,ANIMAL ,RECIPES ,ID5TIFY+ ANIMALS IS 3SI/5TLY DI6ICULT = LE>N]S ) VISUAL IMPAIR;TS4 ,A * ) TYPICAL VI.N C WALK 9TO A ROOM & IMMLY LABEL ANIMALS ^U LOOK+ AT !M4 ,A * :O IS BL1 HAS L[ VI.N1 OR C]EBRAL_/CORTICAL VISUAL IMPAIR;T M/ F/ SP5D "S "T EXPLOR+ ! ANIMAL 2F !Y C MU/] A GUESS TO XS ID5T;Y4 8,MO/ *N FAVOR A "PICUL> T\* /RATEGY4 ,"S L TO TAKE A QK TACTUAL 9V5TORY ( AN OBJECT1 :ILE ANO!R LIKES TO />T ) ! DETAILS4 ,BO? WAYS >E NE$$4 ,(T5 ! BE/ WAY TO />T IS TO E/ABLI% A G5]AL IMPRES.N ( ! SIZE ( ! OBJECTS 2F MOV+ ON TO ! DETAILS40 "<,9 ,T\*1 #BJAJ"> ,? KIT UTILIZES A F\R /EP PROCESS M1NT TO HELP DEVELOP 3CEPTUAL "U/&+ ( EA* ANIMAL3 #A4 ,! F>M ANIMAL MANIPULATIVES S]VE Z ! #C-DIM5.NAL COMPON5T = "U/&+ ! ANIMALS4 #B4 ,! PR9T & TACTILE BODY PR(ILES #A PROVIDE REPRES5TA;N ( ! ANIMAL FIGURE 9 A.- PRES5TA;N4 #C4 ,! PR9T & TACTILE FACES T1* RECOGNI;N ( EA* ANIMAL BY ISOLAT+ ! SALI5T FACIAL F1TURES4 #D4 ,! PUZZLE MANIPULATIVES S]VE Z CRUCIAL PIECES = "U/&+ ! SPATIAL POSI;N+ ( ^? SALI5T F1TURES ( EA* FACE4 ,/UD5TS QKLY LE>N T ! PLACE;T & SIZE ( E>S1 EYES1 ETC4 /R;GLY HELPS 9 ANIMAL ID5TIFICA;N4 ,! LACK ( TACTILE B.D>IES ( ! PUZZLES *ALL5GE ! LE>N] TO 3SID] SPATIAL PLACE;T ( EA* ANIMAL'S FACE4 ,COMPON5TS _4 #G F>M ANIMAL MANIPULATIVES " _4 ,LE>N+ ,RES\RCES^R ,JUMBO ,F>M ,ANIMALS ,ACTIV;Y ,GUIDE _4 #G PR9T ,M9I-,LITE ,BOX "ULAYS ( ANIMAL FACES _4 #G TACTILE ,M9I-,LITE ,BOX OV]LAYS ( ANIMAL FACES _4 #G PR9T ,M9I-,LITE ,BOX "ULAYS ( ANIMAL BODY PR(ILES _4 #G TACTILE ,M9I-,LITE ,BOX OV]LAYS ( ANIMAL BODY PR(ILES _4 #G SETS ( ANIMAL FACE PUZZLES1 9CLUD+ #B PAIRS ( EYES _4 #B :ITE MATS = USE )\T A ,M9I-,LITE ,BOX _4 ,DYCEM OR GLUE DOTS _4 ,GUIDEBOOK #C 7777777777777777777777777777777777777777 ,ANIMAL ,RECIPES3 ,F>M ,SET ,ANIMAL3 _1,PIG ,9GR$I5TS3 ,DIREC;NS3 "333333333333 "333333333 #A ,SN\T .- #B PO9TY E>S .- #A WI7LY TAIL .- #B EYES .- GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG ,SU7ES;NS = EXPLOR+ ! F>M ANIMAL MANIPULATIVES ,,HORSE3 ,! HORSE IS ! BI7E/ & H1VIE/4 ,"S ( ! MO/ NOTIC1BLE ATTRIBUTES O!R ?AN 2+ ! L>GE/ IS T ! HORSE IS SMOO? EXCEPT = ! MANE & V BIG TAIL4 ,AL NOTE ! PO9TY E>S & PRON\NC$ SN\T4 ,X IS POSSIBLE TO PLACE YR ?UMBS ON XS E>S & YR PO9T] F+]S ON XS EYES AT ! SAME "T1 Z ? IS A GD WAY ( E/ABLI%+ A RELA;N%IP Z TO ! PLACE;T ( ! EYES ON _M ( ! ANIMALS4 ,TAKE NOTE ( ! WAY ! HORSE IS /&+4 ,F/ LOOK AT ! FRONT FEET & NOTICE T XS LEFT FRONT FOOT IS SLIE ! OPPOSITE 9 T ! BACK LEFT FOOT IS SLI ! WAY X S.DS4 ,E ANIMAL W S.D DI6]5T4 ,,C[3 ,! C[ IS ! NEXT BI7E/ & N Z H1VY Z ! HORSE4 ,! C[ IS V SMOO? "EY":1 ALM %9Y FEEL+1 & AL HAS A V L;G TAIL T CURLS TO ! LEFT4 ,! C['S E>S /ICK \ M TO ! SIDES1 ":AS ! HORSE'S E>S /ICK /RAIS >E M R.D & N Z PO9T$ Z ! HORSE E>S4 ,! HORSE & C[ >E POSI;N$ EXACTLY OPPOSITE ( "O ANO!R4 ,! "R FRONT FOOT IS 2H ! LEFT FRONT FOOT4 ,! LEFT BACK FOOT IS 2H ! "R BACK FOOT4 ,Y MIE FUR!R A"P ?AN ! "R FEET4 ,PLACE YR ?UMBS ON XS E>S & PO9T]S ON XS EYES4 ,AL NOTE ! FLATT] FEEL+ TO ! C['S FACE :5 COMP>+ X ) ! HORSE'S4 ,F9ALLY1 TAKE NOTE ( ! UDD]S : L1VE NO D\BT T ? IS A C[4 ,,PIG3 ,! PIG FEELS M L ! HORSE1 )\T ! %9Y FEEL ( ! C[4 ,X IS M* SMALL] & /&S M EV5LY Z F> Z ! PLACE;T ( XS FEET4 ,NOTICE H[ BIG ! PIG'S E>S >E 9 RELA;N TO ! SIZE ( XS BODY Z COMP>$ TO ! SIZES ( ! C['S & HORSE'S E>S4 ,NOTICE ! PIG SN\T ) ! NO/RILS4 ,AL NOTICE ! V ?9 CURLY TAIL4 ,AG F9D ! EYES 9 RELA;N TO ! E>S ) ?UMBS & PO9T] F+]S4 ,,%EEP3 ,! %EEP & ! PIG >E PRETTY SIMIL> 9 SIZE4 ,FEEL ! DI6];E 9 ! TEXTURE ( ! %EEP4 ,! BUMPI;S REPRES5TS ! %EEP'S WOOL4 ,? %EEP LOOKS L X HAS XS LEFT E> A LL BIT 2H XS "R E>1 B X IS 2C XS :OLE H1D IS SLID ) XS LEFT FRONT FOOT4 ,S1 2C HE IS LOOK+ TO ! LEFT1 X MAKES S9CE T HE IS AL /EPP+ TO ! LEFT4 ,NOTICE T Y C ALM /ICK A LL F+] 9TO ! %EEP'S M\? & ? IS V DI6]5T F ANY ( ! O!R ANIMALS ABV4 ,XS TAIL IS %ORT & FLAT4 ,DON'T =GET TO F9D XS EYES ,,GOAT3 ,! GOAT HAS HORNS 9-2T XS BIG PO9TY E>S4 ,! GOAT HAS A L;G] NECK & T L;G ?+ "U 8 FACE IS XS BE>D4 ,X HAS A FLAT TAIL4 ,XS EYES >E M NOTIC1BLE 2C ( ! BR[S4 ,! GOAT IS N Z BUMPY Z ! %EEP1 B AL N SMOO? L ! PIG4 ,BO? ! PIG & %EEP >E BI7] >.D ?AN ! GOAT1 B ! GOAT IS J A T9Y BIT TALL]4 ,,GOOSE3 ,! GOOSE HAS A V 9T]E/+ TEXTURE T REPRES5TS ALL ^? GOOSE D[N F1!RS6 ,TWO ( ! F/ ?+S TO AL NOTICE >E ! V L;G NECK & ! V L;G B1K4 ,! EYES >E L T9Y DOTS & Y _C FEEL ANY E>S4 ,! GOOSE HAS A V FLAT TAIL4 ,! GOOSE HAS TWO FEET 2C X IS A TYPE ( BIRD4 ,Y C'T R1LLY F9D XS W+S 2C !Y >E HIDD5 "U ! F1!RS4 ,,ROO/]3 ,! ROO/] IS DI6]5T F ALL ( ! O!R TOY ANIMALS 2C X IS /&+ ON A R.D BASE1 B Y C / FEEL XS TWO FEET4 #I ,! ROO/] HAS A BIG COMB ON XS H1D & XS EYES >E L FLAT CIRCLES4 ,"! >E NO E>S TO FEEL4 ,! ROO/]'S B1K IS M* %ORT] ?AN ! GOOSE'S4 ,2C ! ROO/] HAS S* GIANT TAIL F1!RS1 Y MID ! LEFT4 ,X IS IMPORTANT T Z ! TOY F>M ANIMALS >E PLAC$ ON _! SIDES TO COMP>E ) ! TACTILE SIDE PR(ILE1 !Y >E PLAC$ FAC+ 3SI/5TLY 9 ! DIREC;N ( ! OV]LAY4 ,AL NOTE T ! TEXTURES ( ! TACTILE REPRES5TA;NS H BE5 DESIGN$ TO REPLICATE ! TEXTURE ( EA* TOY4 ,! HORSE1 C[ & PIG ALL H SMOO? BODIES1 ":AS ! O!R ANIMALS H M TEXTURE TO CO9CIDE ) ! MANIPULATIVE4 ,X IS IMP]ATIVE T ! TOY ANIMALS >E US$ AL;GSIDE ! TACTILE OV]LAY TO 9TRODUCE ! 3CEPT ( A TACTILE GRAPHIC4 ,)\T EXPLANA;N & ! ABIL;Y TO MOVE 2T ! 3CRETE & AB/RACT1 ! TACTILE OV]LAY W N 2 "U/OOD4 ,EV5 ?\< ! GRAPHICS >E LABEL$ 9 BRL1 ! * NE$S TO RECOGNIZE ! "*I/ICS ( EA* TACTILE T MAKE X UNIQUE2 "!=E1 ID5TIFY+ EA* ANIMAL CORRECTLY BY 4T+UI%+ F1TURES4 #AA ,AN IMPORTANT /EP 9 9TRODUC+ EA* TACTILE OV]LAY IS TO H ! * REMEMB] ! MO/ 4T+UI%+ F1TURES ( ! TOY MANIPULATIVES & !N LOOK = ^? F1TURES ON EA* OV]LAY4 ,! FOLL[+ >E A FEW ( ! EASIE/ "*I/ICS = ID5TIFICA;N3 _4 ,HORSE3 SMOO?1 L>GE1 MANE1 & V L;G BU%Y TAIL _4 ,C[3 SMOO?1 BIG E>S1 UTT]S1 & /RAI1 & CURLY LL TAIL _4 ,%EEP3 V PRON\NC$ TEXTURE F O!R OV]LAYS1 SMOO? R.D$ TAIL1 & V NOTIC1BLY %AP$ E> _4 ,GOAT3 HORNS & BE>D1 ) SLI TO ! %EEP _4 ,GOOSE3 L;G NECK & HUGE F1!RY TAIL _4 ,ROO/]3 COMB1 P\FY F1!RS1 & V EXT5D$ FEET ,NOTE3 ,X IS A GD IDEA TO H ! * PRACTICE ID5TIFY+ EA* OV]LAY BY QKLY SCANN+ = ! 4T+UI%+ F1TURES 4CUSS$ ABV4 .7,A R1SONABLE L;G T]M GOAL DEMON/RAT+ MA/]Y = A BRL R1D] MIE DESIGN$ TO HELP AID 9 ! PLACE;T ( ! PUZZLE PIECES Z /UD5TS 3/RUCT ANIMAL FACES ON ! ,LIS1 ! PLACE;T ( ! EYES1 & ! GIANT SN\T 9CLUD+ ! HUGE NO/RILS4 ,C[3 ,NOTICE H[ ! V L>GE E>S /ICK \ F EA* SIDE ( ! H1D1 ! PLACE;T ( ! EYES1 & AL ! NOSE ) NO/RILS T >E Q L>GE4 ,PIG3 ,M* BI7] E>S ?AN ! C[1 EYES CLOS] TGR ?AN ! HORSE OR C[1 & M* M R.D$ SN\T ) NO/RILS VISIBLE ,GOAT3 ,NOTICE H[ ! TEXTUR$ HORNS /ICK UP1 ! E>S /ICK \ TO ! SIDE1 ! EYES >E V CLOSE TO ! E>S1 & ! ALM HE>T-%AP$ NOSE4 ,%EEP3 ,F9D ! TEXTURE AL;G ! TOP ( ! H1D1 & NOTICE H[ ! TEXTURE PICKS UP AG 2L ! E>S & GOES ALL ! WAY >.D4 ,! BIG E>S PO9T \TW>D2 ! EYES >E V CLOSE TO ! E>S L ! GOAT4 ,NOTICE ! V EL;GAT$ OR SEMICIRCLE %APE ( ! NOSE & BE>D 2L4 ,GOOSE3 ,NO E>S >E VISIBLE4 ,! EYES >E N R.D & >E V F> A"P4 ,! BILL IS V L>GE ) LL NO/RILS T >E L;G & ?94 ,ROO/]3 ,AG1 NO E>S4 ,NOTICE ! COMB1 ! TEXTURE1 ! PLACE;T & %APE ( ! EYES1 ! B1K1 & ! TWO WADDLES T COME D[N ON EA* SIDE4 ,REMEMB] TO EXPLA9 ! DI6];E 2T A COMB VS4 HORNS4 #AE ,SU7ES;NS = US+ ! ,FACE ,PUZZLE ,PIECES ,^! MANIPULATIVES >E 9T5D$ TO ASSI/ 9 ! AW>E;S ( SPATIAL PLACE;T & TO DEVELOP "U/&+ ( ! GRAPHICAL REPRES5TA;NS4 ,B F/1 ! * M/ 2 ABLE TO ASSOCIATE ! PIECES ) ! ANIMAL TO : !Y CORRESPOND4 ,AL? X MIE AT ONCE4 ,NOTE3 ,! SAME SET ( EYES FITS ALL ( ! ANIMAL FACES1 B TWO SETS ( EYES >E 9CLUD$ S T TWO ANIMALS C 2 REPRES5T$ AT ! SAME "T4 ,Z HAS BE5 D"O ) ! TACTILE OV]LAYS ABV1 X IS IMPORTANT TO HELP *N TAKE NOTE ( ! 4T+UI%+ "*I/ICS S T !Y C EV5TUALLY ID5TIFY ALL ( ! PIECES4 ,US+ ! TACTILE FACE OV]LAYS W HELP SUB/ANTIALLY ) ! RECOGNI;N ( EA* PUZZLE PIECE4 ,PLACE ! PUZZLE PIECES ON EA* CORRESPOND+ FACE OV]LAY TO LE>N TO BUILD EA* ANIMAL FACE4 ,HORSE3 ,! BI7E/ NOSE ( ALL & TWO PO9T$ E>S4 ,USE ! DRAW+ TO DET]M9E : WAY ! NOSE GOES "<9 ? CASE ! NO/RILS >E T[>D ! TOP">1 & 2 C>E;L TO MAKE SURE E>S >E TURN$ CORRECTLY4 ,C[3 ,PO9T+ ! E>S CORRECTLY IS KEY 9 T ! SQU>$ $GES FACE EA* O!R4 ,! NOSE HAS NO/RILS T >E PO9T$ T[>D ! TOP & >E M R.D$ ON ! BOTTOM4 ,PIG3 ,! E>S PO9T \TW>D ) ! R.D$ "PS FAC+ 9W>D & ! L;G N>R[ "PS PO9T+ D[N4 ,! BOTTOM ( ! E>S C 2 US$ TO L9E UP ! EYES ON ! PIG4 ,NOTICE T "! IS A SLIS PO9T T[>D ! TOP ) ! CURV$ $GES ON BOTTOM4 ,! EYES C 2 PLAC$ "R AT ! BOTTOM 9N] $GE ( EA* E>4 ,! NOSE & BE>D >E V DI6]5T F O!R NOSE PIECES4 ,! /UD5T %D 2 ABLE TO EASILY FEEL ! #AG ORI5TA;N ( ! M\?_/BE>D4 ,GOAT3 ,J L ! E>S1 MAK+ SURE ! HORNS >E FAC+ ! "R DIREC;N IS V IMPORTANT4 ,! E>S PO9T \ TO ! SIDES ) A HOOK-L $GE T GOES ON ! BOTTOM ( EA* E>4 ,! EYES SUBSEQU5TLY C 2 L9$ UP 2L ) ! HOOK-L $GE ( EA* E>4 ,L ! %EEP1 ! GOAT HAS A NOSE_/BE>D1 B ? "O IS K9D ( HE>T-%AP$4 ,GOOSE3 ,"! IS ONLY ! L;G BILL PIECE1 & IF PLAC$ CORRECTLY1 X IS WIDE ON TOP & N>R[ AT ! BOTTOM4 ,! EYES L9E UP ON EA* SIDE ( ! TOP ( ! BILL4 ,NOTE T ! T9Y SLITS ( ! NO/RILS ON ! PUZZLE PIECE FEEL J L ^? ON ! OV]LAY & W PO9T 9 ! SAME DIREC;N IF ! PUZZLE B1K IS FAC+ CORRECTLY4 ,ROO/]3 ,! COMB PO9TS UP & SLIE N>R[ AT ! TOP & C 2 PLAC$ SIDE BY SIDE TO MAKE SURE !Y >E ALIGN$ CORRECTLY1 M* L ALIGN+ E>S4 ,O!R ,ANIMAL ,ACTIVITIES = ! ,S5SES _4 ,S.DS3 ,LI/5 TO ANIMAL S.DS ONL9E4 ,! %EEP & GOAT >E ESPECIALLY 9T]E/+ TO 4T+UI%4 ,LI/5 TO A HORSE RACE OR A H]D ( GEESE4 ,BR+ A C[ BELL TO CLASS4 _4 ,MOVE;TS3 ,H ! * GALLOP L A HORSE4 ,TALK AB H[ %EEP & GOATS C CLIMB M.TA9S4 ,H ! * TUCK H&S "U ! >MS & FLAP W+S L A ROO/] OR GOOSE4 ,TALK AB H[ PIGS ROLL OV] & OV] 9 MUD & H ! * ROLL ON A MAT4 ,H ! * TRY WALK+ ON ALL F\RS L A C[4 _4 ,TA/E3 ,TALK AB MILK & *EESE1 BEEF1 BACON1 ETC4 _4 ,T\* & SMELL3 ,P]H Y W H A PETT+ ZOO OR ANIMAL FAIR CLOSE BY S /UD5TS C EXP]I;E ! ANIMALS OR RIDE A HORSE4 #AI