKILLS _4 ,SPATIAL ,3CEPTS ,NOTE ,GAME IS ADAPTABLE TO ANY !ME "BO>D">4 @.<,PICTURE3 ,A T1*] YELLS1 8,RIV]BANK60 & ?REE /UD5TS ATTEMPT TO L1P OV] ! S5SORY MAT2 ONLY TWO /UD5TS MAKE X ACR4@> ,GAME #C3 ,QKS& ,EQUIP;T3 #A "8 ,R1* @& ,MAT* ,LE>N+ ,KIT ,NUMB] ( ,/UD5TS3 #A TO #D ,DI6ICULTY3 @$STAR #CA ,9/RUC;NS A#BE #A4 ,T1*] CALLS \ COLOR ( ! 8SAFE0 MAT1 & O!R MATS TURN 9TO QKS&4 #B4 ,/UD5TS M/ JUMP ONTO T COLOR MAT Z SOON Z POSSIBLE TO AVOID 8S9K+0 9TO ! QKS&4 #C4 ,LA/ "O ONTO ! 8SAFE0 MAT IS \4 -------------------------------------#BF ,LE>N+ ,\TCOMES _4 ,GROSS ,MOTOR ,SKILLS _4 ,LI/5+ ,SKILLS _4 ,SPATIAL ,3CEPTS _4 ,DECI.N ,MAK+ ,NOTE ,TO V>Y ! LEVEL ( DI6ICULTY1 ! T1*] C SPACE \ ! S5SORY MATS4 @.<,PICTURE3 ,A T1*] HAS A SPEE* BU2LE 2S H] T SAYS1 8,GRE560 ,?REE /UD5TS >E HOPP+ F "O S5SORY PLAY MAT TO ANO!R4@.> ,GAME #D3 ,%AKE1 ,%AKE1 ,%AKE A#BF ,X ,EQUIP;T3 #A "8 ,R1* @& ,MAT* ,LE>N+ ,KIT ,NUMB] ( ,/UD5TS3 #A TO #AJ ,DI6ICULTY3 @$STAR ,9/RUC;NS #A4 ,! T1*] DEMON/RATES ! 4T9CT S.DS T EA* ( ! F\R TYPES ( TILES PRODUCE4 -------------------------------------#BG #B4 ,! T1*] !N %AKES A TILE 2H EA* /UD5T'S BACK4 #C4 ,/UD5TS M/ TRY TO GUESS : TILE X IS BY LI/5+ C>E;LLY4 ,LE>N+ ,\TCOMES _4 ,MEMORY ,TRA9+ _4 ,AUDITORY ,SKILLS @.<,PICTURE3 ,! T1*] IS %AK+ A S5SORY TILE = TWO /UD5TS TO ID5TIFY1 & ! /UD5TS >E %AK+ S5SORY TILES TO TRY & GUESS : TILE ! T1*] HAS4@.> #CC ,GAME #E3 ,HOT ,POTATO A#BG ,EQUIP;T3 #A "8 ,R1* @& ,MAT* ,LE>N+ ,KIT1 A MUSIC PLAY] ,NUMB] ( ,/UD5TS3 #D TO #AJ ,DI6ICULTY3 @$STAR ,9/RUC;NS #A4 ,/UD5TS SIT 9 A CIRCLE HOLD+ H&S4 #B4 ,:ILE MUSIC PLAYS1 A TILE IS PASS$ F /UD5T TO /UD5T4 #C4 ,! /UD5T HOLD+ ! TILE :5 ! MUSIC /OPS IS -------------------------------------#BH \4 #D4 ,! LA/ /UD5T PLAY+ IS ! W9N]4 ,LE>N+ ,\TCOMES _4 ,SOCIAL ,9T]AC;N _4 ,F9E ,MOTOR ,SKILLS _4 ,AUDITORY ,SKILLS @.<,PICTURE3 ,A T1*] IS PREP>+ TO PRESS A BUTTON ON A MUSIC PLAY]1 & ! /UD5TS,-) EYES CLOS$,->E LI/5+ TO ! MUSIC & PASS+ >.D A S5SORY TILE4@.> ,GAME #F3 ,SIMON ,SAYS A#BH ,EQUIP;T3 #A "8 ,R1* @& ,MAT* ,LE>N+ ,KIT ,NUMB] ( ,/UD5TS3 #A TO #AJ ,DI6ICULTY3 @$STAR @$STAR ,9/RUC;NS #A4 ,! T1*] CALLS \ 9/RUC;NS />T+ ) ! PHRASE1 8,SIMON SAYS4440 ".D ONCE60"> -------------------------------------#BI #B4 ,/UD5TS M/ FOLL[ ! 9/RUC;NS ONLY :5 ! T1*] CALLS \ 8,SIMON SAYS4440 PRIOR TO ! 9/RUC;N4 #C4 ,IF A COMM& IS MADE )\T SAY+ 8,SIMON SAYS44410 ! /UD5TS %D IGNORE X4 ,IF N1 !Y >E \4 _4 ,LIKEWISE1 IF ! /UD5T FAILS TO COMPLETE ! 9/RUC;N FA/ 5\<1 OR MAKES A MI/AKE1 ! /UD5T IS AL \4 #D4 ,! LA/ "O / 9 ! GAME IS ! W9N]4 #CE ,LE>N+ ,\TCOMES A#BI _4 ,COMMUNICA;N ,SKILLS _4 ,ACTIVE ,LI/5+ ,SKILLS _4 ,BODILY ,AW>E;S _4 ,POSI;NAL & ,DIREC;NAL ,^WS ,NOTE ,ALL[ ! /UD5TS TO TAKE TURNS AT GIV+ 9/RUC;NS4 @.<,PICTURE3 ,9 "O SC5E1 ! T1*] HAS A SPEE* BU2LE T SAYS1 8,SIMON SAYS PUT YR "R FOOT ON ! GRE5 MAT40 ,?REE /UD5TS ATTEMPT TO FOLL[ ! DIREC;NS4 ,TWO /UD5TS PUT _! "R FOOT ON ! GRE5 MAT & H A GRE5 *ECK ABV _! H1DS4 ,"O /UD5T DOES N PUT H] FOOT ON ! GRE5 MAT1 & HAS A R$ 8;,X0 ABV H] H1D4 ,9 A SECOND SC5E1 ! T1*] HAS A SPEE* BU2LE 2S HM T SAYS1 8,HOLD A R.D TILE 9 YR "R H&60 ,TWO /UD5TS D N MOVE1 & H GRE5 *ECK M>KS ABV _! H1DS4 ,"O /UD5T HOLDS UP A R$ TILE & HAS A R$ 8;,X0 ABV 8 H1D4@.> ,GAME #G3 ,:AT ,DOES ,X ,FEEL #CJ ,L8 ,EQUIP;T3 #A "8 ,R1* @& ,MAT* ,LE>N+ ,KIT1 A V>IETY ( DI6]5T MAT]IALS & OBJECTS ,NUMB] ( ,/UD5TS3 #A TO #F ,DI6ICULTY3 @$STAR @$STAR ,9/RUC;NS #A4 ,! T1*] M/ USE A COLLEC;N ( A V>IETY ( OBJECTS ) DI6]5T TACTILE SURFACES4 #B4 ,! T1*] !N GR\PS ! OBJECTS TGR BY SIMIL> SURFACES & PLACES !M 9 ! HOLES ! TILES USUALLY G 9TO4 ,= EXAMPLE3 ,H>D3 PLA/IC TOYS1 METAL SPOONS1 BUTTONS ,S(T3 COTTON WOOL1 FABRIC TOYS1 F1!RS #C4 ,TAKE ! /UD5TS ON A J\RNEY BY 9/RUCT+ ! /UD5TS TO RUN _! F+]S & H&S AL;G ! PA?WAY & DESCRIBE :AT OBJECTS !Y FEEL1 :ILE T1*+ !M ! ASSOCIAT$ ^W T DESCRIBES ! SURFACE4 #CG ,LE>N+ ,\TCOMES A#CJ _4 ,FEEL+ & ,T\*+ _4 ,S5SORY ,^WS _4 ,DESCRIPTIVE ,^WS -------------------------------------#CA @.<,PICTURE3 ,A /UD5T & H] T1*] SIT ON ! S5SORY PLAY MATS4 ,! T1*] HAS A SPEE* BU2LE 2S H] T SAYS1 8,? IS COTTON60 :ILE ! /UD5T FEELS ! TEXTURE T 0 PLAC$ 9SIDE ! S5SORY PLAY MAT POCKETS4@.> ,GAME #H3 ,BOOM1 DE1 ,CLAP DE ,CLAP ,EQUIP;T3 #A "8 ,R1* @& ,MAT* ,LE>N+ ,KIT ,NUMB] ( ,/UD5TS3 #A TO #AJ ,DI6ICULTY3 @$STAR @$STAR ,9/RUC;NS #A4 ,US+ "O OR M TILES1 ! T1*] CR1TES A RHY?MIC PATT]N4 #B4 ,/UD5TS M/ LI/5 C>E;LLY & AIM TO REPRODUCE ! RHY?MIC PATT]N4 ,LE>N+ ,\TCOMES A#CA _4 ,AUDITORY ,SKILLS _4 ,F9E ,MOTOR ,SKILLS _4 ,MEMORY ,TRA9+ _4 ,DEMON/RAT+ ,SKILLS -------------------------------------#CB @.<,PICTURE3 ,:ILE A /UD5T HAS 8 EYES CLOS$1 8 T1*] %AKES TWO DI6]5T TILES 9 A RHY?MIC PATT]N4 ,AF LI/5+1 ! /UD5T REP1TS ! RHY?MIC PATT]N ) ! CORRECT S5SORY TILES4@.> ,GAME #I3 ,/ACK ,X ,EQUIP;T3 #A "8 ,R1* @& ,MAT* ,LE>N+ ,KIT ,NUMB] ( ,/UD5TS3 #A TO #AJ ,DI6ICULTY3 @$STAR @$STAR ,9/RUC;NS #A4 ,T1MS C 2 =M$4 #B4 ,! T1*] CALLS \ A TYPE ( TILE "4 #C4 ,/UD5TS M/ F9D ! CORRECT TILE & C>E;LLY /ACK TILES "O ON TOP ( ! #CI O!R4 A#CB #D4 ,! /UD5T T IS ABLE TO CR1TE ! TALLE/ /ACK W9S4 ,LE>N+ ,\TCOMES _4 ,F9E ,MOTOR ,SKILLS _4 ,SI4 -------------------------------------#CC @.<,PICTURE3 ,TWO /UD5TS SIT ON ! S5SORY PLAY MAT4 ,! T1*] HAS A SPEE* BU2LE 2S H] T SAYS1 8,WAVE60 ,! /UD5TS >E /ACK+ ! 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CIRCLE4 -------------------------------------#CF #B4 ,:5 ! MUSIC /OPS1 ! T1*] CALLS \ AN OBJECTIVE "4 #C4 ,/UD5TS SCRAMBLE TO F9D ! SPECIFI$ TILE4 #D4 ,IF ! /UD5TS _C F9D ! TILE1 !Y >E \ ( ! GAME4 #E4 ,! LA/ "O PLAY+ IS ! W9N]4 ,LE>N+ ,\TCOMES _4 ,AUDITORY ,SKILLS _4 ,ID5TIFICA;N ,SKILLS _4 ,SIE R1*+ = V>I\S S5SORY TILES T >E SCATT]$ ON ! FLOOR1 TRY+ TO F9D ! CORRECT TILES4@.> -------------------------------------#CG ,GAME #AC3 ,T\* & ,TRADE ,EQUIP;T3 #A "8 ,R1* @& ,MAT* ,LE>N+ ,KIT ,NUMB] ( ,/UD5TS3 #C TO #H ,DI6ICULTY3 @$STAR @$STAR @$STAR ,9/RUC;NS #A4 ,EA* /UD5T IS GIV5 FIVE TILES & A DI6]5T TASK "4 #B4 ,/UD5TS H TO TRADE ) EA* O!R TO COMPLETE _! TASK4 #C4 ,! W9N] IS ! 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