,GROSS ,MOTOR ,DEVELOP;T ,CURRICULUM = ,*N ,) ,VISUAL ,IMPAIR;TS ,LAUR5 ;,J4 ,LIEB]MAN & ,PAMELA ;,S4 ,HAIBA* ,PUBLI%$ BY ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL1 ,9C41 ,L\ISVILLE1 ,,KY ,COPY"R ^C #BJAF BY ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL1 ,9C4 ,FUR!R REPRODUC;N OR 4TRIBU;N 9 O!R ?AN A SPECIALIZ$ =MAT IS PROHIBIT$4 ,PR9T ,CATALOG ,NUMB] #G-#JHDJJ-#JJ ,BRL ,CATALOG ,NUMB] #E-#JHDJJ-#JJ ,9 #A ,VOLUME ,BRL PAGES T#A-T#E1 P#A-P#E1 & #A-#AFF ,PR9T PAGES ,I-,,XXIV & #A-#ACC T#A ,9 KEEP+ ) \R PHILOSOPHY TO PROVIDE A3ESS TO 9=MA;N = P :O >E BL OR VISUALLY IMPAIR$1 ! ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL PROVIDES ? BOOK 9 L>GE PR9T ) BRL & ,,HTML V].NS AVAILABLE ONL9E4 ,H>D COPY BRL IS AVAILABLE ^U REQUE/4 ,ALL "RS RES]V$4 ,PR9T$ 9 ! ,UNIT$ ,/ATES ( ,AM]ICA ,? PUBLICA;N IS PROTECT$ BY ,COPY"R & P]MIS.N %D 2 OBTA9$ F ! PUBLI%] PRIOR TO ANY REPRODUC;N1 /ORAGE 9 A RETRIEVAL SY/EM1 OR TRANSMIS.N 9 ANY =M OR BY ANY M1NS1 ELECTRONIC1 ME*ANICAL1 PHOTOCOPY+1 RECORD+1 OR O!RWISE4 ,= 9=MA;N REG>D+ P]MIS.NS1 WRITE TO ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL1 ,9C41 ,RES\RCE ,S]VICES1 #AHCI ,FRANK=T ,AV5UE1 ,L\ISVILLE1 ,,KY #DJBJF4 ,,,SPECIAL SYMBOLS US$ 9 ? VOLUME,' .= ,DOT LOCATOR = 8M5;N0 .=444 ,ELLIPSIS .=/ ,SIMPLE NUM]IC FRAC;N L9E .=@A ,COMM]CIAL AT SIGN .=@& ,AMP]S& .=@1 ,SCRIPT ^W 9DICATOR .=@.< ,OP5+ TRANSCRIB]'S NOTE 9DICATOR .=@.> ,CLOS+ TRANSCRIB]'S NOTE 9DICATOR .=^C ,COPY"R SIGN .=^R ,REGI/]$ SIGN .=^T ,TRADEM>K SIGN .=^1 ,BOLDFACE ^W 9DICATOR .=^2 ,BOLDFACE SYMBOL 9DICATOR .=^7 ,BOLDFACE PASSAGE 9DICATOR .=^/ ,ACUTE A35T ABV FOLL[+ LR .=_? ,NUMB] SIGN " .=_4 ,BULLET .=_/ ,SOLIDUS "<=W>D SLA%"> .=" ,L9E 3T9UA;N 9DICATOR .="< ,OP5+ P>5!SES .="% ,*ECKM>K .="7 ,EQUALS T#C .="9 ,A/]ISK .="> ,CLOS+ P>5!SES .=.< ,OP5+ BRACKET .=.1 ,ITALIC ^W 9DICATOR .=.7 ,ITALIC PASSAGE 9DICATOR .=.> ,CLOS+ BRACKET .=.' ,ITALIC T]M9ATOR .=.- ,L[ L9E "<"USCORE"> .=,' ,CAPITALS T]M9ATOR .=,- ,DA% .=,, ,CAPITALS ^W 9DICATOR .=,,, ,CAPITALS PASSAGE 9DICATOR ,,TRANSCRIB]',S ,,NOTES ,? VOLUME IS TRANSCRIB$ AC TO .7,! ,RULES ( ,UNIFI$ ,5GLI% ,BRL1.' ,SECOND ,$I;N #BJAC4 ,? VOLUME IS TRANSCRIB$ AC TO .7,BRL ,=MATS3 ,PR9CIPLES ( ,PR9T-TO-,BRL ,TRANSCRIP;N1.' #BJAA4 ,BLOCK$ P>AGRAPHS H BE5 9D5T$4 T#E ,TO ALL *N :O H VISUAL ,I-,,III IMPAIR;TS1 BL;S1 OR D1FBL;S4 .7,MAY Y SEE YR ABIL;Y & 2COME ! A?LETE ( YR DR1MS4.' P#A ,TABLE ( ,3T5TS ,,IV-;,V ,=E^W """"""""""""""""""""""""""""" ,,IX ,PREFACE """""""""""""""""""""""" ,,XIII ,AB ! ,AU?ORS """"""""""""""""""""" ,,XV ,MESSAGE ,F ! ,AU?ORS """""""""" ,,XVIII ,PROJECT ,3TRIBUTORS """"""""""""" ,,XIX ,VIDEO """"""""""""""""""""""""""" ,,XXI ,REVIEWS """"""""""""""""""""""" ,,XXIII ,"P ,I3 ,G5]AL ,T1*+ ,ME?ODS = ,*N ,) ,VISUAL ,IMPAIR;TS ,,*APT] #A3 ,9TRODUC;N """""""""""""" #C ,,*APT] #B3 ,9/RUC;NAL ,/RATEGIES "" #AC ,PRE-T1*+ """""""""""""""""""""""" #AE ,:OLE-"P-:OLE 9/RUC;N """""""""""" #AF ,V]BAL 9/RUC;N """"""""""""""""""" #AH ,TASK ANALYSIS """"""""""""""""""" #BJ ,TACTILE T1*+ """""""""""""""""""" #BB .1,TACTILE .1MODEL+ """""""""""" #BB .1,COACTIVE .1MOVE;T """"""""""" #BE .1,PHYSICAL .1GUID.E """"""""""" #BI ,T1*+ *N :O H D1FBL;S """""""""""" #CA ,,VI ,"P ,,II3 ,T1*+ ,GROSS ,MOTOR ,SKILLS ,,*APT] #C3 ,REF9E;T """"""""""""""" #CG ^1,:OLE^'-"P-:OLE """""""""""""""" #CH ,:OLE-^1"P^'-:OLE """""""""""""""" #CI ,:OLE-"P-^1:OLE """""""""""""""""" #DJ ,,*APT] #D3 ,T1*+ ,P]CEPTUAL ,MOTOR ,SKILLS """"""""""""""" #DC ,BAL.E """"""""""""""""""""""""""" #DD ,,*APT] #E3 ,T1*+ ,LOCOMOTOR ,SKILLS #DG ,RUN """"""""""""""""""""""""""""" #DH ,HOP """"""""""""""""""""""""""""" #EB ,HORIZONTAL JUMP """"""""""""""""" #EE ,SKIP """""""""""""""""""""""""""" #EG ,GALLOP """""""""""""""""""""""""" #EI ,SLIDE """"""""""""""""""""""""""" #FA ,L1P """"""""""""""""""""""""""""" #FB ,,*APT] #F3 ,T1*+ ,OBJECT ,3TROL ,SKILLS """""""""""""""""""""" #FE ,TWO-H& /RIKE_/BAT """"""""""""""" #FF ,"O-H& =EH& /RIKE """""""""""""""" #FH ,/A;N>Y DRI2LE """"""""""""""""""" #FH ,CAT* """""""""""""""""""""""""""" #GB P#C A,,VI ,KICK """""""""""""""""""""""""""" #GE ,OV]H& ?R[ """"""""""""""""""""""" #GG ,"UH& ROLL_/?R[ """""""""""""""""" #HJ -----------------------------------,,VII ,,*APT] #G3 ,T1*+ ,PHYSICAL ,FIT;S ,SKILLS """""""""""""""""""""" #HC ,CURL-UPS """""""""""""""""""""""" #HD ,PU%-UPS """"""""""""""""""""""""" #HF ,,*APT] #H3 ,3CLU.N """""""""""""""" #HI ,REF];ES """"""""""""""""""""""""""" #IA ,ASSESS;TS """"""""""""""""""""""""" #IF ,"P ,,III3 ,APP5DICES ,,APP5DIX ,A3 ,PROTOCOL = ,*N :O ,H ,VISUAL ,IMPAIR;TS """"""" #AJA ,OBJECT ,3TROL SKILLS """"""""""" #AJA ,LOCOMOTOR SKILLS """"""""""""""" #AJB ,P]CEPTUAL MOTOR SKILL """""""""" #AJD ,PHYSICAL FIT;S SKILLS """""""""" #AJD ,,APP5DIX ;,B3 ,L1D-UP ,ACTIVITIES #AJE ,,APP5DIX ;,C3 ,SAMPLE & ,BLANK ,PRACTICE ,RECORDS """""""""" #AJH @.<,PHOTO@.> ,M>LA ,,VIII TACTILE MODELS H[ TO RUN ON A TR1DMILL4 ,A BOY T\*ES H] ELB[ TO FOLL[ H] >M MOVE;T4 P#E ,GROSS ,MOTOR ,DEVELOP;T ,,IX ,CURRICULUM = ,*N ,) ,VISUAL ,IMPAIR;TS ,=E^W ,MOVE;T IS AN ESS5TIAL COMPON5T ( A H1L?Y1 HAPPY LIFE4 ,:E!R Y 5JOY A CASUAL WALK ) FRS OR A COMPETITIVE GAME ( SO3]1 ALL ( U C ID5TIFY ! EXI/;E ( MOVE;T 9 \R LIVES & C ATTE/ TO ! B5EFITS ( PHYSICAL ACTIV;Y4 ,= "S ( U1 MOVE;T M1NS "T = \RVS,-A *.E TO REGR\P OR UNW9D F A HECTIC "D4 ,= O!RS1 MOVE;T IS A COMPETITIVE \TLET OR A P]SONAL *ALL5GE,-! OPPORTUN;Y TO R1* A P]SONAL BE/ OR TO W94 ,= _M 9DIVIDUALS ) VISUAL IMPAIR;TS1 9CLUD+ P]SONS ) D1FBL;S1 OPPORTUNITIES TO MOVE = PL1SURE OR = SPORT >E SEV]ELY LIMIT$4 ,A MISP]CEP;N MAY EXI/ T 9DIVIDUALS ) 4ABILITIES >E "SH[ EXEMPT F ! NE$ TO MOVE4 ,? CD N 2 FUR!R F ! TRU?4 ,MOVE;T IS A S5SORY EXP]I;E4 ,WE GA9 9=MA;N AB \R _W & AB \R [N BODIES #A BY MOV+4 ,WE LE>N TO MOVE BY A,,IX WAT*+ O!RS2 "!=E1 A3ESS TO ? VISUAL 9=MA;N IS RE/RICT$ = P]SONS ) VISUAL IMPAIR;TS4 ,H[ D Y "K :AT RUNN+ LOOKS L IF Y H N"E SE5 X8 ,H[ D Y KICK A BALL IF Y H N"E WAT*$ A GAME ( SO3]8 ,X IS COMMON = *N ) VISUAL IMPAIR;TS TO >RIVE AT S*OOL SIGNIFICANTLY 2H _! PE]S ) SIE LESS LIKELY TO "PICIPATE 9 SPORTS T REQUIRE P]=M.E ( ^! BASIC SKILLS4 -------------------------------------;,X ,TO COMBAT ? PROBLEM1 ,LAUR5 ,LIEB]MAN & ,PAMELA ,HAIBA* H CR1T$ .7,GROSS ,MOTOR ,DEVELOP;T ,CURRICULUM = ,*N ,) ,VISUAL ,IMPAIR;TS4.' ,BAS$ ON DECADES ( RESE>*1 ? CURRICULUM \TL9ES T1*+ APPROA*ES T >E UNIQUE TO *N ) VISUAL IMPAIR;TS & T >E APPLICABLE TO ! 9/RUC;N ( SPECIFIC MOTOR SKILLS4 ,"! IS A MISP]CEP;N T *N ) VISUAL IMPAIR;TS _C MOVE L _! PE]S ) SIE UNABLE TO A3ESS ! 9/RUC;N PROVID$ 9 G5]AL PHYSICAL $UCA;N CLASSES4 ,:5 WE T1* *N ) VISUAL IMPAIR;TS US+ ME?ODS T >E A3ESSIBLE & M1N+;L TO !M1 WE GIVE !M ! OPPORTUN;Y TO R1* _! POT5TIAL4 ,= EXAMPLE1 ! * :O IS BL _C SIMPLY 8WAT* & D0 L H] PE]S ) SIM'S R1* ( *N ) VISUAL IMPAIR;TS4 ,:E!R Y >E A PHYSICAL $UCA;N T1*]1 A T1*] ( /UD5TS ) VISUAL IMPAIR;TS1 AN ORI5TA;N & MOBIL;Y 9/RUCTOR1 OR A P>5T1 ? CURRICULUM C HELP Y T1* A * ) VI.N IMPAIR;T H[ TO P]=M BASIC MOVE;T SKILLS4 ,! TE*NIQUES DESCRIB$ MAY OR MAY N 2 FAMILI> TO Y1 B _! APPLICA;N )9 ! DOMA9 ( PHYSICAL $UCA;N IS NOVEL4 ,? CURRICULUM PAVES ! WAY = 9CR1S$ OPPORTUN;Y = & "PICIPA;N BY *N ) VISUAL IMPAIR;TS 9 SPORTS & PHYSICAL ACTIVITIES 9 $UCA;NAL & COMMUN;Y SETT+S4 #C ,Z A CURRICULUM 3SULTANT1 ,I B;,X APPLAUD ! "W ( ,LIEB]MAN & ,HAIBA*4 .7,GROSS ,MOTOR ,DEVELOP;T ,CURRICULUM = ,*N ,) ------------------------------------,,XI ,VISUAL ,IMPAIR;TS.' IS ?"\;LLY WRITT5 & EASY TO IMPLE;T ) /UD5TS4 ,? CURRICULUM APPLIES EVID;E-BAS$ PRACTICE TO ! DOMA9 ( PHYSICAL $UCA;N = /UD5TS ) VISUAL IMPAIR;TS & W 2 A VALU$ 9/RUC;NAL TOOL = $UCATORS 9 ! FIELD ( VI.N IMPAIR;T & PHYSICAL $UCA;N4 ,M>LA ,RUNYAN ,M4,A4 ,COMMUNICA;N ,4ORD]S ,M4,A4 ,SPECIAL ,$UCA;N1 ,VISUAL ,IMPAIR;T #BJJJ @& #BJJD ,U4,S4 ,OLYMPIAN "<#AST LEGALLY BL A?LETE TO COMPETE 9 ! ,OLYMPIC ,GAMES"> ,T1*] ( ,/UD5TS ) ,VISUAL ,IMPAIR;TS & ,D1FBL;S -----------------------------------,,XII @.<,PHOTO@.> ,TWO *N WE> EYE%ADES & RUN4 ,PREFACE ,,XIII ,*N ) VISUAL IMPAIR;TS1 BL;S1 OR D1FBL;S REQUIRE ADDI;NAL SUPPORT TO ACQUIRE GROSS MOTOR SKILLS 9CLUD+ MODIFI$ EQUIP;T & SPECIFICALLY TRA9$ VI.N T1*]S1 PHYSICAL $UCA;N T1*]S1 & P>A$UCATORS4 ,2C ( ! UNIQUE NATURE ( VISUAL IMPAIR;T1 ^! *N NE$ 9CR1S$ "T TO LE>N GROSS MOTOR SKILLS 9 COMP>ISON TO _! SIE N GIV5 ! ADD$ SUPPORT & 9/RUC;N T !Y NE$1 : (T5 RESULTS 9 GROSS MOTOR SKILLS T >E SIGNIFICANTLY 2H _! SI* F9D+S ON FUNDA;TAL MOTOR SKILLS4 ,! CURRICULUM IS DIVID$ 9TO TWO "PS3 ^1,"P ^2,I 4CUSSES ! G5]AL 9/RUC;NAL /RATEGIES T >E E6ECTIVE 9 T1*+ GROSS MOTOR SKILLS TO ? POPULA;N2 ^1,"P ^1,,II DETAILS SPECIFIC T1*+ TE*NIQUES1 #E CUES1 & MODIFI$ EQUIP;T = A,,XIII 9/RUC;N ( #AF GROSS MOTOR SKILLS4 ,T1*]S1 P>5TS1 P>A$UCATORS1 & SPECIALI/S W F9D ? CURRICULUM HELP;L & EASY TO USE :5 !Y PROVIDE 9/RUC;N 9 MOTOR DEVELOP;T = *N :O >E VISUALLY IMPAIR$1 BL1 OR D1FBL4 ,! 9/RUC;NAL /RATEGIES "W WELL ) _M PHYSICAL FIT;S OR MOTOR DEVELOP;T ASSESS;TS T >E AVAILABLE TO T1*]S4 -----------------------------------,,XIV @.<,PHOTO@.> ,LAUR5 T1*ES A "Y GIRL TO ROLL A BALL4 ------------------------------------,,XV ,AB ! ,AU?ORS ,LAUR5 ,LIEB]MAN1 ,PH4,D4 ,LAUR5 ,LIEB]MAN1 ,PH4,D41 IS A ,4T+UI%$ ,S]VICE ,PR(ESSOR AT ,! ,COLLEGE AT ,BROCKPORT1 ,,SUNY1 9 ! >EA ( ,ADAPT$ ,PHYSICAL ,$UCA;N4 ,PRIOR TO GRADUATE S*OOL1 %E TAUS4 ,DR4 ,LIEB]MAN IS F.D] & A,,XV DIRECTOR ( ,CAMP ,ABILITIES3 ,A DEVELOP;TAL SPORTS CAMP = *N ) VISUAL IMPAIR;TS LOCAT$ 9 ,BROCKPORT1 ,,NY4 ,%E HAS HELP$ />T #AH ,CAMP ,ABILITIES PROGRAMS 9 ! ,U4,S4 & #G 9T]NA;NALLY4 ,H] >1S ( RESE>* 9CLUDE PHYSICAL ACTIV;Y & 9CLU.N /RATEGIES = Y\? ) S5SORY IMPAIR;TS4 ,%E HAS PUBLI%$ M ?AN #IJ >TICLES 9 REF]E$ J\RNALS & PRES5T$ M ?AN #ACJ PRES5TA;NS 9 ! ,U4,S4 & ABROAD4 ,%E HAS AU?OR$ OR CO-AU?OR$ #AE BOOKS1 MO/ REC5TLY .7,PROMOT+ ,LANGUAGE ,"? ,PHYSICAL ,$UCA;N3 ,US+ ,SIGN ,LANGUAGE & ,SPANI% TO ,5GAGE ,"EY"O.' "<,HUMAN ,K9ETICS">1 .7,ASSESS;T = ,"EY"O3 ,MODIFY+ ,,NASPE ,ASSESS;TS TO ,9CLUDE ,ALL ,ELE;T>Y ,S*OOL ,*N.' "<,NA;NAL ,ASSOCIA;N = ,SPORT & ,PHYSICAL ,$UCA;N">1 .7,ESS5TIALS ( ,T1*+ ,ADAPT$ ,PHYSICAL ,$UCA;N3 ,DIV]S;Y1 ,CULTURE1 & ,9CLU.N.' "<,HOLCOMB ,HA?AWAY">1 .7,PHYSICAL ,$UCA;N & ,SPORTS = ,P ,) ,VISUAL ,IMPAIR;TS & ,D1FBL;S3 ,F.DA;NS ( ,9/RUC;N.' "<,,AFB ,PRESS">1 & #G .7,"EYBODY ,PLAYS6 ,H[ ,KIDS ,) B,,XV ,VISUAL ,IMPAIR;TS ,PLAY ,SPORTS.' "<,AM]ICAN ,PR9T+ ,H\SE = ! ,BL">4 ,%E IS CURR5TLY ON ! BO>D ( ! ,UNIT$ ,/ATES ,ASSOCIA;N ( ,BL ,A?LETES & ! BO>D ( ,9T]NA;NAL ,F$]A;N ( ,ADAPT$ ,PHYSICAL ,ACTIV;Y4 -----------------------------------,,XVI @.<,PHOTO@.> ,PAMELA T1*ES A "Y GIRL TO SKIP4 ----------------------------------,,XVII ,PAMELA ,HAIBA*1 ,PH4,D4 ,PAMELA ,HAIBA*1 ,PH4,D41 IS AN ,ASSOCIATE ,PR(ESSOR AT ,! ,COLLEGE AT ,BROCKPORT1 ,,SUNY4 ,H] >EA ( EXP]TISE IS MOTOR DEVELOP;T & MOTOR LE>N+1 & %E HAS PUBLI%$ A F/ ( XS K9D TEXTBOOK JO9+ MOTOR DEVELOP;T & MOTOR LE>N+ 5TITL$1 .7,MOTOR ,LE>N+ & ,DEVELOP;T.' "<,HUMAN ,K9ETICS">4 ,DR4 ,HAIBA* HAS TWO MA9 >1S ( RESE>* #A"> PO/URAL 3TROL & BAL.E1 & #B"> MOTOR DEVELOP;T ASSESS;TS4 ,M SPECIFICALLY1 %E EXAM9ES ! 9FLU;E ( VI.N & O!R S5SORY MODALITIES 9 V>I\S HUMAN POPULA;NS1 9CLUD+ H1L?Y A,,XVII 9DIVIDUALS RANG+ F *N TO OLD] ADULTS1 SPECIAL POPULA;NS 9CLUD+ *N ) ,,*>GE ,SYNDROME & *N ) VISUAL IMPAIR;TS & BL;S1 & OLD] ADULTS ) A HI/ORY ( FALL+4 ,9 ADDI;N1 ,DR4 ,HAIBA* 3DUCTS MOTOR DEVELOP;T ASSESS;TS ON TYPICALLY DEVELOP+ *N & *N ) VISUAL IMPAIR;TS TO DET]M9E ! MOTOR SKILL W1K;SES4 ,%E USES ! 9=MA;N TO DEVELOP & IMPLE;T MOTOR SKILL CURRICULUMS = E>LY MOTOR DEVELOP;T4 ,DR4 ,HAIBA* HAS S]V$ Z ! *AIR ( ! ,NA;NAL ,ASSOCIA;N = ,SPORT & ,PHYSICAL ,$UCA;N "<,,NASPE"> ,MOTOR ,DEVELOP;T & ,LE>N+ ,ACADEMY4 ,%E IS A REVIEW] = ADJUDICAT$ J\RNALS 9 ! FIELDS ( MOTOR 2HAVIOR1 AG+1 & VISUAL IMPAIR;T4 ---------------------------------,,XVIII ,MESSAGE ,F ! ,AU?ORS ,9 ? CURRICULUM1 WE USE ! T]M .1VISUAL .1IMPAIR;T TO M1N L[ VI.N1 VISUALLY IMPAIR$1 OR BL4 ,9 MO/ CASES1 ! #I T1*+ TE*NIQUES 4CUSS$ >E AL A,,XVIII 3DUCIVE TO T1*+ *N :O >E D1FBL4 ,:5 ADDI;NAL TE*NIQUES >E NE$$ = *N :O >E D1FBL1 ! TE*NIQUES >E %>$4 @.<,PHOTO@.> ,A COA* T1*ES SWIMM+ TO A BOY US+ TACTILE MODEL+ " & TACTILE SIGN4 -----------------------------------,,XIX ,PROJECT ,3TRIBUTORS ,ADVISORY ,PANEL ,K>5 ,BLANK5%IP ,ASSI/ANT ,PR(ESSOR ( ! ,PRACTICE ,V&]BILT ,UNIV]S;Y1 ;,,TN ,MONICA ,LEPORE ,PR(ESSOR ( ,ADAPT$ ,PHYSICAL ,$UCA;N ,WE/ ,*E/] ,UNIV]S;Y1 ,,PA ,M>LA ,RUNYAN ,T1*] ( ,/UD5TS ) ,VISUAL ,IMPAIR;TS ,ASSI/IVE ,TE*NOLOGY ,SPECIALI/_/ ,SPOKESP]SON ,P]K9S ,S*OOL = ! ,BL1 ,WAT]T[N1 ,,MA ,K>I ,SMOK] ,P>5T ( A ,* ) ,VISUAL ,IMPAIR;T ,! ,COLLEGE AT ,BROCKPORT1 A,,XIX ,/ATE ,UNIV]S;Y ( ,NEW ,YORK ,]9 ,W1V] ,T1*] ( ,/UD5TS ) ,VISUAL ,IMPAIR;TS ,GE;SEE ,VALLEY ,$UCA;NAL ,"PN]%IP1 ,L]OY1 ,,NY ,VIDEO ,REVIEW]S ,REBE3A ,LYTLE ,D1N ( ,PR(ES.NAL & ,GRADUATE ,/UDIES ,KE5E ,/ATE ,COLLEGE1 ,KE5E1 ,,NH ------------------------------------,,XX ,PATTY ,HACK] ,PR(ESSOR ,PHYSICAL ,$UCA;N ,T1*] ,$UCA;N ,COLLEGE ( ,$UCA;N & ,HUMAN ,SCI;ES ,S\? ,DAKOTA ,/ATE ,UNIV]S;Y1 ,BROOK+S ,FIELD ,TE/ ,SITE ,COORD9ATORS ,D^/ESIRE^/E ,OE/RICK] ,,PE_/,H1L? ,T1*] ,ST4 ,L\IS1 ,,MO ,LEMI ,HAYA%I ,ADAPT$ ,PHYSICAL ,$UCA;N ,SPECIALI/ ,SAN ,JOSE1 ,,CA #AA ,AM&A ,AMTMANIS A,,XX ,PHYSICAL ,$UCA;N ,T1*] ,MIDDLET[N1 ,,CT ,MIKE ,PLANSK] ,T1*] ( ,/UD5TS ) ,VISUAL ,IMPAIR;TS & ,C]TIFI$ ,ORI5TA;N & ,MOBIL;Y ,SPECIALI/ ,?ORNTON1 ,,CO ,HANNELORE ,ROES* ,ORI5TA;N & ,MOBIL;Y ,9/RUCTOR ,PORTL&1 ,,ME -----------------------------------,,XXI ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL1 ,9C4 ^1,PROJECT ^1,L1D]3 ,TRI/AN ,PI]CE ^1,RESE>* ^1,ASSI/ANT3 ,MONICA ,VAUT ^1,DIRECTOR3 ,AN?ONY ,J"OS ^1,COV] ^1,DESIGN]3 ,T]RI ,GILMORE ^1,GRAPHIC ^1,DESIGN]3 ,9,GRID ,DESIGN ^7,TE*NOLOGY ,PRODUCT ,SPECIALI/3^' ,D5ISE ,SN[ ,WILSON ^1,BRL ^1,TRANSLATOR3 ,JAMES ,WILLIAMS ,AC"KL$GE;TS A,,XXI ^1,PHOTOGRAPH]S3 ,NOLAN ,HUSLEY1 ,LAUR5 ,LIEB]MAN1 ,KELSEY ,L9S5BIGL]1 ,J]EMY ,OCK]MAN1 ,TRI/AN ,PI]CE1 & ,AM&A ,TEPF] ^1,VIDEOGRAPH]S3 ,M>C ,LEV&[SKI1 ,ROB ,F]RIES1 & ,JOE ,DECK] ^1,N>RATOR3 ,DAVIDA ,BLOOM ^1,MUSIC3 P]=M$ BY ,V9NY ,BASSANTI ----------------------------------,,XXII ,VIDEO ,WAT* ? 9/RUC;NAL VIDEO1 .7,T1*+ ,GROSS ,MOTOR ,DEVELOP;T TO ,*N ,) ,VISUAL ,IMPAIR;TS1.' AF R1D+ ! CURRICULUM4 WWW4APH4ORG_/" PHYSICAL-$UCA;N_/PRODUCTS_/_?,,GMDC @.<,PHOTO@.> ,*N L9E UP 9 A GYMNASIUM TO PRACTICE ! HORIZONTAL JUMP4 @.<,PHOTO@.> ,A * IMITATES H] T1*] & BAL.ES ON "O LEG4 #AC ,REVIEWS ,,XXIII .7,? IS A WOND];L RES\RCE4 ,I H US$ S"EAL ( ! MODIFICA;NS_/ADAPTA;NS = MY /UD5TS ) VI.N1 & X 0 E6ECTIVE = !M Z WELL4.' ,ADAPT$ ,PHYSICAL ,$UCA;N ,SPECIALI/ .7,I R1LLY LIK$ ! CURRICULUM4 ,X BROKE D[N ! SKILLS 9 A WAY T IS EASY TO EXPLA9 TO /UD5TS4 ,I ?9K ! VIDEO IS AN IMPORTANT COMPON5T4 ,I F.D SEE+ ! MOVE;TS 9 AC;N & HE>+ ! EXPLANA;N V HELP;L4.' ,ORI5TA;N & ,MOBIL;Y ,9/RUCTOR .7,Z "S"O )\T A LOT ( EXP]I;E T1*+ /UD5TS ) VISUAL IMPAIR;TS1 ,I F.D ! COMB9A;N ( ! VIDEO & ! BOOK V HELP;L4 ,I ?9K ! VIDEO DOES A R1LLY GD JOB ( %[+ G5]AL ,,PE T1*]S L MYF :AT /UD5TS ) VISUAL IMPAIR;TS >E CAPABLE (4 ,AF "W+ ) MY /UD5T ON ? CURRICULUM1 ,I WANT TO 9VITE H] TO 2 "P ( \R ,UNIFI$ ,SPORTS T1M4 ,\R T1M ( COA*ES _H N PREVI\SLY ASK$ H] 2C WE W]5'T SURE H[ A,,XXIII TO 9CLUDE H] 9 _M ( ! BALL SPORTS & N[ WE H "S 3CRETE /RATEGIES TO USE4.' ,PHYSICAL ,$UCA;N ,T1*] ----------------------------------,,XXIV @.<,PHOTO@.> ,A T1*] USES PHYSICAL GUID.E TO T1* A * PROP] >M MOVE;T :ILE RUNN+4 @.<,PHOTO@.> ,A T1*] HELPS A * SW+ A BAT AT A BEEP+ BALL ON A BATT+ TEE4 @.<,PHOTO@.> ,A GIRL HOPS ON A M9I TRAMPOL9E4 #AE ,"P ,I #A-#C ,G5]AL ,T1*+ ,ME?ODS = ,*N ,) ,VISUAL ,IMPAIR;TS @.<,PHOTO@.> ,A * S]VES A GOALBALL US+ ! "UH& ROLL4 ,,*APT] #A ,9TRODUC;N @.<,PHOTO@.> ,A T1*] & * LOOK AT A GUIDEWIRE1 C>AB9]1 & LOOP ROPE1 : ALL[ ! * TO WALK1 RUN1 HOP1 OR SKIP 9DEP5D5TLY4 ,*N :O H VISUAL IMPAIR;TS A*IEVE MOTOR MILE/"OS & WALK 9DEP5D5TLY AT A SIGNIFICANTLY OLD] AGE ?AN _! PE]S ) SIDS1 ,CL>KE1 @& ,CU%MAN1 #BJJD">4 ,? DELAY EXT5DS TO _! DEVELOP;T ( FUNDA;TAL MOTOR SKILLS4 ,FUNDA;TAL MOTOR SKILLS %D 2 DEVELOP$ DUR+ CRITICAL AGES TO MAXIMIZE A *'S FUTURE P]=M.E CAPABILITIES 9 SPORT & RECR1;NAL ACTIVITIES4 A#C --------------------------------------#D ,9 A REC5T /UDY FUND$ BY ! ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL "<,WAGN]1 ,HAIBA*1 @& ,LIEB]MAN1 #BJAC">1 #AJJ *N AGE #F-#AB YE>S ) VISUAL IMPAIR;TS & BL;S 7 ASSESS$ ON _! GROSS MOTOR SKILLS US+ ! ,TE/ ( ,GROSS ,MOTOR ,DEVELOP;T1 ,SECOND ,$I;N "<,,TGMD-#B">4 ,RESULTS %[ T ^! *N >E 2H _! PE]S :O H SI4 ,OLD] *N DID N P]=M BETT] ?AN "Y] *N1 & BOYS & GIRLS P]=M$ EQUALLY4 ,! *N ) BL;S _H L[] MOTOR DEVELOP;T SCORES ?AN _! PE]S ) "PIAL SI4 ,PR(ICI5CY 9 MOTOR SKILLS IS F.DA;NAL TO AN ACTIVE LIFE/YLE 9 *ILDHOOD & 2Y "<,B>NETT1 ,MORGAN1 VAN ,BEURD51 @& ,BE>D1 #BJJH2 ,CANTELL1 ,CRAW=D1 @& ,DOYLE-,BAK]1 #BJJH">4 ,AN ACTIVE LIFE/YLE AT ANY AGE HAS BE5 ASSOCIAT$ ) IMPROV$ H1L? & FIT;S 9DICES & WELL-2+ "<,CANTELL ET ;AL41 #BJJH2 ,CAWLEY @& ,SPIESS1 #BJJH2 ,H&S @& ,L>K51 #AG #BJJF2 ,H&S1 #BJJH">4 ,QUAL;Y ( A#D LIFE & 9DEP5D;E >E A FOCUS ( ! ,EXP&$ ,CORE ,CURRICULUM "<,,ECC">1 : _M 9 ! FIELD ( VISUAL IMPAIR;T PROMOTE4 ,! ,,ECC HAS N9E COMPON5TS3 SOCIAL 9T]AC;N SKILLS1 9DEP5D5T LIV+ SKILLS1 RECR1;N & LEISURE SKILLS1 COMP5SATORY ( FUNC;NAL ACADEMIC SKILLS1 SELF-DET]M9A;N1 ORI5TA;N & MOBIL;Y1 C>E] $UCA;N1 USE ( ASSI/IVE TE*NOLOGY1 & S5SORY E6ICI5CY SKILLS "<,AM]ICAN ,F.DA;N = ! ,BL1 #BJAB">4 ,9CR1S$ OPPORTUNITIES TO MEET ! ,,ECC COMPON5TS W 9CR1SE OPPORTUNITIES = EMPLOY;T & 9CR1SE LIFE SATISFAC;N 9 9DIVIDUALS ) VISUAL IMPAIR;TS4 ,! UTILIZA;N ( ? GROSS MOTOR DEVELOP;T CURRICULUM & VIDEO BR+S ! *N ) :OM Y "W "O /EP CLOS] TO ? 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CLASSROOM4 #AE4 ,RELAY A3URATE 9=MA;N TO ! * ) A VISUAL IMPAIR;T 9 ORD] TO MA9TA9 A S5SE ( TRU/4 #AF4 ,ADDRESS ! /UD5T DIRECTLY1 N "? A COMPANION OR GUIDE4 #AG4 ,IF Y >E TALK+ TO A /UD5T ) BL;S & Y H TO L1VE1 TELL H] T Y >E L1V+6 ,P LOOK SILLY TALK+ TO !MVS ?9K+ Y >E "!4 #AH4 ,D N RAISE YR VOICE S ! * W "U/& Y BETT]1 UN.S ! * IS HE>+-IMPAIR$ AL4 #AI4 ,DOORS %D 2 COMPLETELY CLOS$ OR COMPLETELY OP54 ,A HALF-OP5 DOOR IS A HAZ>D TO A P]SON ) BL;S4 #BE #BJ4 ,D N 2 A S]VANT4 ,D ?+S TGR4 A#I #BA4 ,ROPES TAP$ TO ! FLOOR HELP /UD5TS ) VISUAL IMPAIR;T TO ID5TIFY ACTIV;Y B.D>IES4 #BB4 ,O3A.NALLY BLFOLD ! /UD5TS ) SIE *N :O HAPP5 TO 2 BL4 ,ADAPT$ F .7,GAMES = ,P ,) ,S5SORY ,IMPAIR;TS.' 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MO/ E6ECTIVE ME?OD P$AGOGY TO DELIV] MOTOR SKILLS TO ! * OR PLAY]4 ^1,FIGURE ^1#B-#C4 @.<,PHOTO@.> ,A T1*] DEMON/RATES H[ TO L1P OV] A YOGA MAT TO A *4 -------------------------------------#AH ,! AU?ORS ( ? CURRICULUM 2LIEVE T IF *N :O H VISUAL IMPAIR;TS LE>N ! :OLE1 !Y H A F.DA;N = ! 3CEPT DEVELOP;T ( A SKILL OR GAME4 ,)\T ! :OLE1 ! "PS WD 2 M1N+.S4 ,T1*+ ! :OLE ( A SKILL OR GAME TO A * :O HAS L[ VI.N OR IS BL TAKES "T1 5]GY1 & CR1TIV;Y2 B ! RESULT+ K GA9$ AB FUTURE SKILL DEVELOP;T IS PRICE.S4 ,? CURRICULUM 5DORSES ! :OLE-"P-:OLE T1*+ ME?OD2 9 ! AU?ORS' COLLECTIVE #CC EXP]I;ES1 ? TE*NIQUE IS MO/ A#AH SU3ESS;L4 ,T1* ! :OLE "? ! T1*+ TE*NIQUES ( V]BAL 9/RUC;N & TASK ANALYSIS C\PL$ ) TACTILE T1*+4 ,TACTILE T1*+ 9CLUDES .7TACTILE MODEL+1 COACTIVE MOVE;T1.' & .1PHYSICAL .1GUID.E4 ,AC TO ,O',CONNELL "<#BJJJ">1 EA* TE*NIQUE IS EQUALLY E6ECTIVE 9 ! SKILL ACQUISI;N = *N ) VISUAL IMPAIR;T OR BL;S4 ,V]BAL 9/RUC;N ,! KEY TO US+ V]BAL 9/RUC;N E6ECTIVELY IS ! USE ( .1PRECISE .1LANGUAGE & .1COMMON .1ANALOGIES4 ,IF ! SKILL IS M COMPLICAT$ OR ! * HAS LL PREVI\S EXP]I;E1 ! SKILL MAY NE$ TO 2 BROK5 D[N 9TO SMALL] PIECES 9 A PROCESS "KN Z .1TASK .1ANALYSIS4 ,X IS IMPORTANT TO USE SPECIFIC T1*+ VOCABUL>Y :5 "W+ ) *N :O >E VISUALLY IMPAIR$4 ,"! IS NO PLACE = G5]AL SLANG ^WS COMMONLY US$ 9 \R "EY"D LANGUAGE1 S* Z 8T10 8H1DS UP10 & 8OV] "!40 ,PRECISE & CLE> LANGUAGE IS CRITICAL :5 Y DESCRIBE MOVE;TS 9 ? B#AH -------------------------------------#AI CURRICULUM 2C ( _! COMPLEX;Y "<,LIEB]MAN1 ,PON*ILLIA1 @& ,PON*ILLIA1 #BJAC">4 ,*N :O H SEV]E VISUAL IMPAIR;TS >E DEP5D5T ^U 9/RUCTORS TO USE ! SAME T]M9OLOGY 3SI/5TLY 9 ORD] TO ASSIMILATE DEF9I;NS ( PHYSICAL MOVE;TS4 ,3SI/5CY 9 ^W USAGE IS IMPORTANT = E6ECTIVE 9/RUC;NAL COMMUNICA;N4 ,! USE ( S"EAL DI6]5T T]MS = ! SAME 2HAVIOR CD 3FUSE ! *4 ,= EXAMPLE1 "O C CALL AN .1OV]H& .1?R[ A .1BASEBALL .1?R[2 ! T]M .1JUMP C M1N _M 2HAVIORS1 S* Z F "O FOOT TO ! O!R FOOT1 F "O FOOT TO TWO FEET1 F TWO FEET TO TWO FEET1 OR F "O FOOT TO ! SAME FOOT4 ,! T]M TO USE IS T : IS MO/ CORRECT,-SPECIFICALLY ! "O US$ 9 TEXTBOOKS OR MO/ COMMONLY 9 ! VOCABUL>Y ( PHYSICAL $UCATORS4 ,9 ? CASE1 .1OV]H& .1?R[ IS A M COMMONLY A3EPT$ T]M ?AN .1BASEBALL .1?R[4 ,9 ORD] TO 2COME M1N+;L TO *N ) EXTREMELY LIMIT$ VI.N1 USE ^! T]MS 3SI/5TLY TO AVOID 3FU.N "<,LIEB]MAN ET ;AL41 #BJAC">4 #CE ,%ORT5+ ! V]BAL 9/RUC;NS TO A#AI V]BAL CUES W HELP GUIDE ! * Z WELL Z KEEP 8 MOVE;TS 3SI/5T & ON TASK4 ,V]BAL CUES M/ 2 PRECISE1 CLE>1 & FREE ( ADDI;NAL ^WS4 ,= EXAMPLE1 IF Y WANT A * TO BR+ BO? >MS BACK = ! /&+ L;G JUMP1 Y WD SAY1 8,SW+ >MS D[N & BACK ) H&S 2H BUTTOCKS & >MS /RAI IS ! BR1KD[N ( ALL ! /EPS NEC TO P]=M A GIV5 TASK "<,LIEB]MAN @& ,H\/ON-,WILSON1 #BJJI">4 ,TASK ANALYSIS IS A P[];L TOOL ( 9/RUC;N = ^? ) VISUAL IMPAIR;TS :O NE$ TO LE>N BASIC PHYSICAL SKILLS4 ,! USE ( TASK ANALYSIS A#BJ ALL[S A * TO LE>N & MA/] SKILLS "? A S]IES ( SMALL] /EPS UNTIL ! 5TIRE SKILL IS LE>N$4 ^7,FIGURE #B-#D "4^' @.<,PHOTOS@.> .7,A TASK ANALYSIS TO T1* ! "UH& ROLL3.' ^1A"> ,A T1*] TACTILE MODELS A LUNGE = A *4 ^1;B"> ,! * P]=MS A LUNGE ) 8 BACK KNEE T\*+ A SMALL1 B5DABLE C"O4 ^1;C"> ,! * HOLDS A BALL ) 8 >M EXT5D$ BACKW>D UNTIL X T\*ES ! T1*]'S H&4 ^1;D"> ,! * P]=MS AN "UH& ROLL 9DEP5D5TLY4 ^1;E"> ,! * P]=MS A MA/]$1 "UH& ROLL :ILE HE PLAYS GOALBALL4 ,T1*+ ! "UH& ROLL MAY 2 A MATT] ( US+ ! APPROPRIATE CUES3 /EP "1 >M BACK1 /EP1 /EP "1 B5D KNEES1 ROLL1 & FOLL[ "?4 ,X IS IMPORTANT TO USE ^! V]BAL CUES C\PL$ ) ! T1*+ TE*NIQUES ( TACTILE MODEL+ & PHYSICAL GUID.E4 ,SEE ,APP5DIX ,A = CUES = EA* GROSS MOTOR SKILL 9 ? CURRICULUM4 #CG ,TACTILE T1*+ #BA-#BB ,9 MO/ CASES ) *N :O H L[ LEVELS ( VI.N1 X IS BE/ TO USE V]BAL 9/RUC;N A3OMPANI$ ) TACTILE T1*+4 ,V]BAL 9/RUC;N AL"O MAY TAKE A L;G "T & L1VE ! 9/RUCTOR & * FRU/RAT$4 ,X IS AL N Z LIKELY TO PRODUCE ! CORRECT =M ( ! SKILL "<,O',CONNELL1 ,LIEB]MAN1 @& ,PET]S51 #BJJF">4 ,! ME?ODS 4CUSS$ "H >E .7TACTILE MODEL+1 COACTIVE MOVE;T1.' & .1PHYSICAL .1GUID.E4 ,USE ^! ?REE 9/RUC;NAL TE*NIQUES TO T1* *N ) VISUAL IMPAIR;TS :O MAY N 2 ABLE TO SEE A DEMON/RA;N4 ,USE ^! TE*NIQUES TO MAKE ! DEMON/RA;N ( COMPLEX PHYSICAL SKILLS A3ESSIBLE TO *N :O >E VISUALLY IMPAIR$4 ^7,FIGURE #B-#E "4^' @.<,PHOTOS@.> .7,%[S A COMB9A;N ( TACTILE T1*+ TE*NIQUES TO T1* ! MOTOR SKILL JUMP3.' ^1A"> ,A T1*] TACTILE MODELS JUMP+ ON A M9I TRAMPOL9E :ILE ! * FEELS ! T1*]'S H& & ?I< MOVE UP & D[N4 ^1;B"> ,! T1*] & * HOLD H&S & COACTIVELY JUMP ON ! M9I TRAMPOL9E TGR4 ^1;C"> ,! T1*] PROVIDES V]BAL 9/RUC;N & A#BB PHYSICAL GUID.E :ILE %E HOLDS ! *'S H& Z ! * JUMPS AL"O ON ! M9I TRAMPOL9E4 ^1;D"> ,! * HOLDS ! T1*]'S H& & JUMPS F ! M9I TRAMPOL9E ONTO A FLOOR MAT4 ,TACTILE MODEL+4 ,9 ? 3TEXT1 TACTILE MODEL+ M1NS AN ADAPT$ DEMON/RA;N,-9 O!R ^WS1 AN EXHIBI;N ( A MOTOR SKILL PRES5T$ TACTILELY " TO MAKE X A3ESSIBLE TO *N ) VISUAL IMPAIR;TS4 ,TACTILE MODEL+ C 2 A DEMON/RA;N PRES5T$ TO *N :O >E BL "? A TACTILE ---------------------------------#BC-#BD DEMON/RA;N "<* FEELS 9/RUCTOR OR A PE]"> T AL 9CR1SES ! VISIBIL;Y ( AN ACTIV;Y = ^? :O H L[ VI.N "<,O',CONNELL ET ;AL41 #BJJF">4 ,TACTILE MODEL+ IS A COMMON TOOL US$ TO T1* ! COMPON5T "PS 9 ! TASK ANALYSIS & IS E6ECTIVE = ACTIVITIES S* Z YOGA1 %OT PUT1 GOALBALL (F5SE & DEF5SE1 #CI SWIMM+1 & _M O!RS4 ,DUR+ TACTILE A#BD MODEL+1 ! * T\*ES OR OBS]VES A MODEL " :O DEMON/RATES A SKILL4 ^1,FIGURE ^1#B-#F4 @.<,PHOTOS@.> .7,TACTILE MODEL+ TO T1* A MODIFI$ >ABESQUE POSE " ON A L[ BAL.E B1M3.' ^1A"> ,A T1*] PHYSICALLY SUPPORTS A PE] :O /&S ON "O LEG ) ! O!R LEG EXT5D$ BACKW>D2 H] >MS EXT5D SIDEWAYS4 ,A * FEELS ! PE]'S LEG & >M POSI;NS4 ^1;B"> ,! * P]=MS ! BAL.E POSI;N 9DEP5D5TLY ON ! L[ BAL.E B1M4 -------------------------------------#BE ^1,FIGURE ^1#B-#G4 @.<,PHOTO@.> ,A * LIES PR"O ON A MAT ON ! POOL DECK ) 8 >MS EXT5D$ \ TO ! WAT]4 ,HE FEELS A PE] SWIM ACR,-OV] & "U 8 >MS4 ,COACTIVE MOVE;T4 ,9 _M 9/.ES1 A * W COMPREH5D A SKILL M* BETT] :5 FEEL+ ! 9/RUCTOR P]=M ! MOVE;TS4 ,? "WS BE/ :5 ! * IS SMALL] ?AN ! 9/RUCTOR1 P>A$UCATOR1 OR PE]4 A#BE ,9 COACTIVE MOVE;T1 POSI;N ! * S T 8 MOV+ BODY "P T\*ES ! 9/RUCTOR'S SAME MOV+ BODY "P4 ,? IS SIMIL> TO TACTILE MODEL+1 AL? ! 5TIRE BODY "P MOVES Z OPPOS$ TO "PS ( ! BODY & ! * GOES "? ! MO;N AT ! SAME "T Z ! 9/RUCTOR4 ,SEE EXAMPLES 9 ,TABLE #C3 ,EXAMPLES ( ,COACTIVE ,MOVE;T4 ,! 4P>;Y ( SIZE 2T AN ADULT'S >MS & LEGS TO T ( A SMALL * MAY MAKE PE] TACTILE T1*+ A GD OP;N = "S *N4 -------------------------------------#BF ^1,FIGURE ^1#B-#H4 @.<,PHOTOS@.> .1,TACTILE .1T1*+3 ^1A"> ,AN ADULT & * LIE PR"O1 SIDE-BY-SIDE ON SCOOT]S2 ! *'S "R H& IS ON TOP ( ! ADULT'S LEFT H&4 ,!Y COACTIVELY MOVE _! >MS4 ,! * M/ /RET* UNCOM=TABLY TO MAT* ! ADULT'S >M MOVE;T4 ^1;B"> ,TWO PE]S >E PR"O1 SIDE-BY-SIDE ON SCOOT]S2 !Y MOVE _! >MS COM=TABLY 9 UNISON4 #DA ,TABLE #C #BG ,EXAMPLES ( ,COACTIVE ,MOVE;T 7777777777777777777777777777777777777777 @.<,NOTE TO TABLE 5TRIES4@.> "9 ,*ECK S*OOL 4TRICT REGULA;NS4 ,C]TA9 COACTIVE MOVE;TS MAY REQUIRE A PE] OR FAMILY MEMB] TO MOVE COACTIVELY ) ! /UD5T4 ,SKILL3 ,SLIDE ,POSI;N3 #A4 ,! * & 9/RUCTOR /& ON C>PET SQU>ES FAC+ EA* O!R2 ! TIPS ( _! %OES T\* EA* O!R'S2 !Y HOLD H&S :ILE ! 9/RUCTOR SLIDES FEET4 #B4 ,! * & 9/RUCTOR HOLD H&S :ILE BO? SLIDE _! FEET ON ! FLOOR4 #C4 ,! * EXECUTES ! SLIDE 9DEP5D5TLY4 ,CUE3 8,/EP-TGR-/EP0 ,SKILL3 ,PU%-UP A#BG ,POSI;N3 #A4 ,! * LIES ON ! 9/RUCTOR'S BACK ) 8 >MS ON ! 9/RUCTOR'S >MS4"9 #B4 ,! * FEELS ! ELB[S B5D & /RAID & BACK4 ,CUE3 8,%IFT =W>D1 BACK1 %IFT =W>D1 BACK0 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG -------------------------------------#BH ^1,FIGURE ^1#B-#I4 @.<,PHOTOS@.> .7,PRE-T1*+ ! SLIDE 2G9N+ ) COACTIVE MOVE;T3.' ^1A"> ,A T1*] & * FACE EA* O!R1 TOES T\*+1 & SLIDE COACTIVELY ON C>PET SQU>ES4 ^1;B"> ,! * SLIDES AL;G ! WALL MIMICK+ ,SPID]-,MAN^R2 H] HEELS /AY 9 3TACT ) ! WALL4 #DC ^1;C"> ,! * PRACTICES ! SLIDE A#BH ON A GUIDEWIRE Z H] T1*] PROVIDES V]BAL 9/RUC;N4 ^1;D"> ,! * L9ES UP ) H] CLASSMATES TO SLIDE DUR+ PHYSICAL $UCA;N CLASS4 ,%E W USE H] GUIDEWIRE TO SLIDE 9DEP5D5TLY4 -------------------------------------#BI ,AN 5TIRE CLASS C "PICIPATE 9 COACTIVE MOVE;T BY P]=M+ ACTIVITIES 9 PAIRS4 ,? ALL[S ! * ) VISUAL IMPAIR;T TO "PICIPATE )\T 8FEEL+ DI6]5T0 OR DO+ "S?+ DI6]5T F 8 CLASSMATES4 ,= EXAMPLE1 /UD5TS C D.E ! 8,CUPID ,%U6LE0 %\LD] TO %\LD]4 ^1,FIGURE ^1#B-#AJ4 @.<,PHOTO@.> ,/UD5TS >E 9 PAIRS1 T\*+ %\LD]-TO-%\LD]1 R1DY TO D.E4 ,PHYSICAL GUID.E4 ,BY 3TRA/1 PHYSICAL GUID.E 9VOLVES MANIPULA;N ( ! *2 ! 9/RUCTOR1 AIDE1 OR PE] ACTIVELY T\*ES & MOVES ! * 9 "S WAY4 ,PHYSICAL GUID.E IS AN IMPORTANT COMPON5T ( ! 9/RUCTOR'S LESSON2 "! >E "S PHYSICAL ACTIVITIES = : PHYSICAL GUID.E IS ! ID1L T1*+ TE*NIQUE & IS USE;L = IMPROV+ P]=M.E "<,TSUTSUI @& A#BI ,IMANAKA1 #BJJC">4 ,PL1SE REMEMB] TO C\PLE PHYSICAL GUID.E ) A V]BAL EXPLANA;N "4 -------------------------------------#CJ ^1,FIGURE ^1#B-#AA4 @.<,PHOTOS@.> .7,PE] PHYSICAL GUID.E TO HOP3.' ^1A"> ,A PE] KNEELS TO ADJU/ H] CLASSMATE'S LEG S X IS PROP]LY B5T4 ^1;B"> ,! PE] /&S TO ADJU/ H] CLASSMATE'S %\LD] S X REMA9S LEVEL :ILE ! ELB[ IS B5T4 ,! CLASSMATE HOLDS ! WALL = SUPPORT4 ,:5 US+ PHYSICAL GUID.E1 X IS IMP]ATIVE TO 4CUSS XS USE ) ! * 2F DO+ S4 ,P ) BL;S >E (T5 S5SITIVE TO 2+ T\*$ OR TO 2+ URG$ AL;G BY AN >M OR ELB[4 ,9DE$1 "O ( ! F/ PR9CIPLES TO GUID+ A P]SON ) BL;S IS TO N"E PU% OR GRAB T P]SON4 ,? S5SITIV;Y TO 2+ PU%$ IS N UNIQUE TO P ) VISUAL IMPAIR;TS1 B IS BROADLY HUMAN 9 NATURE & PROBABLY /EMS F A NE$ = ! LOCUS ( 3TROL TO REMA9 )9 EA* ( U "<,LIEB]MAN ET ;AL41 #BJAC">4 #DE ,? IS NOTEWOR?Y 9 A 4CUS.N ( A#CJ 9/RUC;NAL MODIFICA;N 9 PHYSICAL $UCA;N 2C _M 9DIVIDUALS ) A VISUAL IMPAIR;T REACT TO PHYSICAL MANIPULA;N ) A DEGREE ( EMO;N T C 2COME A B>RI] TO LE>N+4 ,?US1 PHYSICAL GUID.E C 2 APPROPRIATE & E6ECTIVE1 B ! * M/ "U/& T HE C ASK ! 9/RUCTOR TO USE TACTILE MODEL+ IF PREF]R$4 ,:5 T1*+ PHYSICAL SKILLS TO 9DIVIDUALS :O H NO -------------------------------------#CA SIGNIFICANT 9TELLECTUAL OR COGNITIVE DI6ICULTIES1 ! G5]AL RULE IS TO 3SID] TACTILE MODEL+ F/1 & !N MOVE TO PHYSICAL GUID.E IF T IS A PREF]R$ ME?OD = ! *4 ,! * %D H ! *OICE1 B ! 9/RUCTOR C AL ASSESS :AT ME?OD IS EASIE/ & MO/ APPROPRIATE = A "PICUL> SKILL OR ACTIV;Y4 ^1,FIGURE ^1#B-#AB4 @.<,PHOTO@.> ,A COA* PHYSICALLY GUIDES A *'S >M & BAT TO A BEEP+ BALL ON A BATT+ TEE4 ,T1*+ *N :O H D1FBL;S ,! ME?ODS TO SURM.T COMMUNICA;N B>RI]S 2T T1*] & * Z WELL Z ! 9/RUC;NAL ME?ODS DESCRIB$ ?US F> 9 ? *APT] AL A#CA APPLY TO *N :O H BO? A VISUAL IMPAIR;T & HE>+ LOSS4 ,H["E1 *N :O >E D1FBL FACE ! ADDI;NAL DI6ICULTY ( ! LOSS ( V]BAL COMMUNICA;N F 9/RUCTOR TO *4 ,"!=E1 T1*]S ( *N ) DUAL S5SORY IMPAIR;TS M/ 2 AW>E ( ALT]NATIVE COMMUNICA;N ME?ODS & SY/EMS T _! *N MI+ LOSSES C RANGE WIDELY F MILD HE>+ LOSS TO D1F;S4 ,LIKEWISE1 "! >E V>I\S COMB9A;NS ( VI.N & HE>+ AM;G P :O >E D1FBL4 ,H["E1 :ILE "S P :O >E D1FBL >E ABLE TO USE AUG;T$ V]BAL COMMUNICA;NS1 ! 9/RUC;NAL MODIFICA;NS DESCRIB$ "H >E AIM$ PRIM>ILY AT ^? ^: HE>+ LOSSES >E SEV]E 5 TO REQUIRE MANUAL COMMUNICA;N SY/EMS4 ,"S *N :O >E D1FBL >E ABLE TO RESPOND V]BALLY TO 9/RUCTORS "1 S ! B>RI]S TO COMMUNICA;N MAY RELATE ONLY TO 9=MA;N F ! 9/RUCTOR TO ! *4 ,9 T EV5T1 ! * C EXPLA9 :AT HE ALR "KS AB ! ACTIV;Y1 B MAY NE$ ! AID ( AN 9T]PRET]_/9T]V5] TO RCV EXPLANA;NS "RI] TO RECEPTIVE LANGUAGE">4 A#CB ^1,FIGURE ^1#B-#AC4 @.<,PHOTOS@.> .7,PRE-T1*+ A * :O HAS D1FBL;S TO KICK3.' ^1A"> ,A T1*] SIGNS V]BAL 9/RUC;NS4 ^1;B"> ,! * SITS 9 A *AIR & KICKS ! BALL4 ^1;C"> ,! * /&S & KICKS ! BALL4 -------------------------------------#CC ,T1* *N 9 ! ME?OD F : !Y LE>N ! BE/ "<,BE/1 ,LIEB]MAN1 @& ,>NDT1 #BJJB2 ,LIEB]MAN ET ;AL41 #BJAC">4 ,2F />T+ TO "W ) A * :O IS D1FBL1 X IS IMPORTANT TO 4COV] ! *'S PREF]R$ ME?OD" ( COMMUNICA;N4 ,! PHYSICAL $UCA;N T1*] C 3SULT ) O!R MEMB]S ( ! *'S $UCA;NAL T1M1 S* Z 8 T1*] ( *N ) VISUAL IMPAIR;T1 A SIGN LANGUAGE 9T]PRET]1 OR AN 9T]V5]4 -------------------------------------#CD @.<,PHOTO@.> ,A T1*] PREP>ES A BOY TO P]=M A KICK :ILE SITT+ 9 A *AIR4 @.<,PHOTO@.> ,A GIRL P]=MS A CURL-UP4 @.<,PHOTO@.> ,A BOY CAT*ES A BALL4 ,"P ,,II #CE-#CG ,T1*+ ,GROSS ,MOTOR ,SKILLS @.<,PHOTO@.> ,A * ) A VISUAL IMPAIR;T HOPS ACR ! GYM FLOOR ) 8 CLASSMATES4 ,HE HOPS /RAI ,A *,-) 8 KNEES B5T,-PREP>ES TO HOP 9TO A HOOP LY+ ON ! FLOOR4 ,! .7,GROSS ,MOTOR ,DEVELOP;T ,CURRICULUM = ,*N ,) ,VISUAL ,IMPAIR;TS.' HELPS Y T1* L1D-9 ACTIVITIES1 P]CEPTUAL MOTOR SKILLS1 LOCOMOTOR SKILLS1 OBJECT 3TROL SKILLS1 & PHYSICAL FIT;S SKILLS TO /UD5TS :O H VISUAL IMPAIR;T OR BL;S4 ,T1* EA* SKILL US+ ! :OLE-"P-:OLE APPROA*4 ,ONCE Y DET]M9E : SKILLS A /UD5T NE$S TO #DI REF9E1 4CUSS ! :OLE-"P-:OLE A#CG APPROA* = EA* SKILL ) ! /UD5T4 ,IF A SPECIFIC T1*+ TE*NIQUE IS NE$$ = "PS ( ! FOLL[+ SKILLS1 X IS DESCRIB$ "U EA* SPECIFIC SKILL4 -------------------------------------#CH ^1,:OLE^'-"P-:OLE ,G5]ALLY1 ! T1*] %D 2G9 TO T1* ! :OLE SKILL BY DEMON/RAT+ ! SKILL 9 ! *'S FIELD ( VI.N :ILE EXPLA9+ ! MO;NS V]BALLY4 ,A * :O USES A MONOCUL> C WAT* A COA* OR PE] RUN F A 4T.E TO LE>N ! SYN*RONIZA;N ( ! >MS & LEGS & TO SEE ! FLUID1 RHY?MIC MO;N ( ! MOVE;T4 ^1,FIGURE ^1#C-#A4 @.<,PHOTOS@.> .7,US+ A MONOCUL>3.' ^1A"> ,A CLOSE-UP %[S A * US+ A MONOCUL>4 ^1;B"> ,! * LOOKS D[N ! TRACK TO SEE A RUNN] 9 ! 4T.E4 ,ANO!R OP;N IS TO H A "Y PE] DEMON/RATE ! SKILL :ILE ! T1*] DESCRIBES ! MOVE;T4 ,= EXAMPLE1 IF ! SKILL IS A JUMP1 ! PE] P]=MS ! MOVE;T :ILE ! T1*] SAYS1 8,B5D KNEES1 >MS BACK1 SW+ >MS TO FRONT1 JUMP =W>D1 & L& ON BO? A#CH FEET40 ^1,FIGURE ^1#C-#B4 @.<,PHOTO@.> ,A * FEELS A PE]'S B5T KNEE :ILE ! T1*] PROVIDES V]BAL 9/RUC;N4 -------------------------------------#CI ,:OLE-^1"P^'-:OLE ,ONCE ! * "U/&S ! G5]AL SKILL1 BR1K ! SKILL D[N 9TO XS COMPON5T "PS4 ,T1* EA* "P ) EI PHYSICAL GUID.E "1 &_/OR TACTILE MODEL+ "4 ,USE CLE> V]BAL 9/RUC;NS & CUES4 ^1,FIGURE ^1#C-#C4 @.<,PHOTOS@.> .7,A COA* T1*ES RUNN+3.' ^1A"> ,A COA* 9/RUCTS A * TO MAKE FI/S4 ^1;B"> ,! COA* USES PHYSICAL GUID.E TO POSI;N ! *'S FEET4 ^1;C"> ,! COA* USES PHYSICAL GUID.E TO 9/RUCT >M MOVE;T4 ^1;D"> ,! COA* ADJU/S ! *'S KNEE = PROP] "O FOOT L&+4 ,DET]M9E TO USE TACTILE MODEL+ OR PHYSICAL GUID.E BY ! TYPE ( SKILL1 ! *'S LEVEL ( EXP]I;E1 SIZE ( ! 9/RUCTOR #EA OR PE]1 & COM=T LEVEL ( ! * A#CI "<,CIESLAK1 ,LIEB]MAN1 ,HAIBA*1 @& ,H\/ON-,WILSON1 #BJAE">4 ,= EXAMPLE1 IF ! T1*] IS M* L>G] ?AN ! * & A PE] IS N AVAILABLE1 USE PHYSICAL GUID.E4 ,IF A * HAS P]=M$ ! SKILL 2F & J NE$S A PROMPT TO EXECUTE ! SKILL1 M9OR PHYSICAL GUID.E1 S* Z A T\* ( ! KNEE = A JUMP1 IS APPROPRIATE4 -------------------------------------#DJ ,:OLE-"P-^1:OLE ,ONCE ! * HAS PRACTIC$ ! :OLE SKILL & SUBSEQU5TLY REF9$ ! SKILL BY EXECUT+ EA* "P1 !N ! * C PUT ! "PS TGR TO P]=M ! :OLE SKILL4 ,X MIS ! ^WS1 8,FEET P>ALLEL1 GRIP1 >M BACK1 B5D KNEES1 %IFT WEID & SW+1 FOLL[ "?40 ^1,FIGURE ^1#C-#D4 @.<,PHOTOS@.> .1,T5NIS .1/RIKE3 ^1A"> ,A BOY /&S ) 8 FEET P>ALLEL1 >M BACK1 KNEES B5T1 & WEI ,! BOY HAS 8 WEIM SW+S1 ! BALL FLIES1 & 8 >M IS ACR 8 MIDL9E = FOLL[ "?4 ,ANO!R EXAMPLE3 ,! * OBS]VES A PE] CAT* A BALL & HE>S ! ^WS1 8,H&S \1 PALMS UP1 CAT*1 GRIP40 ,! * !N PRACTICES ! TASK-ANALYZ$ SKILL & EA* "P ) PHYSICAL GUID.E & TACTILE MODEL+ UNTIL %E P]=MS EA* "P4 ,!N ! * PUTS ! :OLE SKILL TGR AL;G ) CUES4 -------------------------------------#DA ^1,FIGURE ^1#C-#E4 @.<,PHOTO@.> ,A * ?R[S A BALL TO ANO!R * :O HAS H] H&S \ & PALMS UP4 ,! BALL L&S 9 H] >MS1 R1DY = H] TO CAT* & GRIP4 ,IF ! * NE$S FUR!R REF9E;T1 !N %E C BR1K D[N ! SKILL & PRACTICE ! "PS T NE$ IMPROVE;T 2F P]=M+ ! SKILL 9 XS 5TIRETY4 ,"! IS NO SPECIFIC "T = EA* "P ( ! PROCESS4 ,X IS IMPORTANT TO KEEP 9 M9D T ^7*N ) VISUAL IMPAIR;TS C P]=M MOTOR SKILLS Z WELL Z _! PE]S ) SI ,A GIRL BAL.ES PREC>I\SLY ON "O FOOT ) H] EYES CLOS$4 ,P]CEPTUAL MOTOR DEVELOP;T 5GAGES *N 9 MOVE;T ACTIVITIES T 9TEGRATE P]CEP;N & MOVE;T2 X USES MOVE;T ACTIVITIES TO 5H.E ACADEMIC & COGNITIVE SKILLS4 ,USUALLY ! DEVELOP;T ( P]CEPTUAL MOTOR SKILLS EVOLVES 9 *N 2T #B#A/B TO #F YE>S OLD4 ,Z /AT$ 9 ! 9TRODUC;N1 -------------------------------------#DD *N ) VISUAL IMPAIR;T DEVELOP MOTOR SKILLS M SL[LY ?AN PE]S ) SI1 : C H POSITIVE E6ECTS ^U ! ACQUISI;N ( FUNDA;TAL & SPORT-SPECIFIC MOTOR SKILLS Z WELL Z R$UCE ! 9DIVIDUAL'S RISK A#DD = FALL+4 ,= ? R1SON1 ! AU?ORS *OSE TO PRES5T BAL.E PRIOR TO T1*+ LOCOMOTOR & OBJECT 3TROL SKILLS1 & PHYSICAL FIT;S SKILLS4 ,TO T1* & PRACTICE BAL.E1 & TO RECORD PROGRESS = A POSSIBLE ,9DIVIDUALIZ$ ,$UCA;N ,PROGRAM "<,,IEP"> GOAL1 USE ! PRACTICE GRID 9 ,APP5DIX ;,C4 ,= AN ACTUAL ASSESS;T1 USE ! SCOR+ RECORD PROVID$ ) YR *OS5 ASSESS;T TOOL4 ,SKILL3 ,BAL.E ^1,FIGURE ^1#D-#A4 @.<,PHOTO@.> ,A * /&S P]P5DICUL> TO ! WALL ON "O LEG ) 8 >MS LAT]ALLY EXT5D$ AT %\LD] HEI SPACE & /OPWAT* ^1,DIREC;NS3 ,:5 * P]=MS B>EFOOT1 WIPE ! FLOOR >EA ) -------------------------------------#DE A 49FECTANT 2F EA* * 2G9S2 #EE WE>+ T5NIS %OES IS A3EPTABLE4 A#DE ,PRACTICE US+ A WAT* ) A SECOND H& OR A /OPWAT* :5 ! *OS5 ASSESS;T TOOL REQUIRES TIM+4 ,DET]M9E ! *'S PREF]R$ FOOT4 ,/& CLOSE TO ! * = SUPPORT 9 CASE HE />TS TO FALL4 ,TELL ! * TO CLOSE 8 EYES "1 TO LIFT 8 NONPREF]R$ FOOT AB #F 9*ES F ! GR.D1 & TO HOLD ! POSI;N = Z L;G Z POSSIBLE4 ,/OP TIM+ IF ! RAIS$ FOOT 2G9S TO L[] OR T\*ES ! GR.D1 & IF ! * 2G9S TO SWAY OR OP5S 8 EYES4 ,REP1T ) ! PREF]R$ FOOT4 ^1,TASK ^1,ANALYSIS_/,PRACTICE3 #A4 ,/&S ) FEET TGR & P>ALLEL4 #B4 ,CLOSES EYES4 #C4 ,LIFTS >MS \ TO SIDES AT %\LD] HEI .7,BALANC+ ON A GYMNA/ICS BAL.E B1M3.' ^1A"> ,A GIRL BAL.ES ON A L[ BAL.E B1M 9 WALK+ POSI;N4 ,! FLOOR IS BUILT UP TO B1M LEVEL ) FOAM PADS4 ^1;B"> ,! SAME GIRL /&S ON A BAL.E B1M 9 ! SLIDE POSI;N4 ,H] T1*] (F]S SUPPORT ) A LI ,H&S EXPLORE A TACTILE MODEL MADE ( PIPE CL1N]S1 COTTON BALLS1 & WOOD4 ,! MODEL %[S A MODIFI$ >ABESQUE POSE "D">4 #EG ,,*APT] #E #DG ,T1*+ ,LOCOMOTOR ,SKILLS @.<,PHOTO@.> ,BRO!R & SI/] RUN AL;G OPPOSITE SIDES ( A GUIDEB>2 EA* HOLDS ! R+ T SLIDES D[N ! GUIDEB>4 ,LOCOMOTOR SKILLS >E MOTOR SKILLS 9 : ! FEET MOVE ! BODY F "O PLACE TO ANO!R4 ,MO/ *N ) SIN TO WALK AT APPROXIMATELY AGE #A1 & TO RUN1 HOP1 & JUMP AT AGE #B4 ,!Y 2G9 TO MA/] GALLOP+1 SKIPP+1 SLID+1 & L1P+ AT AB AGE #C4 ,ALL *N1 REG>D.S ( SIN ^! SKILLS4 ,AMPLE OPPORTUNITIES TO PRACTICE ^! SKILLS >E VITAL = *N :O H A VISUAL IMPAIR;T4 ,! LOCOMOTOR -------------------------------------#DH SKILLS " PRES5T$ ON ! FOLL[+ PAGES >E R\N !M4 ,TO T1* & PRACTICE A LOCOMOTOR SKILL1 & TO RECORD PROGRESS = A POSSIBLE ,9DIVIDUALIZ$ ,$UCA;N ,PROGRAM "<,,IEP"> GOAL1 USE ! ,PRACTICE ,RECORD 9 ,APP5DIX ;,C4 ,= ACTUAL ASSESS;TS1 USE ! A#DH SCOR+ RECORD PROVID$ ) YR *OS5 ASSESS;T TOOL4 ,SKILL3 ,RUN ^1,DESCRIP;N3 ,* RUNS Z FA/ Z POSSIBLE F "O C"O TO ! O!R "D ! BEEP+ S.D">4 ^1,MAT]IALS3 _4 #FJ FEET ( CLE> SPACE _4 ,PORTABLE S.D S\RCE " _4 ,TWO C"OS _4 ,OP;NAL3 ,SIDS1 #AB-9* LOOP ROPE1 C>AB9] ^1,FIGURE ^1#E-#A4 @.<,PHOTO@.> ,A * ) VISUAL IMPAIR;T RUNS US+ ADAPT$ EQUIP;T3 A GUIDEWIRE1 C>AB9]1 & LOOP$ ROPE4 ,%E RUNS T[>D H] T1*] :O IS CLAPP+ TO PROVIDE H] #EI DIREC;N & 4T.E 9=MA;N4 B#DH -------------------------------------#DI ^1,DIREC;NS3 ,POSI;N TWO C"OS #EJ FEET A"P & MAKE SURE "! IS AT L1/ #H TO #AJ FEET ( CLE> SPACE 2Y ! SECOND C"O = A SAFE /OPP+ 4T.E4 ,PLACE ! PORTABLE S.D S\RCE AT ! F> C"O4 ,PROVIDE A 8SET1 G0 />T4 ,REP1T & PRACTICE Z NE$$4 ,IF US+ A GUIDEWIRE1 TIE ! GUIDEWIRE TO TWO MULTIPURPOSE GAME /&>DS4 ,PLACE A KNOT AT #EJ FEET S ! C>AB9] CAT*ES ON X & ! RUNN] / HAS #E FEET ( GUIDEWIRE TO /OP 2F HITT+ A /&>D4 ^1,FIGURE ^1#E-#B4 @.<,PHOTO@.> ,DETAIL ( A KNOTT$ GUIDEWIRE1 C>AB9]1 & LOOP$ ROPE4 ^1,TASK ^1,ANALYSIS_/,PRACTICE3 #A4 ,KEEPS ELB[S B5T4 #B4 ,MOVES >MS BACK & =? F %\LD]S,-)\T CROSS+ MIDL9E,-9 OPPOSI;N TO LEGS4 ^1,FIGURE ^1#E-#C4 A#DI @.<,PHOTO@.> ,T1*] USES PHYSICAL GUID.E TO 9/RUCT A * H[ TO MA9TA9 %\LD] POSI;N & USE PROP] >M MOVE;T :5 HE RUNS4 -------------------------------------#EJ #C4 ,NONSUPPORT LEG B5T APPROXIMATELY #IJ DEGREES & SUPPORT FOOT L&S DIRECTLY "UN1? ! BODY ) KNEE SLIE (F ! GR.D = A %ORT P]IOD ( "T4 - ,FOOT HITS ! GR.D LID "4 #D4 ,?9KS TALL & KEEPS H1D /RAI ,A T1*] 9/RUCTS A * ON H[ TO PLACE 8 FOOT & B5D 8 KNEE ON ! SUPPORT LEG :ILE RUNN+4 #FA ^7,T1*+ ,MODIFICA;NS & #EA ,ADAPTA;NS3^' ^1,>M ^1SW+3 ,! T1*] /&S 2H ! * ) TWO HOCKEY /ICKS OR BROOM /ICKS 9 EA* H&4 ,MOVE ! /ICKS BACK & =? 9 A SW++ MO;N :ILE /&+4 ,:5 ! * "U/&S ? MOVE;T1 !N WALK :ILE SW++ ! >MS4 ,ONCE ? IS CORRECT1 RUN :ILE SW++ ! /ICKS & "!=E ! >MS4 ^1,FIGURE ^1#E-#E4 @.<,PHOTO@.> ,A T1*] HOLDS ! BACK 5D ( TWO PLA/IC HOCKEY /ICKS,-"O 9 EA* H&,-:ILE A * HOLDS ! FRONT 5DS4 ,!Y WALK 9 UNISON ) >M MOVE;TS 9 OPPOSI;N TO LEG MOVE;TS4 ^1,TR1DMILL3 ,RUNN+ ON A TR1DMILL GIVES ! 9/RUCTOR AN OPPORTUN;Y TO GIVE PHYSICAL GUID.E DUR+ ! RUN TO CORRECT ANY BIOME*ANICAL ]RORS4 ,TR1DMILL RUNN+ MAY AL PROVIDE ! /UD5T AN OPPORTUN;Y TO OBS]VE RUNN+ =M,-TACTUALLY FEEL >M POSI;N & SW++ MO;N1 KNEE LIFT1 & S =?4 ,TR1DMILLS (F] AN A#EA OPPORTUN;Y = ! * TO HE> ! RHY?M ( RUNN+4 ,= A M 9DEP5D5T OP]A;N1 PLACE TACTILE M>K]S ON ! TR1DMILL 3TROLS4 ,X IS GD PRACTICE TO R$UCE ! TR1DMILL SPE$ Z NE$$ & TO PROVIDE TASK ANALYSIS 2F %[+ =M ON ! TR1DMILL4 -------------------------------------#EB ^1,FIGURE ^1#E-#F4 @.<,PHOTOS@.> .1,TR1DMILL3 ^1A"> ,A T1*] TACTILE MODELS RUNN+ ON A TR1DMILL :ILE A * HOLDS 8 H& 9 A POSI;N TO FEEL ! T1*]'S >M SW+ BACK & =? RHY?MICALLY4 ^1;B"> ,A * PRACTICES RUNN+ ON A TR1DMILL2 HE ALT]NATES TAPP+ 8 KNUCKLES TO ! FRONT B>4 ^1;C"> ,TWO DI6]5T TACTILE M>K]S >E ATTA*$ TO A TR1DMILL'S SPE$ 3TROLS4 ,= ADDI;NAL ID1S ON T1*+ RUNN+ TE*NIQUES1 SEE ! FOLL[+ RES\RCE3 ,SAMALOT-,RIV]A1 ,A41 ,LIEB]MAN1 ;,L4 ;,J41 @& ,HAIBA*1 ;,P4 "<#BJAE">4 ,T1*+ TWO CRITICAL LOCOMOTOR SKILLS TO #FC *N :O >E BL OR H L[ VI.N4 A#EB .7,J\RNAL ( ,VISUAL ,IMPAIR;T @& ,BL;S1 #AJI1.' #ADH-#AEC4 ,SKILL3 ,HOP ^1,DESCRIP;N3 ,* HOPS ON "O FOOT 3SECUTIVE "TS & !N HOPS ON O!R FOOT4 ^1,MAT]IALS3 ,CLE> SPACE -------------------------------------#EC ^1,DIREC;NS3 ,DET]M9E ! *'S PREF]R$ FOOT4 ,TELL H] TO HOP ON ! PREF]R$ FOOT & !N #C "TS ON ! O!R FOOT4 ,REP1T & PRACTICE Z NE$$4 ^1,TASK ^1,ANALYSIS_/,PRACTICE3 ,OP;NAL3 ,LID & BACKW>D TO PRODUCE =CE4 #B4 ,FOOT ( NONSUPPORT LEG REMA9S 2H BODY & SW+S BACKW>D4 #C4 ,FLEXES >MS & SW+S !M = BAL.E & TO PRODUCE =CE4 #D4 ,JUMPS UP & L&S ON SAME FOOT 3SECUTIVE "TS Z REQUIR$ BY A#EC ASSESS;T TOOL4 #E4 ,?9KS TALL & KEEPS H1D LEVEL4 ^1,FIGURE ^1#E-#G4 @.<,PHOTO@.> ,A GIRL HOPS ON "O FOOT4 ^1,CUE3 ,SAY1 8,B5D KNEE1 LIFT FOOT 2H BODY1 B5D >MS1 HOP40 -------------------------------------#ED ^7,T1*+ ,MODIFICA;NS & ,ADAPTA;NS3^' ,USE A M9I TRAMPOL9E & TRANSF] SKILL TO FLOOR4 ,ALW SURR.D TRAMPOL9ES ) FLOOR MATS4 ^1,FIGURE ^1#E-#H4 @.<,PHOTOS@.> .7,HOPP+ ON M9I TRAMPOL9E3.' ^1A"> ,A T1*] TACTILE MODELS HOPP+4 ,A * HOLDS "O ( ! T1*]'S H&S & RE/S H] O!R H& ON ! T1*]'S RAIS$ LEG2 ! * FEELS ! UP_/D[N MO;N ( HOPP+ ON "O LEG4 ^1;B"> ,! * HOPS 9DEP5D5TLY ON ! M9I TRAMPOL9E ) H] >MS EXT5D$ TO H] SIDES AT %\LD] HEIBY1 R1DY TO (F] #FE SUPPORT4 A#ED -------------------------------------#EE ,SKILL3 ,HORIZONTAL JUMP ^1,DESCRIP;N3 ,* JUMPS =W>D4 ^1,MAT]IALS3 _4 #AJ FEET ( CLE> SPACE _4 ,FLORESC5T TAPE ^1,TASK ^1,ANALYSIS_/,PRACTICE3 #A4 ,B5DS KNEES & HIPS2 EXT5DS >MS 2H ! BODY4 ^1,FIGURE ^1#E-#I4 @.<,PHOTOS@.> .1,HORIZONTAL .1JUMP3 ^1A"> ,A T1*] GIVES V]BAL 9/RUC;NS Z A * /&S 2H A L9E ) 8 KNEES & HIPS B5T & 8 >MS EXT5D$ 2H 8 BODY4 ^1;B"> ,A T1*] USES TACTILE MODEL+ TO %[ ! * H[ TO EXT5D 8 >MS ABV 8 H1D4 #B4 ,SW+S >MS =W>D =CE;LLY & UPW>D TO FULL EXT5.N ABV ! H1D4 -------------------------------------#EF #C4 ,JUMPS =W>D ) BO? FEET & L&S ON BO? FEET SIMULTANE\SLY2 B5DS KNEES TO ABSORB ! =CE ( ! L&+4 A#EF #D4 ,?RU/S >MS D[NW>D DUR+ L&+4 ^7,T1*+ ,MODIFICA;NS & ,ADAPTA;NS3^' _4 ,USE A M9I TRAMPOL9E & TRANSF] SKILL TO FLOOR4 _4 ,9 A POOL1 USE AN AQUA A]OBIC /EP OR A SUBM]SIBLE /EP /OOL & 2G9 SMALL JUMPS TO ! POOL FLOOR4 ,TRANSF] SKILL TO POOL DECK4 ^1,FIGURE ^1#E-#AJ4 @.<,PHOTOS@.> .7,JUMP+ 9TO ! WAT]3.' ^1A"> ,A * /&S ON A /OOL 9 ! %ALL[ 5D ( ! POOL4 ,HE PREP>ES TO JUMP TO ! POOL FLOOR :ILE 2+ GIV5 V]BAL 9/RUC;N4 ^1;B"> ,SAME * /&S AL;G ! $GE ( ! POOL DECK ) 8 CLASSMATES4 ,!Y ALL PREP>E TO JUMP 9TO ! WAT] ) KNEES B5T & >MS EXT5D$ BACKW>D4 ^1,CUE3 ,SAY1 8,B5D KNEES1 >MS BACK1 JUMP =W>D1 ?RU/ >MS TO FRONT1 L& ON TWO FEET1 & BR+ >MS D[N40 #FG ,SKILL3 ,SKIP #EG ^1,DESCRIP;N3 ,* SKIPS F "O C"O TO ! O!R "D ! BEEP+ S.D">4 ^1,MAT]IALS3 _4 #BE FEET ( CLE> SPACE _4 ,PORTABLE S.D S\RCE " _4 ,TWO C"OS _4 ,OP;NAL3 ,SIDS1 #AB-9* LOOP ROPE1 C>AB9] ^1,DIREC;NS3 ,POSI;N TWO C"OS #BE FEET A"P & MAKE SURE "! IS AT L1/ #AJ FEET ( CLE> SPACE 2Y ! SECOND C"O = A SAFE /OPP+ 4T.E4 ,PLACE ! PORTABLE S.D S\RCE AT ! F> C"O4 ,PROVIDE A 8SET1 G0 />T4 ,REP1T & PRACTICE Z NE$$4 ,IF US+ A GUIDEWIRE1 PLACE A KNOT AT #BE FEET S ! C>AB9] CAT*ES ON X & ! RUNN] / HAS #AJ FEET ( GUIDEWIRE TO /OP4 ^1,TASK ^1,ANALYSIS_/,PRACTICE3 #A4 ,B5DS >MS & LIFTS TO WAI/ LEVEL4 #B4 ,/EPS =W>D ) ! L1D FOOT4 ,) A#EG L1D FOOT 9 ! AIR1 HOPS ON OPPOSITE FOOT2 3T9UES ? PATT]N *ANG+ L1D FOOT EA* "T4 -------------------------------------#EH #C4 ,BRIEF P]IOD ": BO? FEET >E (F ! GR.D 2T EA* CYCLE4 #D4 ,MA9TA9S A RHY?MIC PATT]N = A DET]M9$ NUMB] ( 3SECUTIVE SKIPS4 ^1,FIGURE ^1#E-#AA4 @.<,PHOTOS@.> .1,SKIP3 ^1A"> ,A TE5 PICKS UP ! RHY?M ( H] COA* Z !Y SKIP COACTIVELY4 ^1;B"> ,A "Y BOY LIFTS 8 "R KNEE TO T\* TAMB\R9ES1 MADE F PLATES & J+LE BELLS1 T HE HOLDS 9 8 H&S4 ,8 ELB[S >E B5T #IJ DEGREES4 ^7,T1*+ ,MODIFICA;NS & ,ADAPTA;NS3^' _4 ,H ! /UD5T LI/5 TO ! RHY?M ( ! SKIP TO "U/& ! /EP SEQU;E4 _4 ,SID-HOP1 /EP =W>D-HOP40 #FI ,SKILL3 ,GALLOP #EI ^1,DESCRIP;N3 ,* GALLOPS F "O C"O TO ! O!R "D ! BEEP+ S.D">4 ^1,MAT]IALS3 _4 #BE FEET ( CLE> SPACE _4 ,PORTABLE S.D S\RCE " _4 ,TWO C"OS _4 ,OP;NAL3 ,SIDS1 #AB-9* LOOP ROPE1 C>AB9] ^1,DIREC;NS3 ,POSI;N TWO C"OS #BE FEET A"P & MAKE SURE "! IS AT L1/ #AJ FEET ( CLE> SPACE 2Y ! SECOND C"O = A SAFE /OPP+ 4T.E4 ,PLACE ! PORTABLE S.D S\RCE AT ! F> C"O4 ,PROVIDE A 8SET1 G0 />T4 ,REP1T & PRACTICE Z NE$$4 ,IF US+ A GUIDEWIRE1 PLACE A KNOT AT #BE FEET S ! C>AB9] CAT*ES ON X & ! RUNN] / HAS #AJ FEET ( GUIDEWIRE TO /OP4 ^1,TASK ^1,ANALYSIS_/,PRACTICE3 #A4 ,B5DS >MS & LIFTS TO WAI/ LEVEL4 #B4 ,/EPS =W>D ) ! L1D FOOT2 A#EI /EPS ! TRAIL+ FOOT =W>D ADJAC5T TO OR 2H ! L1D FOOT4 ,! L1D FOOT ALW REMA9S 9 FRONT1 & ! BACK FOOT COMES UP TO MEET B N"E PASSES ! FRONT FOOT4 -------------------------------------#FJ #C4 ,BRIEF P]IOD ": BO? FEET >E (F ! GR.D4 #D4 ,MA9TA9S A RHY?MIC PATT]N = A DET]M9$ NUMB] ( 3SECUTIVE GALLOPS4 ^1,FIGURE ^1#E-#AB4 @.<,PHOTOS@.> .1,GALLOP3 ^1A"> ,A * EXT5DS 8 L1D FOOT TO 2G9 ! GALLOP4 ^1;B"> ,! *'S TRAIL+ FOOT LIFTS TO MEET 8 L1D FOOT4 ,= A SECOND1 BO? FEET >E (F ! GR.D4 ^7,T1*+ ,MODIFICA;NS & ,ADAPTA;NS3^' _4 ,H ! /UD5T LI/5 TO ! RHY?M ( ! GALLOP TO "U/& ! /EP SEQU;E4 _4 ,SI ,A COA* USES PHYSICAL GUID.E TO POSI;N ! TOE ( A *'S TRAIL+ FOOT TO MEET ! HEEL ( 8 L1D FOOT4 ^1,CUE3 ,SAY1 8,/EP "R FOOT =W>D-/EP LEFT FOOT TGR1 "R FOOT =W>D-LEFT TGR1 "R =W>D-TGR1 =W>D-TGR40 -------------------------------------#FA ,SKILL3 ,SLIDE ^1,DESCRIP;N3 ,* SLIDES F "O C"O TO ! O!R1 & BACK AG = M PRACTICE4 ^1,MAT]IALS3 _4 #BE FEET ( CLE> SPACE _4 ,TWO C"OS _4 ,FLORESC5T TAPE ^1,DIREC;NS3 ,POSI;N ! C"OS #BE FEET A"P AL;G ! TAPEL9E4 ,! * />TS AT "O C"O & SLIDES AL;G ! L9E TO ! O!R C"O4 ^1,TASK ^1,ANALYSIS_/,PRACTICE3 #A4 ,/&S ON ! TAPEL9E S %\LD]S >E ALIGN$ ) ! L9E4 #B4 ,/EPS SIDEWAYS ) L1D FOOT & !N SLIDES ! TRAIL+ FOOT TO MEET A#FA ! L1D FOOT,-9/EP TO 9/EP4 #C4 ,PRACTICES 3T9U\S /EP-SLIDE CYCLES TO ! "R4 #D4 ,PRACTICES 3T9U\S /EP-SLIDE CYCLES TO ! LEFT4 ^7,T1*+ ,MODIFICA;NS & ,ADAPTA;NS3^' _4 ,= 9ITIAL :OLE-"P-:OLE1 H ! * REMOVE %OES TO FEEL TACTILE L9E "4 _4 ,/& ON C>PET SQU>ES & SLIDE ) ! *4 _4 ,LET ! * SLIDE AL;G A WALL4 _4 ,SLIDE 2T TWO FOAM RECTANGUL> PRISMS4 _4 ,H ! * USE A GUIDEWIRE4 -------------------------------------#FB ^1,CUE3 ,SAY1 8,/& SIDEWAYS1 /EP1 TGR1 /EP1 TGR40 ^1,FIGURE ^1#E-#AD4 @.<,PHOTOS@.> .1,! .1SLIDE3 ^1A"> ,A * DOES ! 8,SPID]-,MAN^R0 WALK1 KEEP+ HEELS 9 3TACT ) ! WALL4 ^1;B"> ,! * & H] T1*] SLIDE ON C>PET SQU>ES COACTIVELY4 ^1;C"> ,! * SLIDES #GC ) H] H&S ON A GUIDEWIRE Z H] A#FB T1*] GIVES V]BAL 9/RUC;N4 ^1;D"> ,A * SLIDES ) H] FEET 2T TWO RECTANGUL> PRISMS ( FOAM TAP$ TO ! FLOOR4 ,= M ID1S ON IMPROV+ ! =M ( ! SLIDE1 SEE ! FOLL[+ RES\RCE3 ,SAMALOT-,RIV]A1 ,A41 ,LIEB]MAN1 ;,L4 ;,J41 @& ,HAIBA*1 ;,P4 "<#BJAE">4 ,T1*+ TWO CRITICAL LOCOMOTOR SKILLS TO *N :O >E BL OR H L[ VI.N4 .7,J\RNAL ( ,VISUAL ,IMPAIR;T @& ,BL;S1 #AJI1.' #ADH-#AEC4 ,SKILL3 ,L1P ^1,DESCRIP;N3 ,* L1PS OV] A SMALL B1NBAG4 -------------------------------------#FC ^1,MAT]IALS3 _4 #BJ FEET ( CLE> SPACE _4 ,B"RLY COLOR$ B1NBAG _4 ,FLORESC5T TAPE ^1,DIREC;NS3 ,ATTA* A PIECE ( TAPE TO ! FLOOR4 ,PLACE A B1NBAG #AJ FEET F & P>ALLEL TO ! TAPE4 ,! * /&S ON ! TAPE & RUNS TO ! B1NBAG & L1PS OV] X4 ,IF ! * HAS LL OR NO USABLE SIRIVES AT ! B1NBAG1 QKLY REMOVE ! CANE & %\T1 8,L1P60 ^1,TASK ^1,ANALYSIS_/,PRACTICE3 #A4 ,/>TS ) A L>GE /EP & PROGRESSES TO PU%+ (F ! BACK FOOT :ILE L&+ ON ! OPPOSITE FOOT4 #B4 ,ADV.ES TO TAKE (F ON "O FOOT & L& ON ! OPPOSITE FOOT4 #C4 ,MAKE SURE BO? FEET >E (F ! GR.D = A %ORT P]IOD4 #D4 ,R1*ES =W>D ) ! >M OPPOSITE ! L1D FOOT4 ^1,FIGURE ^1#E-#AE4 @.<,PHOTOS@.> .1,L1P3 ^1A"> ,A T1*] & * PRACTICE /EPP+ =W>D -------------------------------------#FD TO PU% (F & L1P OV] A MAT4 ^1;B"> ,A T1*] TAPS ! FLOOR ) A PLA/IC HOCKEY /ICK1 & A * L1PS OV] A B1NBAG4 ^1,FIGURE ^1#E-#AF4 @.<,PHOTOS@.> .1,L1P .1ADAPTA;N3 ^1A"> ,A * DRAGS H] TOE UP & OV] A ROLL$ UP #GE YOGA MAT4 ^1;B"> ,! *'S FOOT A#FD T\*ES ! GR.D ON ! F> SIDE ( ! YOGA MAT4 ^7,T1*+ ,MODIFICA;NS & ,ADAPTA;NS3^' ,TO T1* A * TO LIFT ! TOES UP HI< & =W>D1 ROLL UP A T[EL OR YOGA MAT & PLACE X ON ! FLOOR4 ,DEMON/RATE H[ TO DRAG & LIFT A FOOT UP & OV] ! ROLL1 DRA7+ ! TOES OV] ! ROLL4 ,PROVIDE V]BAL GUID.E & H ! * PRACTICE ! AC;N4 ^1,CUE3 ,TAP CANE TO />T & SAY1 8,L1P60 -------------------------------------#FE ,,*APT] #F ,T1*+ ,OBJECT ,3TROL ,SKILLS @.<,PHOTO@.> ,A GIRL 9 A :EEL*AIR DRI2LES A B"R YELL[ BASKETBALL4 ,H] COA* (F]S SUPPORT4 ,OBJECT 3TROL SKILLS >E MOTOR SKILLS T 9VOLVE AN OBJECT4 ,\TSIDE ( ! GYM1 OBJECT 3TROL SKILLS >E "S"TS REF]R$ TO Z MANIPULATIVE SKILLS4 ,= SMALL A#FE MUSCLES1 ! OBJECT MIGE MUSCLES1 ! OBJECT MIGET">4 ,*N NE$ TO LE>N & 2G9 TO MA/] ! AC;N4 ,= A * ) A VISUAL IMPAIR;T1 X C 2 HELP;L TO USE S.D ADAPT$ EQUIP;T & TACTILE T1*+ Z DESCRIB$ E>LI]4 ,TO T1* & PRACTICE A LOCOMOTOR SKILL1 & TO RECORD PROGRESS = A POSSIBLE ,9DIVIDUALIZ$ ,$UCA;N ,PROGRAM "<,,IEP"> GOAL1 USE ! ,PRACTICE ,RECORD 9 ,APP5DIX ;,C4 ,= ACTUAL ASSESS;TS1 USE ! SCOR+ RECORD PROVID$ ) YR *OS5 ASSESS;T TOOL4 ,SKILL3 ,TWO-H& /RIKE_/BAT ^1,DESCRIP;N3 ,* HITS A BALL "4 ,IF ! * HAS 5 VI.N TO SEE ! BALL1 T1* & PRACTICE ! SKILL US+ A TRADI;NAL BALL & BAT OR #GG A PLA/IC BALL & BAT Z A#FF RECOMM5D$ BY YR *OS5 ASSESS;T TOOL4 ,= A * ) L[ VI.N1 USE A B"R COLOR BALL OR PA9T ! BALL IF NE$$4 ,= *N ) NO USABLE VI.N1 USE A 3T9U\S1 S.D EMITT+ BALL ) AN ALUM9UM BAT4 ^1,MAT]IALS3 _4 ,CLE> SPACE "<\TDOORS OR GYM"> _4 ,S.D EMITT+ ;T-BALL1 BASEBALL1 OR S(TBALL _4 ,ALUM9UM BAT _4 ;,T-/& _4 ,OP;NAL3 ,COMM]CIALLY AVAILABLE BALLS & BATS "<,SEE ,DESCRIP;N4"> -------------------------------------#FG ^1,DIREC;NS3 ,ADJU/ ! BATT+ TEE S ! TOP IS LEVEL ) ! *'S WAI/4 ,PLACE ! S.D EMITT+ BALL ON ! BATT+ TEE4 ,TELL ! * TO SW+ AT ! S.D & HIT ! BALL H>D4 ^1,TASK ^1,ANALYSIS_/,PRACTICE3 #A4 ,TURNS BODY SIDEWAYS ) NONDOM9ANT %\LD] FAC+ ! DIREC;N ! * IS BATT+2 * %D HE> ! BALL PR$OM9ATELY 9 E> ABV NONDOM9ANT %\LD]4 #B4 ,POSI;NS FEET P>ALLEL & SLID Z >MS SW+4 #H4 ,SEQU5TIAL ROTA;N ( HIPS & %\LD]S4 #I4 ,HITS BALL4 #AJ4 ,FOLL[S "? ACR BODY4 ^7,T1*+ ,MODIFICA;NS & ,ADAPTA;NS3^' ,2G9 BY ATTA*+ A BALLOON TO ! $GE ( A TABLE & H ! * SWEEP ! $GE ( 8 PALM AL;G ! TABLE TO HIT ! BALLOON4 ,!N ADD A SMALL BALL TO HIT ACR ! TABLE 9TO ! BALLOON4 ,NEXT1 HIT ! BALL ) A PLA/IC OR WOOD5 B[L+ P94 ,REMOVE ! BALLOON :5 ! * IS COM=TABLE HITT+ J ! BALL4 ,L1VE ! TABLE & TRANSF] SKILL TO A BATT+ TEE ) A BAT4 -------------------------------------#FH ^1,FIGURE ^1#F-#A4 #GI @.<,PHOTOS@.> .1,BATT+3 ^1A"> A#FH ,A GIRL SLIDES ! $GE ( H] PALM ACR A TABLE & HITS A BALL 9TO A BALLOON4 ^1;B"> ,! GIRL SLIDES A PLA/IC B[L+ P9 ACR A TABLE TO HIT ! BALL4 ^1;C"> ,! GIRL USES A WOOD5 B[L+ P9 TO HIT ! BALL (F ! TABLE4 ^1;D"> ,! GIRL,-) PHYSICAL GUID.E F H] T1*],-HOLDS A BAT R1DY TO HIT A BEEP+ BALL F A BATT+ TEE4 ,SKILL3 ,"O-H& =EH& /RIKE ^1,DESCRIP;N3 ,* /RIKES A SELF-B\NC$ BALL ) A PADDLE "<,ULRI*1 #BJAD">4 ,IF ! * HAS 5 VI.N TO SEE ! BALL1 T1* & PRACTICE ! SKILL US+ A TRADI;NAL T5NIS BALL & PLA/IC PADDLE -------------------------------------#FI Z RECOMM5D$ BY YR *OS5 ASSESS;T TOOL4 ,= A * ) L[ VI.N1 USE A B"R COLOR BALL4 ,= *N ) NO USABLE VI.N1 USE A S.D EMITT+ BALL4 ^1,MAT]IALS3 _4 ,CLE> SPACE ) A WALL _4 ,AUDITORY BALL " A#FI _4 ,PLA/IC PADDLE _4 ,OP;NAL3 ,COMM]CIALLY AVAILABLE BALLS & PADDLES "<,SEE ,DESCRIP;N4"> ^1,DIREC;NS3 ,PROVIDE A QUIET SPACE S * C HE> AUDITORY BALL4 ,TELL ! * TO HOLD ! BALL 9 NONDOM9ANT H& & PADDLE 9 DOM9ANT H&4 ,/& ) BACK TO WALL & CLAP S * ORI5TS NONDOM9ANT %\LD] TO WALL4 ,TELL ! * TO DROP ! BALL TO ! FLOOR ) 5 =CE T X COMES WAI/ HI< ON ! (F B\NCE4 ,TELL ! * TO SW+ AT ! S.D & HIT ! BALL T[>D ! WALL4 ^1,TASK ^1,ANALYSIS_/,PRACTICE3 #A4 ,TURNS BODY SIDEWAYS ) NONDOM9ANT %\LD] FAC+ ! WALL4 #B4 ,POSI;NS FEET P>ALLEL & SLID Z >M SW+S4 A#GJ #H4 ,SEQU5TIAL ROTA;N ( HIPS & %\LD]S4 #I4 ,HITS BALL ON ! (F B\NCE AT WAI/ HEIY DRI2LE ^1,DESCRIP;N3 ,* DRI2LES A BALL ) "O H& )\T MOV+ 8 FEET4 ,A * ) L[ VI.N MAY P]=M BETT] ) A B"R COLOR BALL4 ,A * ) NO USABLE VI.N MAY LE>N M QKLY ) A 3T9U\S S.D EMITT+ BALL4 ,BASKETBALL PLAY]S ) MATURE DRI2L+ SKILLS RUN & DRI2LE )\T WAT*+ ! BALL 2C ! B#GJ TACTILE S5SE TAKES OV] = VISUAL REF];E4 -------------------------------------#GA ^1,MAT]IALS3 _4 ,9T]M$IATE_/,WOM5'S BASKETBALL OR S.D EMITT+ BALL T B\NCES " _4 ,H>D1 FLAT SURFACE ^1,TASK ^1,ANALYSIS_/,PRACTICE3 #A4 ,B\NCES ! BALL ON GR.D & 3TACTS ! BALL ) H& AT BELT LEVEL4 #B4 ,PU%ES ! BALL ) F+]TIPS_/F+] PADS "4 #C4 ,BALL 3TACTS FLOOR 9 FRONT ( OR TO ! \TSIDE ( FOOT ON ! PREF]R$ SIDE4 #D4 ,3TROLS ! BALL = 3SECUTIVE B\NCES,-Z DET]M9$ BY ASSESS;T TOOL,-)\T MOV+ ! FEET TO RETRIEVE X4 ^7,T1*+ ,MODIFICA;NS & ,ADAPTA;NS3^' _4 ,T1* A * TO TAP 8 F+] PADS ON A DESKTOP OR TABLE4 ,TRANSF] ! TAPP+ SKILL TO A BALLOON BALL ON A /R+4 ,!N 9TRODUCE A SMALL EX]CISE BALL4 ,TRANSF] DRI2L+ SKILL TO AN #HC 9T]M$IATE SIZ$ BASKETBALL4 A#GA _4 ,USE MUSIC OR CLAPP+ TO PRACTICE & MA9TA9 TIM+4 -------------------------------------#GB ^1,FIGURE ^1#F-#B4 @.<,PHOTOS@.> .1,/A;N>Y .1DRI2LE3 ^1A"> ,A T1*] & * TAP F+] PADS ON A DESKTOP4 ^1;B"> ,! * TAPS A BALLOON BALL4 ^1;C"> ,! GIRL DRI2LES A SMALL EX]CISE BALL4 ^1;D"> ,! * DRI2LES A B"RLY COLOR$ BASKETBALL4 ,SKILL3 ,CAT* ^1,DESCRIP;N3 ,* CAT*ES A BALL4 ,FACTORS T A6ECT H[ WELL A * CAT*ES A BALL >E SIZE1 COLOR1 VELOC;Y1 TRAJECTORY ANGLE1 VIEW+ "T1 & 9/RUC;N4 ,IF A * HAS NO USABLE VI.N1 LET HM SEE ! BALL S ! SIZE IS "U/OOD 2F 9/RUC;N 2G9S4 ,TRY TO MA9TA9 ! SAME VELOC;Y & TRAJECTORY ANGLE ) EA* PRACTICE ?R[4 ,A V]BAL PROMPT MAY 2 NE$$ AT 8CAT*0 "T4 ,IF NE$$1 USE A S.D ADAPT$ BALL4 ,PLACE #GC TWO L9ES ( TAPE ON ! FLOOR #AE FEET A"P4 ,! CAT*] "<*"> /&S ON "O L9E1 & ! PE] OR 9/RUCTOR :O TOSSES ! BALL /&S ON ! O!R4 ,! PE] OR 9/RUCTOR ?R[S ! BALL "UH& ) A SLIC AT ! *'S *E/4 ,TELL ! * TO CAT* ) BO? H&S4 ,ONLY C.T ^? TOSSES T >E 2T ! *'S %\LD] & BELT4 ,REP1T PRACTICE CAT*ES Z NE$$4 ^1,MAT]IALS3 _4 ,BALL " " _4 #AE FEET ( CLE> SPACE _4 ,FLORESC5T TAPE ^1,TASK ^1,ANALYSIS_/,PRACTICE3 #A4 ,POSI;NS H&S 9 FRONT ( ! BODY ) ELB[S FLEX$4 #B4 ,PLACES H&S FACE UP4 #C4 ,EXT5DS >MS :ILE R1*+ = ! BALL Z X >RIVES4 #D4 ,ADJU/S >MS & H&S TO BALL FLIEA4 _4 ,T1* SKILLS ) A B1NBAG & !N TRANSF] TO A BALL4 -------------------------------------#GD ^1,FIGURE ^1#F-#C4 @.<,PHOTOS@.> .7,CAT*+ A BIG BALL3.' ^1A"> ,TWO *N SIT ON ! FLOOR FAC+ EA* O!R4 ,! GIRL PREP>ES TO ROLL A #G-9* BALL TO ! BOY4 ,HE PATS ! FLOOR = AN AUDIO CUE4 ,A T1*] PROVIDES V]BAL 9/RUC;N4 ^1;B"> ,! TWO *N /& ON OPPOSITE 5DS ( A TABLE4 ,! BOY ROLLS ! BALL TO ! GIRL :O HAS H] >MS EXT5D$ ) PALMS FAC+ EA* O!R4 ^1;C"> ,! TWO *N /& 9 AN OP5 >EA4 ,! BOY ?R[S ! BALL1 & ! GIRL HAS >MS EXT5D$4 ,! BALL L&S 9 H] >MS1 & H] PALMS >E R1DY TO GRASP X4 -------------------------------------#GE ^1,FIGURE ^1#F-#D4 @.<,PHOTOS@.> .7,CAT*+ A SMALL BALL3.' ^1A"> ,A BOY "UH& ?R[S A B1NBAG TO A A#GE GIRL4 ,H] >MS >E EXT5D$ ) H&S OP54 ^1;B"> ,! BOY TOSSES A #D-9* BALL TO A GIRL4 ,%E GRASPS ! BALL & BR+S H] >MS TO H] *E/4 ^1,CUE3 ,SAY1 8#A1 #B1 #C0 Z ! BALL IS ?R[N & 8,CAT*60 Z ! BALL >RIVES AT *4 ^1,CUE3 ,SAY1 8,H&S 9 FRONT1 ELB[S FLEX$1 PALMS UP1 CAT*1 & GRIP40 ,SKILL3 ,KICK ^1,DESCRIP;N3 ,* KICKS A BALL4 ,IF ! * HAS "S USABLE VI.N1 USE A B"R COLOR BALL T 3TRA/S ) ! FLOOR COLOR4 ,IF ! * HAS NO VI.N1 USE A S.D EMITT+ BALL4 ,TAPE TWO L9ES ON ! FLOOR3 "O #BJ FEET F ! WALL & "O #CJ FEET F ! WALL4 ,PLACE A BALL ON TOP ( A B1NBAG ON ! L9E NE>] ! WALL4 ,9/RUCT ! * TO /& ON ! O!R L9E4 ,X IS IMPORTANT T A * ) NO USABLE VI.N IS POSI;N$_/ORI5T$ S T HE IS DIRECTLY 2H ! BALL4 ,TELL ! * TO RUN TO #HG ! BALL & KICK X Z H>D Z HE C4 B#GE ^1,MAT]IALS3 _4 ,M9IMUM #CJ FEET CLE> SPACE ) A WALL -------------------------------------#GF _4 ,BALL " _4 ,B1NBAG _4 ,FLORESC5T TAPE ^1,TASK ^1,ANALYSIS_/,PRACTICE3 #A4 ,APPROA*ES ! BALL RAPIDLY & 3T9U\SLY4 #B4 ,DEMON/RATES AN EL;GAT$ /RIDE OR L1P J PRIOR TO BALL 3TACT4 #C4 ,POSI;NS ! NONKICK+ FOOT EV5 ) OR SLI4 ^7,T1*+ ,MODIFICA;NS & ,ADAPTA;NS3^' _4 ,USE A 3T9U\S S.D EMITT+ BALL4 _4 ,RE/ ! BALL ON PLA/IC R+ OR B1N BAG4 _4 ,TAP ! FLOOR J 2H ! BALL ) ! *'S CANE & MOVE ! CANE J PRIOR TO ! * KICK+ ! BALL4 _4 ,POSI;N A PORTABLE S.D S\RCE AT ! WALL = A T>GET4 A#GF ^1,FIGURE ^1#F-#E4 @.<,PHOTO@.> ,A * KICKS A BALL T[>D A C"O T HAS A PORTABLE S.D S\RCE ATTA*$ TO X4 -------------------------------------#GG _4 ,T1* ! KICK F A SITT+ POSI;N & TRANSF] TO /&+4 ^1,FIGURE ^1#F-#F4 @.<,PHOTOS@.> .7,PRE-T1*+ A * :O HAS D1FBL;S TO KICK3.' ^1A"> ,A T1*] SIGNS V]BAL 9/RUC;NS4 ^1;B"> ,! * SITS 9 A *AIR & KICKS ! BALL4 ^1;C"> ,! * /&S & KICKS ! BALL4 ^1,CUE3 ,T\* ! KNEE4 ^1,CUE3 ,/& AT ! WALL & SAY1 8,KICK ! BALL T[>D MY VOICE40 ,SKILL3 ,OV]H& ?R[ ^1,DESCRIP;N3 ,* ?R[S A BALL OV]H& T[>D A WALL4 ,ATTA* A L9E ( TAPE TO ! FLOOR #BJ FEET F ! WALL4 #HI ,9/RUCT ! * TO /& 2H ! L9E4 A#GG ,PLACE A S.D S\RCE AT ! WALL4 ,TELL ! * TO ?R[ ! BALL H>D AT ! WALL4 ^1,MAT]IALS3 _4 ,M9IMUM #BJ FEET CLE> SPACE ) A WALL -------------------------------------#GH _4 ,,APH T5NIS BALL OR ,WI6LE^R BALL ) J+LE BELLS _4 ,S.D S\RCE " _4 ,FLORESC5T TAPE _4 ,OP;NAL3 ,COLOR;L /R1M] ATTA*$ TO BALL ^1,TASK ^1,ANALYSIS_/,PRACTICE3 #A4 ,9ITIATES W9DUP ) D[NW>D & BACKW>D MOVE;T ( H& & >M4 ,ROTATES BODY SIDEWAYS UNTIL NONDOM9ANT SIDE ( BODY FACES ! DIREC;N HE IS ?R[+4 #B4 ,%IFTS WEID " Z HE ?R[S4 #D4 ,FOLL[S "? 2Y BALL REL1SE DIAGONALLY ACR ! BODY T[>D ! NONDOM9ANT SIDE4 A#GH -------------------------------------#GI ^7,FIGURE #F-#G "4^' @.<,PHOTOS@.> .1,OV]H& .1?R[3 ^1A"> ,A * %IFTS H] WEIM UP & BACK AT A #IJ-DEGREE ANGLE4 ,! BALL HAS A /R1M] ATTA*$1 & X IS CRUMPL$ 9TO ! GIRL'S PALM4 ^1;B"> ,! GIRL'S >M IS =W>D & ACR H] MIDL9E ) H] H& RE/+ ON ! \TSIDE ( H] OPPOSITE ?I<4 ,! /R1M] HANGS F ! BALL1 : IS / 9 ! GIRL'S H&4 ,! T1*] PHYSICALLY GUIDES ! GIRL'S >M & TORSO TO ROTATE = ! FOLL[ "?4 ^1,FIGURE ^1#F-#H4 @.<,PHOTO@.> ,A T1*] PROVIDES V]BAL 9/RUC;NS :ILE A * GRASPS A BALL & TRACES X AL;G A TACTILE >C ON A WALL4 ^7,T1*+ ,MODIFICA;NS & ,ADAPTA;NS3^' _4 ,USE A /R1M] TO HELP T1* ! * TO FOLL[ "? ) 8 >M CROSS+ MIDL9E4 #IA _4 ,TAPE A CUP TO ! WALL & A#GI PLACE BALL ON CUP RIM4 ,CR1TE A TACTILE >C ON ! WALL ) TAPE4 ,! * GRASPS ! BALL & TRACES ! TACTILE >C ) ! BALL4 ^1,CUE3 ,T\* ! %\LD]4 ^1,CUE3 ,/& AT ! WALL & SAY1 8,?R[ ! BALL T[>D MY VOICE "40 -------------------------------------#HJ ,SKILL3 ,"UH& ROLL_/?R[ ^1,DESCRIP;N3 ,* "UH& ?R[S A BALL T[>D A WALL4 ,ATTA* A L9E ( TAPE TO ! FLOOR #AE FEET F ! WALL4 ,9/RUCT ! * TO /& 2H ! L9E4 ,"O P]SON /&S 2S ! WALL & TAPS A /ICK ON ! WALL4 ,9/RUCT ! * TO ?R[ ! BALL "UH& & HIT ! WALL4 ^1,MAT]IALS3 _4 ,M9IMUM #AE FEET CLE> SPACE & A WALL _4 ,,APH T5NIS BALL OR ,WI6LE^R BALL ) J+LE BELLS _4 ,A /ICK OR CANE _4 ,EXTRA P]SON _4 ,FLORESC5T TAPE A#HJ ^1,TASK ^1,ANALYSIS_/,PRACTICE3 #A4 ,ORI5TS BODY S T *E/ IS FAC+ ! WALL4 #B4 ,SW+S ! PREF]R$ H& D[N & BACK1 EXT5D+ ! >M 2H ! TRUNK2 KEEPS *E/ P>ALLEL TO WALL4 #C4 ,/EPS =W>D ) FOOT OPPOSITE ! PREF]R$ H& T[>D ! WALL4 #D4 ,TOSSES BALL =W>D HITT+ ! WALL4 #E4 ,SW++ >M FOLL[S "? AF REL1SE ( ! BALL AT *E/ LEVEL OR ABV4 -------------------------------------#HA ^7,T1*+ ,MODIFICA;NS & ,ADAPTA;NS3^' _4 ,USE A SMALL PLIABLE C"O TO ASSI/ ) LUNGE4 _4 ,USE A MAT = A DIREC;NAL AID4 _4 ,/R+ A CORD 2T TWO C"OS OR /&>DS1 DEP5D+ ON *'S HEID0 CUE4 ^1,FIGURE ^1#F-#I4 @.<,PHOTO@.> ,A * P]=MS A LUNGE & L[]S KNEE TO T\* A C"O4 ^1,FIGURE ^1#F-#AJ4 #IC @.<,PHOTO@.> ,A * B5DS 8 KNEE A#HA TO T\* A SMALL C"O LOCAT$ AT ! 5D ( A MAT4 ,! * EXT5DS 8 >M =W>D UNTIL 8 WRI/ T\*ES ! CORD /RUNG 2T TWO L>GE C"OS4 ,8 T1*] PROVIDES V]BAL 9/RUC;N4 ^1,CUE3 ,T\* =E>M4 ^1,CUE3 ,SAY1 8,B5D KNEES40 ^1,CUE3 ,SAY1 8,OPPOSITE FOOT F H&40 ,NOTE3 ,! "UH& ROLL SKILL IS VITAL TO 2 AN A3OMPLI%$ GOALBALL PLAY]4 ---------------------------------#HB-#HC ,,*APT] #G ,T1*+ ,PHYSICAL ,FIT;S ,SKILLS @.<,PHOTO@.> ,A T1*] HELPS A "Y GIRL LIFT H] %\LD]S UP TO P]=M A CURL-UP4 ,PHYSICAL ACTIV;Y & PHYSICAL FIT;S >E N ! SAME ?+4 ,REGUL> PHYSICAL ACTIV;Y IMPROVES PHYSICAL FIT;S & PROVIDES _M H1L? B5EFITS4 ,AC TO ! ,C5T]S = A#HC ,41SE ,3TROL & ,PREV5;N "<#BJAA">1 PHYSICAL FIT;S IS 444 ,! ABIL;Y TO C>RY \ DAILY TASKS ) VIGOR & AL]T;S1 -------------------------------------#HD )\T UNDUE FATIGUE1 & ) AMPLE 5]GY TO 5JOY LEISURE-"T PURSUITS & RESPOND TO EM]G5CIES4 ,PHYSICAL FIT;S 9CLUDES A NUMB] ( COMPON5TS 3SI/+ ( C>DIORESPIRATORY 5DUR.E "1 SKELETAL MUSCLE 5DUR.E1 SKELETAL MUSCLE /R5G?1 SKELETAL MUSCLE P[]1 FLEXIBIL;Y1 BAL.E1 SPE$ ( MOVE;T1 REAC;N "T1 & BODY COMPOSI;N4 "

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"<#CRD $4"> .<,M1SURE;T 9/RU;T.>4 ,AU/91 ,,TX3 ,,PRO-,,$ ,9C4 ,W9NICK1 ;,J4 ;,P41 @& ,%ORT1 ;,F4 ;,X4 "<#AIII">4 .7,BROCKPORT ,PHYSICAL ,FIT;S ,TE/.' .<,M1SURE;T 9/RU;T.>4 ,*AMPAIGN1 ,,IL3 ,HUMAN ,K9ETICS4 ---------------------------------#IG-#IH @.<,PHOTO@.> ,A BOY TURNS ON AN ELECTRONIC S.D BALL4 @.<,PHOTO@.> ,A "Y BOY RUNS AL;G A TEXTUR$ GUIDEB>1 & AN OLD] BOY RUNS AL;G A GUIDEWIRE4 #AAA ,"P ,,III #II-#AJA ,APP5DICES @.<,PHOTO@.> ,A BOY & GIRL KICK AN ,,APH CU/OMIZ$ ,RIB-X-,BALL^T BACK & =?4 ,,APP5DIX ,A ,PROTOCOL = ,*N :O ,H ,VISUAL ,IMPAIR;T ,OBJECT 3TROL SKILLS ,TWO-H& /RIKE ( A /A;N>Y BALL ^1,EQUIP;T_/,SPACE ^1,ADAPTA;NS3 BEEP BASEBALL "1 BATT+ TEE1 ALUM9UM BAT ^1,CUES3 ,%\LD] TO WALL1 DOM9ANT H& ON TOP1 /EP1 SW+ ,"O-H& =EH& /RIKE ( A A#AJA SELF-B\NC$ BALL ^1,EQUIP;T_/,SPACE ^1,ADAPTA;NS3 ,QUIET SPACE ) WALL4 ,,APH #CJ-,LOVE T5NIS BALL1 PLA/IC PADDLE ^1,CUES3 ,%\LD] TO WALL1 DROP1 /EP1 SW+ ,/A;N>Y DRI2LE ^1,EQUIP;T_/,SPACE ^1,ADAPTA;NS3 ,WOM5'S BASKETBALL "<#BH4E 9*ES"> ^1,CUES3 ,PU% ) F+] PADS ,CAT* ^1,EQUIP;T_/,SPACE ^1,ADAPTA;NS3 ,,APH #CJ-,LOVE T5NIS BALL OR ,WI6LE^R S(TBALL ) J+LE BELLS 9SIDE ^1,CUES3 ,SAY1 8,H&S 9 FRONT1 ELB[S FLEX$1 PALMS UP1 CAT*1 & GRIP40 #AAC ,KICK #AJB ^1,EQUIP;T_/,SPACE ^1,ADAPTA;NS3 ,,APH ,S.D ,BALL " ON TOP ( B1NBAG "<#D-9*"> ^1,CUES3 ,RUN1 /EP1 KICK1 FOLL[ "? ,OV]H& ?R[ ^1,EQUIP;T_/,SPACE ^1,ADAPTA;NS3 ,WI6LE^R ,S(TBALL ) J+LE BELLS 9SIDE X OR ,,APH #CJ-,LOVE T5NIS BALL ?R[N T[>D A S.D S\RCE " ^1,CUES3 ,%\LD] TO T>GET1 /EP " ?R[1 FOLL[ "? ,"UH& ROLL_/?R[ ^1,EQUIP;T_/,SPACE ^1,ADAPTA;NS3 ,WI6LE^R ,S(TBALL ) J+LE BELLS 9SIDE X OR ,,APH #CJ-,LOVE T5NIS BALL ?R[N T[>D A S.D S\RCE " ^1,CUES3 ,/EP1 >M BACK1 /EP1 /EP "1 ROLL1 FOLL[ "? ,LOCOMOTOR SKILLS A#AJB ,RUN"9 ^1,EQUIP;T_/,SPACE ^1,ADAPTA;NS3 ,,APH ,PORTABLE ,S.D ,S\RCE & ,,APH ,S.D ,BALL "1 TWO C"OS ^1,CUES3 ,RUN BACK & =? 2T ! TWO S.D S\RCES "333333 "9 ,USE GUIDEWIRE :5 NE$$4 ------------------------------------#AJC ,GALLOP"9 ^1,EQUIP;T_/,SPACE ^1,ADAPTA;NS3 ,,APH ,PORTABLE ,S.D ,S\RCE & ,,APH ,S.D ,BALL "1 TWO C"OS ^1,CUES3 ,SAY1 8,/EP =W>D1 FEET TGR1 /EP =W>D40 ,HOP ^1,EQUIP;T_/,SPACE ^1,ADAPTA;NS3 ,N"O ^1,CUES3 ,POSSIBLE T\* CUE #AAE ,L1P A#AJC ^1,EQUIP;T_/,SPACE ^1,ADAPTA;NS3 ,B1NBAG1 FLUORESC5T OR B"R TAPE "<>.D B1NBAG">1 ROLL$ UP YOGA MAT ^1,CUES3 ,JUMP =W>D ) "O FOOT OV] ! B1NBAG OR DRAG TOE OV] ROLL$ UP YOGA MAT & EXT5D LEG =W>D ,HORIZONTAL JUMP ^1,EQUIP;T_/,SPACE ^1,ADAPTA;NS3 ,TAPE & CORD1 OR TWO B"R JUMP ROPES ON GRASS ^1,CUES3 ,SAY1 8,JUMP Z F> Z Y C ) TWO FEET40 ,SKIP"9 ^1,EQUIP;T_/,SPACE ^1,ADAPTA;NS3 ,,APH ,PORTABLE ,S.D ,S\RCE & ,,APH ,S.D ,BALL "1 TWO C"OS ^1,CUES3 ,SAY1 8,/EP =W>D-HOP1 /EP =W>D-HOP40 "333333 "9 ,USE GUIDEWIRE :5 NE$$4 ,SLIDE"9 #AJD ^1,EQUIP;T_/,SPACE ^1,ADAPTA;NS3 ,TWO C"OS1 C>PET SQU>ES ^1,CUES3 ,SAY1 8,/EP SIDE1 TGR1 /EP SIDE1 TGR40 ,P]CEPTUAL MOTOR SKILL ,BAL.E ^1,EQUIP;T_/,SPACE ^1,ADAPTA;NS3 ,WALL OR H& = LI.D ! GYM AB #F 9*ES A"P4 ^1,CUES3 ,SAY1 8,JUMP 9TO EA* HOOP ) TWO FEET40 ^1,FIGURE ^1;B-#A4 @.<,PHOTO@.> ,A T1*] %[S A 8T\* KNEE0 CUE TO A * LE>N+ TO JUMP 9TO A HOOP LY+ ON ! FLOOR4 ,SKILL FOCUS3 ,WEI ) H] H&S ON 9/RUCTOR'S HIPS4 ,9/RUCTOR /EPS =W>D & BACK4 ^1,CUES3 ,SAY1 8,MOVE =W>D1 BACK1 MOVE =W>D1 BACK40 ,SKILL FOCUS3 ,"UH& ROLL A#AJE ^1,ACTIV;Y ^1SETUP3 ,GIVE ! * A HOOP & TELL HM TO ROLL X ACR ! FLOOR4 ^1,CUES3 ,SAY1 8,/EP "<) OPPOSITE FOOT"> & ROLL60 ^1,FIGURE ^1;B-#B4 @.<,PHOTO@.> ,A * RUNS & "UH& ROLLS A HOOP ACR A GYM FLOOR4 ------------------------------------#AJF ,SKILL FOCUS3 ,SLIDE ^1,ACTIV;Y ^1SETUP3 ,ON A L[ BAL.E B1M1 H ! * /& SIDEWAYS4 ,! * HOLDS ! 9/RUCTOR'S1 P>A$UCATOR'S1 OR PE]'S H&S & /EPS SIDEWAYS TO 5D ( B1M4 ,REP1T 9 ! O!R DIREC;N4 ^1,CUES3 ,SAY1 8,/EP SIDEWAYS-SLIDE TGR1 /EP-SLIDE TGR40 #AAI ,SKILL FOCUS3 ,R1DY POSI;N A#AJF " ^1,ACTIV;Y ^1SETUP3 ,T1* ! R1DY POSI;N4 ,EXPLA9 T ? POSI;N IS US$ = MO/ SPORTS S* Z BEEP BASEBALL1 GOALBALL1 BASKETBALL1 & X IS ! F/ MOVE;T 9 A SLIDE1 RUN1 GALLOP1 & S =?4 ,TURN ON MUSIC1 & SAY1 8,R1DY40 ,! KIDS GET 9 R1DY POSI;N1 !N WALK OR RUN >.D TO ! MUSIC UNTIL ! ^W 8R1DY0 IS HE>D AG TO GET 9TO R1DY POSI;N4 ,*N C 2 CALL]S4 ^1,CUES3 ,SAY1 8,R1DY1 B5D KNEES1 H&S ON KNEES40 ^1,FIGURE ^1;B-#C4 @.<,PHOTO@.> ,A * /&S 9 ! R1DY POSI;N1 ) H&S ON KNEES1 Z HE PREP>ES TO SLIDE4 ,SKILL FOCUS3 ,FOLL[ "? = ! B#AJF ?R[ ^1,ACTIV;Y ^1SETUP3 ,GIVE ! * A /R1M] ) BELLS ON ! 5DS4 ,TELL ! * TO USE H] DOM9ANT H& & TO R1* HI< 9 ! AIR1 \1 & =W>D4 ------------------------------------#AJG ^1,CUES3 ,SAY1 8,/EP "<) OPPOSITE FOOT"> & ?R[60 ^1,FIGURE ^1;B-#D4 @.<,PHOTO@.> ,A T1*] USES PHYSICAL GUID.E TO GUIDE *'S >M ON FOLL[ "?4 ,! GIRL'S BALL HAS A /R1M] ATTA*$ TO X4 ,SKILL FOCUS3 ,GALLOP ) /ICK HORSE OR SWIMM+ NOODLE ^1,ACTIV;Y ^1SETUP3 ,* USES A /ICK HORSE Z A VEHICLE TO FACILITATE ! MO;N ( GALLOP+4 ,! /ICK C 2 2T ! LEGS1 OR 9 FRONT ( ! *4 ^1,CUES3 ,SAY1 8,/EP =W>D1 SLIDE BACK FOOT TO HEEL1 " /EP =W>D1 SLIDE FOOT TO HEEL1 REP1T40 #ABA ,SKILL FOCUS3 ,HIP ROTA;N & A#AJG CROSS+ MIDL9E "<& WEI ^1,ACTIV;Y ^1SETUP3 ,GIVE ! * A HULA-HOOP & H H] ROLL X ACR ! FLOOR TO ! SIDE Z H>D Z %E C4 ^1,CUES3 ,SAY1 8,/EP & ROLL ! HOOP40 ,,APP5DIX ;,C #AJH ,SAMPLE ,PRACTICE ,RECORD ^1,"N3 @1,P4,L4 @1,RODG]S ^1,SKILL3 @1,RUN ^1,DATE3 @1#A_/#AJ_/#AE ^1,SUBTE/3 .- ,P]CEPTUAL ,MOTOR ;X ,LOCOMOTOR .- ,OBJECT ,3TROL .- ,PHYSICAL ,FIT @.<,KEY3 "% ,A3OMPLI%$ "<*ECK M>K"> ;X ,NE$S PRACTICE "<;X-M>K">@.> 7777777777777777777777777777777777777777 ,TASK ,ANALYSIS3 ,MOVES >MS BACK & =? F %\LD]S,-)\T CROSS+ MIDL9E,-9 OPPOSI;N TO LEGS4 ,TRIAL #A3 ;X ,TRIAL #B3 ;X ,TRIAL #C3 "% #ABC ,TASK ,ANALYSIS3 ,KEEPS A#AJH ELB[S B5T4 ,TRIAL #A3 ;X ,TRIAL #B3 "% ,TRIAL #C3 "% ,TASK ,ANALYSIS3 ,BO? FEET >E (F ! GR.D = A %ORT P]IOD ( "T4 ,TRIAL #A3 ;X ,TRIAL #B3 "% ,TRIAL #C3 "% ,TASK ,ANALYSIS3 ,FOOT HITS ! GR.D LID "4 ,TRIAL #A3 ;X ,TRIAL #B3 ;X ,TRIAL #C3 "% ,TASK ,ANALYSIS3 ,SUPPORT B#AJH FOOT L&S DIRECTLY "UN1? ! BODY ) KNEE SLID4 ,TRIAL #A3 "% ,TRIAL #B3 "% ,TRIAL #C3 "% GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG #ABE ,PRACTICE ,RECORD #AJI ^1,"N3 .- ^1,DATE3 .- ^1,SKILL3 ,BAL.E ^1,SUBTE/3 ,P]CEPTUAL ,MOTOR @.<,9 ! PRACTICE RECORDS ON ! FOLL[+ PAGES1 A S]IES ( ?REE DOT #ES 9DICATES A BLANK 5TRY4 ,KEY3 "% ,A3OMPLI%$ "<*ECK M>K"> ;X ,NE$S PRACTICE "<;X-M>K">@.> 7777777777777777777777777777777777777777 ,TASK ,ANALYSIS3 ,FEET TGR & P>ALLEL4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,EYES A#AJI CLOS$4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,"O FOOT (F ! FLOOR #F 9*ES4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,KNEE B5T AT #DE-DEGREE ANGLE4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,HOLDS POSI;N4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG ,PRACTICE ,RECORDS >E #ABG AVAILABLE AT WWW4APH4ORG_/" B#AJI MANUALS4 ------------------------------------#AAJ ,PRACTICE ,RECORD ^1,"N3 .- ^1,DATE3 .- ^1,SKILL3 ,RUN ^1,SUBTE/3 ,LOCOMOTOR @.<,KEY3 "% ,A3OMPLI%$ "<*ECK M>K"> ;X ,NE$S PRACTICE "<;X-M>K">@.> 7777777777777777777777777777777777777777 ,TASK ,ANALYSIS3 ,KEEPS ELB[S B5T4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,MOVES >MS A#AAJ BACK & =? F %\LD]S,-)\T CROSS+ MIDL9E,-9 OPPOSI;N TO LEGS4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,BO? FEET >E (F ! GR.D = A %ORT P]IOD4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,FOOT HITS ! GR.D LID "4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ #ABI ,TASK ,ANALYSIS3 ,NONSUPPORT B#AAJ LEG B5T APPROXIMATELY #IJ DEGREES4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,SUPPORT FOOT L&S DIRECTLY "U ! BODY ) KNEES SLID4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG ,PRACTICE ,RECORD #AAA ^1,"N3 .- ^1,DATE3 .- ^1,SKILL3 ,HOP ^1,SUBTE/3 ,LOCOMOTOR @.<,KEY3 "% ,A3OMPLI%$ "<*ECK M>K"> ;X ,NE$S PRACTICE "<;X-M>K">@.> 7777777777777777777777777777777777777777 ,TASK ,ANALYSIS3 ,B5DS NONSUPPORT LEG & LETS X SW+ =W>D & BACKW>D TO PRODUCE =CE4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,FOOT ( NONSUPPORT LEG REMA9S 2H BODY & SW+S BACKW>D4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ #ACA ,TASK ,ANALYSIS3 ,FLEXES >MS A#AAA & SW+S !M = BAL.E & TO PRODUCE =CE4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,JUMPS UP & L&S ON SAME FOOT 3SECUTIVE "TS Z REQUIR$ BY ASSESS;T TOOL4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,?9KS TALL & KEEPS H1D LEVEL4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG ,PRACTICE ,RECORDS >E AVAILABLE AT WWW4APH4ORG_/MANUALS4 ,PRACTICE ,RECORD #AAB ^1,"N3 .- ^1,DATE3 .- ^1,SKILL3 ,HORIZONTAL ,JUMP ^1,SUBTE/3 ,LOCOMOTOR @.<,KEY3 "% ,A3OMPLI%$ "<*ECK M>K"> ;X ,NE$S PRACTICE "<;X-M>K">@.> 7777777777777777777777777777777777777777 ,TASK ,ANALYSIS3 ,B5DS KNEES & HIPS2 EXT5DS >MS 2H ! BODY4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,SW+S >MS =W>D =CE;LLY & UPW>D TO FULL EXT5.N ABV ! H1D4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ #ACC ,TASK ,ANALYSIS3 ,JUMPS =W>D A#AAB ) BO? FEET & L&S ON BO? FEET SIMULTANE\SLY2 B5DS KNEES TO ABSORB ! =CE ( ! L&+4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,?RU/ >MS D[NW>D DUR+ L&+4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG ,PRACTICE ,RECORD #AAC ^1,"N3 .- ^1,DATE3 .- ^1,SKILL3 ,SKIP ^1,SUBTE/3 ,LOCOMOTOR @.<,KEY3 "% ,A3OMPLI%$ "<*ECK M>K"> ;X ,NE$S PRACTICE "<;X-M>K">@.> 7777777777777777777777777777777777777777 ,TASK ,ANALYSIS3 ,B5DS >MS & LIFTS TO WAI/ LEVEL4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,/EPS =W>D ) ! L1D FOOT4 ,) L1D FOOT 9 ! AIR1 HOPS ON OPPOSITE FOOT4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ #ACE ,TASK ,ANALYSIS3 ,3T9UES A#AAC PATT]N *ANG+ L1D FOOT EA* "T4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,BRIEF P]IOD ": BO? FEET >E (F ! GR.D 2T EA* CYCLE4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,MA9TA9S A RHY?MIC PATT]N = A DET]M9$ NUMB] ( 3SECUTIVE /EPS4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG ,PRACTICE ,RECORD #AAD ^1,"N3 .- ^1,DATE3 .- ^1,SKILL3 ,GALLOP ^1,SUBTE/3 ,LOCOMOTOR @.<,KEY3 "% ,A3OMPLI%$ "<*ECK M>K"> ;X ,NE$S PRACTICE "<;X-M>K">@.> 7777777777777777777777777777777777777777 ,TASK ,ANALYSIS3 ,B5DS >MS & LIFTS TO WAI/ LEVEL4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,/EPS =W>D ) ! L1D FOOT2 /EPS ! TRAIL+ FOOT =W>D ADJAC5T TO OR 2H ! L1D FOOT4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ #ACG ,TASK ,ANALYSIS3 ,! L1D FOOT A#AAD ALW REMA9S 9 FRONT1 & ! BACK FOOT COMES UP TO MEET B N"E PASSES ! FRONT FOOT4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,BRIEF P]IOD ": BO? FEET >E (F ! GR.D4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,MA9TA9S A RHY?MIC PATT]N = A DET]M9$ NUMB] ( 3SECUTIVE GALLOPS4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG ,PRACTICE ,RECORD #AAE ^1,"N3 .- ^1,DATE3 .- ^1,SKILL3 ,SLIDE ^1,SUBTE/3 ,LOCOMOTOR @.<,KEY3 "% ,A3OMPLI%$ "<*ECK M>K"> ;X ,NE$S PRACTICE "<;X-M>K">@.> 7777777777777777777777777777777777777777 ,TASK ,ANALYSIS3 ,/&S ON ! TAPEL9E S %\LD]S >E ALIGN$ ) ! L9E4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,/EPS SIDEWAYS ) L1D FOOT & !N SLIDES ! TRAIL+ FOOT TO MEET ! L1D FOOT,-9/EP TO 9/EP4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ #ACI ,TASK ,ANALYSIS3 ,PRACTICES A#AAE 3T9U\S /EP-SLIDE CYCLES TO ! "R4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,PRACTICES 3T9U\S /EP-SLIDE CYCLES TO ! LEFT4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG ,PRACTICE ,RECORDS >E AVAILABLE AT WWW4APH4ORG_/MANUALS4 ,PRACTICE ,RECORD #AAF ^1,"N3 .- ^1,DATE3 .- ^1,SKILL3 ,L1P ^1,SUBTE/3 ,LOCOMOTOR @.<,KEY3 "% ,A3OMPLI%$ "<*ECK M>K"> ;X ,NE$S PRACTICE "<;X-M>K">@.> 7777777777777777777777777777777777777777 ,TASK ,ANALYSIS3 ,/>TS ) L>GE /EP & PROGRESSES TO PU%+ (F ! BACK FOOT :ILE L&+ ON ! OPPOSITE FOOT4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,ADV.ES TO TAKE (F ON "O FOOT & L& ON ! OPPOSITE FOOT4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ #ADA ,TASK ,ANALYSIS3 ,BO? FEET A#AAF >E (F ! GR.D = A %ORT P]IOD4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,R1*ES =W>D ) ! >M OPPOSITE ! L1D FOOT4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG ,PRACTICE ,RECORD #AAG ^1,"N3 .- ^1,DATE3 .- ^1,SKILL3 ,TWO-H& ,/RIKE_/,BAT ^1,SUBTE/3 ,OBJECT ,3TROL @.<,KEY3 "% ,A3OMPLI%$ "<*ECK M>K"> ;X ,NE$S PRACTICE "<;X-M>K">@.> 7777777777777777777777777777777777777777 ,TASK ,ANALYSIS3 ,TURNS BODY SIDEWAYS ) NONDOM9ANT %\LD] FAC+ ! DIREC;N * IS BATT+4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ #ADC ,TASK ,ANALYSIS3 ,POSI;NS A#AAG FEET P>ALLEL & SLID Z >MS SW+4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,SEQU5TIAL ROTA;N ( HIPS & %\LD]S4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ #ADE ,TASK ,ANALYSIS3 ,HITS BALL4 C#AAG ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,FOLL[S "? ACR BODY4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG ,PRACTICE ,RECORD #AAH ^1,"N3 .- ^1,DATE3 .- ^1,SKILL3 ,"O-H& ,=EH& ,/RIKE ^1,SUBTE/3 ,OBJECT ,3TROL @.<,KEY3 "% ,A3OMPLI%$ "<*ECK M>K"> ;X ,NE$S PRACTICE "<;X-M>K">@.> 7777777777777777777777777777777777777777 ,TASK ,ANALYSIS3 ,TURNS BODY SIDEWAYS ) NONDOM9ANT %\LD] FAC+ ! WALL4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ #ADG ,TASK ,ANALYSIS3 ,POSI;NS A#AAH FEET P>ALLEL & SLID Z >M SW+S4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,SEQU5TIAL ROTA;N ( HIPS & %\LD]S4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,HITS BALL ON ! (F B\NCE AT WAI/ HEIY ,DRI2LE ^1,SUBTE/3 ,OBJECT ,3TROL @.<,KEY3 "% ,A3OMPLI%$ "<*ECK M>K"> ;X ,NE$S PRACTICE "<;X-M>K">@.> 7777777777777777777777777777777777777777 ,TASK ,ANALYSIS3 ,B\NCES ! BALL ON GR.D & 3TACTS ! BALL ) H& AT BELT LEVEL4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ #AEA ,TASK ,ANALYSIS3 ,PU%ES ! A#AAI BALL ) F+]TIPS_/F+] PADS "4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,BALL 3TACTS FLOOR 9 FRONT ( OR TO ! \TSIDE ( FOOT ON ! PREF]R$ SIDE4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,3TROLS ! BALL = 3SECUTIVE B\NCES,-Z DET]M9$ BY ! ASSESS;T TOOL,-)\T MOV+ ! FEET TO RETRIEVE X4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG ,PRACTICE ,RECORDS >E AVAILABLE AT WWW4APH4ORG_/MANUALS4 ,PRACTICE ,RECORD #ABJ ^1,"N3 .- ^1,DATE3 .- ^1,SKILL3 ,CAT* ^1,SUBTE/3 ,OBJECT ,3TROL @.<,KEY3 "% ,A3OMPLI%$ "<*ECK M>K"> ;X ,NE$S PRACTICE "<;X-M>K">@.> 7777777777777777777777777777777777777777 ,TASK ,ANALYSIS3 ,POSI;NS H&S 9 FRONT ( ! BODY ) ELB[S FLEX$4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,PLACES H&S FACE UP4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ #AEC ,TASK ,ANALYSIS3 ,EXT5DS >MS A#ABJ :ILE R1*+ = ! BALL Z X >RIVES4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,ADJU/S >MS & H&S TO BALL FLIK"> ;X ,NE$S PRACTICE "<;X-M>K">@.> 7777777777777777777777777777777777777777 ,TASK ,ANALYSIS3 ,APPROA*ES ! BALL RAPIDLY & 3T9U\SLY4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,DEMON/RATES AN EL;GAT$ /RIDE OR L1P J PRIOR TO BALL 3TACT4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ #AEE ,TASK ,ANALYSIS3 ,POSI;NS ! A#ABA NONKICK+ FOOT EV5 ) OR SLI4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG ,PRACTICE ,RECORDS >E AVAILABLE AT WWW4APH4ORG_/MANUALS4 ,PRACTICE ,RECORD #ABB ^1,"N3 .- ^1,DATE3 .- ^1,SKILL3 ,OV]H& ,?R[ ^1,SUBTE/3 ,OBJECT ,3TROL @.<,KEY3 "% ,A3OMPLI%$ "<*ECK M>K"> ;X ,NE$S PRACTICE "<;X-M>K">@.> 7777777777777777777777777777777777777777 ,TASK ,ANALYSIS3 ,9ITIATES W9DUP ) D[NW>D & BACKW>D MOVE;T ( ! H& & >M4 ,ROTATES BODY SIDEWAYS UNTIL NONDOM9ANT SIDE ( BODY FACES ! DIREC;N HE IS ?R[+4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ #AEG ,TASK ,ANALYSIS3 ,%IFTS A#ABB WEID " Z HE ?R[S4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,FOLL[S "? 2Y BALL REL1SE DIAGONALLY ACR ! BODY T[>D ! NONDOM9ANT SIDE4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG ,PRACTICE ,RECORD #ABC ^1,"N3 .- ^1,DATE3 .- ^1,SKILL3 ,"UH& ,ROLL_/,?R[ ^1,SUBTE/3 ,OBJECT ,3TROL @.<,KEY3 "% ,A3OMPLI%$ "<*ECK M>K"> ;X ,NE$S PRACTICE "<;X-M>K">@.> 7777777777777777777777777777777777777777 ,TASK ,ANALYSIS3 ,ORI5TS BODY S T *E/ IS FAC+ ! WALL4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,SW+S ! PREF]R$ H& D[N & BACK1 EXT5D+ ! >M 2H ! TRUNK2 KEEPS *E/ P>ALLEL TO WALL4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ #AEI ,TASK ,ANALYSIS3 ,/EPS =W>D A#ABC ) FOOT OPPOSITE ! PREF]R$ H& T[>D ! WALL4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,TOSSES BALL =W>D HITT+ ! WALL4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,SW++ >M FOLL[S "? AF REL1SE ( ! BALL AT *E/ LEVEL OR ABV4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG ,PRACTICE ,RECORD #ABD ^1,"N3 .- ^1,DATE3 .- ^1,SKILL3 ,CURL-UPS ^1,SUBTE/3 ,PHYSICAL ,FIT;S @.<,KEY3 "% ,A3OMPLI%$ "<*ECK M>K"> ;X ,NE$S PRACTICE "<;X-M>K">@.> 7777777777777777777777777777777777777777 ,TASK ,ANALYSIS3 ,LIES ON BACK ) KNEES B5T2 PALMS RE/ ON ?ID HEELS4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,SL[LY L[]S TORSO TO MAT4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,FEET REMA9 ON FLOOR AT ALL "TS4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG ,PRACTICE ,RECORDS >E AVAILABLE AT WWW4APH4ORG_/MANUALS4 ,PRACTICE ,RECORD #ABE ^1,"N3 .- ^1,DATE3 .- ^1,SKILL3 ,PU%-UPS ^1,SUBTE/3 ,PHYSICAL ,FIT;S @.<,KEY3 "% ,A3OMPLI%$ "<*ECK M>K"> ;X ,NE$S PRACTICE "<;X-M>K">@.> 7777777777777777777777777777777777777777 ,TASK ,ANALYSIS3 ,LIES PR"O ON ! EX]CISE MAT OR FLOOR4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,PLACES PALMS ON MAT "U OR SLIMS UNTIL >MS >E /RAI* 9 BACK OR RISE 9 BUTTOCKS4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ ,TASK ,ANALYSIS3 ,L[]S ! B#ABE BODY US+ ! >MS UNTIL ! ELB[S B5D AT A #IJ-DEGREE ANGLE & ! UPP] >MS >E P>ALLEL TO ! FLOOR4 ,TRIAL #A3 """ ,TRIAL #B3 """ ,TRIAL #C3 """ GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG ------------------------------------#ABF @.<,! ,PRACTICE ,RECORDS >E REP1T$ 9 SMALL PR9T ON PR9T PAGES #ABF-#ACA4 ,!Y H BE5 OMITT$ 9 ! BRL $I;N4@.> #AFE ,PROP] ,TRADEM>K #ABG-#ACC ,NOTICE & ,ATTRIBU;N ,,BOT^T IS A TRADEM>K 9 ! ,U4,S4 &_/OR O!R C.TRIES ( ,PE>SON ,$UCA;N1 ,9C41 OR XS A6ILIATE"4 ,,FIT;SGRAM^R IS A REGI/]$ TRADEM>K ( ,! ,COOP] ,9/ITUTE4 ,RIB-X-,BALL^T IS A REGI/]$ TRADEM>K ( ,PLAY,ABIL;Y ,TOYS4 ,SPID]-,MAN^R IS A REGI/]$ TRADEM>K ( ,M>VEL ,"*S1 ,9C4 ,WI6LE^R IS A REGI/]$ TRADEM>K ( ,WI6LE ,BALL1 ,9C4 @.<,,APH LOGO@.> ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL1 ,9C4 #AHCI ,FRANK=T ,AV5UE ,L\ISVILLE1 ,K5TUCKY #DJBJF ,TOLL ,FREE3 #HJJ-#BBC-#AHCI ,WEBSITE3 WWW4APH4ORG ;,E-MAIL3 9FO@AAPH4ORG ,CATALOG ,NUMB] #E-#JHDJJ-#JJ ,,! ,,5D