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NEW POSI;N PROVID$ $UCA;NAL PROGRAMM+ 9 ! HOSPITAL SETT+ = *N ) SEV]E-PR(.D 9TELLECTUAL 4ABILITIES4 ,%E "W$ ) *N :O RANG$ 9 AGE F 9FANTS TO ADOLESC5TS4 ,^U MOV+ TO ,MACON 9 #AIGI1 ,AM]SON TOOK A JOB ) ! ,GEORGIA ,ACADEMY = ! ,BL #F "<,,GAB"> S]V+ /UD5TS ) A#G MULTIPLE 4ABILITIES 9CLUD+ A VISUAL IMPAIR;T4 ,%E OBTA9$ ----------------------------#H C]TIFICA;N 9 ! >EA ( VISUAL 4ABILITIES & LAT] RCVD A ,MA/]S ,DEGREE 9 ,9T]RELAT$ ,SPECIAL ,$UCA;N4 ,DUR+ H] YE>S 9 ! CLASSROOM AT ,,GAB1 ,AM]SON S]V$ /UD5TS RANG+ 9 AGE F #E-#AB YE>S OLD4 ,AM]SON "PICIPAT$ 9 ! ,UTAH ,SKI-,HI ,,9SITE TRA9+ TO PREP>E = "W+ ) ! ,GEORGIA ,,P9ES ,PROGRAM1 ,GEORGIA'S P>5T-9FANT TRA9+ PROGRAM4 ,M>IE S]V$ Z A P>5T ADVISOR = ,GEORGIA ,,P9ES = #D YE>S4 ,AF MOV+ F ! CLASSROOM AT ,,GAB 9TO A M ADM9I/RATIVE POSI;N1 ,AM]SON (T5 F.D "T TO VISIT ! PRES*OOL CLASS & SP5D "T "W+ ) ! #C- & #D-YE>-OLDS4 ,%E 3T9U$ Z "P ( ! EVALUA;N T1M1 "PICUL>LY = ! #G EVALUA;N ( "Y /UD5TS ) A#H MULTIPLE 4ABILITIES4 ,S9CE RETIR+ F ,,GAB1 ,AM]SON 3T9UES TO "W 9 ! FIELD Z A VI.N & MULTIPLE 4ABILITIES 3SULTANT4 ,%E HAS FACILITAT$ LOCAL "PICIPANTS 9 4T.E $UCA;N CLASSES Z WELL Z (F]+ PRIVATE ASSI/.E TO FAMILIES4 #H ,PROJECT ,3TRIBUTORS #I ,,CVI ,3SULTANT & ,3TRIBUT+ ,WRIT] ,*RI/9E ,ROMAN ,LANTZY1 ,PH4,D4 ,PROJECT ,L1D] & ,3TRIBUT+ ,WRIT] ,TRI/AN ,GAY ,PI]CE ,RESE>* ,ASSI/ANTS ,TESSA ,W"R ,MONICA ,VAUTI/ ,RI*>D ,ZAWITZ1 IS BAS$ ON ! ,TIBETAN ,9F9ITE ,KNOT4 ,8 /UDY ( ! ,KNOT 9SPIR$ HM TO CR1TE 8 _W R5[N SCULPTURE TITL$ .1,9F9ITE .1,SCULPTURE4 ,N[ AVAILABLE 9 PLA/IC1 OV] #FJ MILLION ,TANGLE^R UNITS H BE5 SOLD S9CE #AIHB4 ,ALL >E COPY"R$ "WS ( >T4 ,! ,TANGLE ,TOY 3TA9$ 9 ? KIT IS MADE EXCLUSIVELY = ,,APH & XS COLORS & TEXTURES >E COORD9AT$ SPECIFICALLY = ! VI.N FIELD4 @.<,PHOTOGRAPH@.> ,/ATUE ( ,9F9;Y #AJ ,R5AISS.E ,H>BOR A#AA ,VIEW ,HOTEL1 ,H;G ,K;G-,FEBRU>Y #BJJC ,? SCULPTURE IS 9F9ITELY RECONFIGURABLE BY ! >TI/ "? A PAT5T$ 3NECT+ SY/EM4 ,NEW %APES C 2 CR1T$ TO BL5D ) ! 5VIRON;T OR "? SY/EMATIC *ANGES4 @.<,?REE VIEWS ( ! /ATUE4 ,! LEFT VIEW %[S ! %9Y /EEL /ATUE 9 XS 5TIRETY ON A PLAT=M 9 A L>GE M>BLE L9$ ROOM4 ,! /ATUE IS 9 A V]TICAL 3FIGURA;N4 ,X RE/S ON A TWO-LOOP BASE & AN UPW>D LOOP IS TWI/$ =M+ A CIRCLE AT ! TOP4 ,! "R VIEW IS AN EXTREME CLOSE UP %[+ J A POR;N ( ! /ATUE'S REFLECTIVE SURFACE4 ,! ?IRD VIEW IS 9SET 9 A CIRCLE4 ,X IS A 4TANT VIEW ) TWO M5 /&+ NEXT TO #AA ! /ATUE4 ,! /ATUE B#AA IS "O-?IRD TALL] ?AN ! M54@.> ,RI*>D ;,X4 ,ZAWITZ1 ,S]IES #AJX#BJ #A_/#BJ1 ,/A9.S ,/EEL1 ^C #AIHB4 @.<,TANGLE LOGO@.> ,TANGLE^R ,X'S ,T ,FUN1 ,TWI/Y ,?+6 ^C ,RI*>D ;,X4 ,ZAWITZE #AIHA ---------------------------#AB ,! ,,APH ,TOY ,T1M RECOGNIZ$ S"EAL PROP]TIES ( ! TOY T >E B5EFICIAL TO E>LY LE>N+ & PHYSICAL DEVELOP;T4 _4 ,X FO/]S 9DEP5D5T_/SOLIT>Y PLAY4 _4 ,GAMES C 2 PLAY$ & 5JOY$ 2T SIIETY ( AGES4 #AB _4 ,X PROVIDES A#AB OPPORTUN;Y TO COORD9ATE & REF9E MOTOR SKILLS "? PLAY4 ,SPECIFICALLY ! WRI/ TWI/+ MO;N C ASSI/ 9 ! DEVELOP;T ( PAGE TURN+ SKILLS & /R5G? BUILD+4 _4 ,X HELPS 5C\RAGE COLOR & TACTILE 4CRIM9A;N4 _4 ,ACTIVE LE>N+ IS ,,FUN6 ---------------------------#AC ,YR ,TANGLE ,TOY ,KIT 3TA9S3 @.<,COLUMNS FOLL[ "O ANO!R 9 ? ORD]3 ,CODE-,COLOR3 _? ( SEG;TS2 ,TEXTURE@.> ;,K-,BLACK "3 #I2 ,SMOO? ;,W-,:ITE "3 #I2 ,TIRE ,TR1DS ;,Y-,YELL[ "3 #I2 ,BUMPS #AC ;,Y-,YELL[ A#AC "5T">3 #I2 ,BUMPS ;,R-,R$ "5T">3 #I2 ,SPIRAL ;,B-,BLUE "5T">3 #I2 ,ALLIGATOR #ED ,SEG;TS ,WE HOPE Y 5JOY IMPLE;T+ ! ACTIVITIES 9 ? BOOK1 & WE 5C\RAGE Y TO CR1TE NEW "OS & TO %>E !M ) ,,APH1 T1*]S1 P>5TS1 & /UD5TS4 ,S9C]ELY1 ,TRI/AN ,PI]CE ,MULTIPLE ,4ABILITIES ,PROJECT ,L1D] #AD ,9TRODUC;N #AD-#AE ,S9CE ! BASIS = "EY?+ T IS LE>N$ 9 S*OOL & 9 ADULT LIFE IS E/ABLI%$ AT A V E>LY AGE1 *N M/ H ! OPPORTUN;Y TO 9T]ACT ) OBJECTS 9 _! 5VIRON;T4 ,? 9T]AC;N DEVELOPS MOTOR & COGNITIVE SKILLS1 Z WELL Z F.DA;NS = LANGUAGE & SOCIAL 9T]AC;NS4 ,"Y *N D ? "? PLAY1 & TOYS C (F] EXCELL5T OPPORTUNITIES TO DEVELOP IMPORTANT SKILLS4 ,! PRIM>Y OBJECTIVE ( PLAY & TOYS IS ,,FUN1 B V>I\S SKILLS C 2 ACQUIR$ AL;G ! WAY4 ,= ! * :O HAS A VISUAL IMPAIR;T1 9CLUD+ ^? ) ADDI;NAL 4ABILITIES1 9T]V5;N /RATEGIES MAY 2 NE$$ TO 5C\RAGE ! * TO PLAY ACTIVELY & 5SURE T ! * HAS A3ESS TO TOYS & MAT]IALS TO EXPLORE4 ,! ,,APH ,TANGLE ,TOY #AE HAS _M ( ! F1TURES A#AE 3SID]$ KEY 9 ! SELEC;N ( TOYS = /UD5TS ) VISUAL IMPAIR;TS,-VISUAL & TACTUAL APP1L1 /URDI;S & FLEXIBIL;Y ( USE1 & RESPONSIVE;S TO T\*4 ,X IS EASY TO MANIPULATE 9TO DI6]5T %APES4 ,) XS 9F9ITE KNOT %APES & V>IETY ( COLORS & TEXTURES1 ! ,TANGLE ,TOY C 2 US$ 9 V>I\S =MS TO 5C\RAGE A * TO EXPLORE1 MOVE1 & PLAY4 ---------------------------#AF ,! ,TANGLE ,TOY 9CLUDES SEG;TS T F1TURE B"R1 PRIM>Y COLORS1 & EA* COLOR HAS XS [N UNIQUE TEXTURE4 ,! CURV$ SEG;TS MAY 2 COMB9$ TO CR1TE 3TRA/+ SEC;NS : C 2 TWI/$ & MOV$ TO PROVIDE A VISUALLY 9T]E/+ OBJECT TO HELP CAT* A *'S ATT5;N4 ,= A * :O IS BL1 ! TEXTURES PRES5T A TACTUALLY 9T]E/+ T>GET4 ,2C EA* COLOR$ SEG;T HAS XS [N UNIQUE #AF TEXTURE1 ACTIVITIES : A#AF >E G5]ALLY FOCUS$ ON US+ SPECIFIC COLORS >E EASILY ADAPT$ = ! * :O IS BL4 #AG ,E>LY ,*ILDHOOD & #AG ,SPECIAL ,NE$S ,9FANTS )\T VI.N MAY N NATURALLY REG>D H&S OR BR+ !M TGR AT MIDL9E4 ,! ,TANGLE ,TOY IS USE;L Z AN 9T]V5;N TOOL TO HELP A "Y * 2COME AW>E ( BO? H&S & C 2 US$ TO HELP ! * PRACTICE MOVE;T PATT]NS USE;L = LAT] LE>N+4 ,ADJU/+ ! NUMB] ( SEG;TS US$1 Z WELL Z *OOS+ C]TA9 COLORS OR TEXTURES C A3OMMODATE ! SPECIFIC NE$S ( A *4 _4 ,A ^7V SMALL OR "Y *^' C SU3ESS;LLY HOLD A SIX-SEG;T LOOP Z OPPOS$ TO A H1VI] #AH-SEG;T LOOP4 _4 ,A * ) ^1L[ ^1VI.N MAY 2 M SU3ESS;L :5 DO+ AN ACTIV;Y US+ SEG;TS ) 3TRA/+ COLORS1 "4 #AH _4 ,A * ) ^1NO ^1VI.N A#AG MAY LE>N TACTUAL 4CRIM9A;N BETT] :ILE EXPLOR+ " ! TOY :5 4T9CTLY 3TRA/+ TEXTURES >E (F]$1 "4 ---------------------------#AH _4 ,A * ) VISUAL IMPAIR;T & AN ^19TELLECTUAL ^14ABIL;Y1 MAY LE>N & 5JOY AN ACTIV;Y BETT] :5 SIMPLIC;Y IS US$1 "T \ US+ "O COLOR OR TEXTURE1 SL[LY 9TRODUCE A SECOND COLOR OR TEXTURE1 & GRADUALLY BUILD COMPLEX;Y 9TO GAMES & ACTIVITIES">4 ,Y W NE$ TO CLOSELY OBS]VE ! *'S RESPONSES TO ! ,TANGLE ,TOY & EXP& ACTIVITIES ACLY4 ,! * MAY RESPOND BETT] :5 AGE-APPROPRIATE ACTIVITIES >E 9TRODUC$4 #AI ,/UD5TS ) #AI ,CORTICAL ,VISUAL ,IMPAIR;T ,! ,TANGLE ,TOY ACTIVITIES DESIGN$ = *N ) OCUL> =MS ( VISUAL IMPAIR;T MAY AL 2 APPROPRIATE = *N ) ,,CVI ) "S MODIFICA;N4 ,3SID] ! FOLL[+ GUIDEL9ES T TAKE ! UNIQUE VISUAL & 2HAVIORAL "*I/ICS ( ,,CVI 9TO 3SID]A;N3 _4 ,IF ! * DEMON/RATES ^7VISUAL FIELD PREF];ES1^' 9ITIALLY PRES5T ! ,TANGLE ,TOY 9 ! DOM9ANT VIEW+ FIELD4 _4 ,IF ! *'S VISUAL ATT5;N IS GA9$ MO/ 3SI/5TLY "? ^1MOVE;T1 PRES5T ! ,TANGLE ,TOY 9 ! *'S DOM9ANT P]IPH]AL FIELD & SL[LY MOVE X BACK & =? TO HELP E/ABLI% ATT5;N TO ! #BJ TOY4 A#AI _4 ,IF ! * DEMON/RATES ^1LAT5CY1 ALL[ AMPLE WAIT "T = ! * TO VISUALLY LOCATE ! ,TANGLE ,TOY4 _4 ,IF ! * DEMON/RATES A ^1COLOR ^1PREF];E1 SELECT COLOR SEG;TS BAS$ ON ! PREF]R$ COLOR4 ---------------------------#BJ _4 ,IF ! * DEMON/RATES ^1LI5T SEG;TS ON ! ,,APH ,LIE L[]$ OR EV5 TURN$ (F4 _4 ,IF ! * IS NONRESPONSIVE TO ^1COMPLEX;Y1 _4 KEEP ! BACKGR.D SIMPLE1 _4 AVOID US+ V]BAL DIREC;N OR PRAISE .7:ILE ! * IS LOOK+ AT ! TOY1.' _4 SELECT SEG;TS S T ! ASSEMBL$ ,TANGLE #BA ,TOY HAS NO M ?AN A#BJ #A TO #B COLORS1 & _4 ! * MAY N USE VI.N :ILE EXPLOR+ ! TEXTURES ( ! SEG;TS4 _4 ,IF ! * 9C;GRU5TLY USES ^1VISUAL-MOTOR ^1SKILLS1 REMEMB] T LOOK+ & R1*+ MAY O3UR Z SEP>ATE EV5TS R ?AN Z A S+LE AC;N4 ---------------------------#BA _4 ,IF ! * DEMON/RATES RESI/.E TO ^1NOVELTY1 ! * MAY N VISUALLY ATT5D TO ! TOY2 EXP]I;E ) ! OBJECT OV] "T1 USE ( FAVORITE COLOR1 POSSIBLE USE ( ! ,,APH ,LI & ALW 9CORPORATE ACTIVITIES T REQUIRE PHYSICAL EX];N4 ,LE>N+ IS BE/ MA9TA9$ :5 A #BC /UD5T IS AL]T & ACTIVE4 A#BC ,ALL ( ^! SU7ES;NS ALL[ = M AGE-APPROPRIATE USE ( ! TOY4 ,USE V>I\S ,TANGLE ,TOY SEG;TS1 ASSEMBL$ 9TO %APES OR N1 9 3DUCT+ ,LE>N+ ,M$IA ,ASSESS;TS4 ,OBS]V]S C NOTE ! PRIM>Y S5SORY *ANNEL US$ BY A /UD5T 5GAG$ ) ! TOY4 ---------------------------#BD ,R[-,R[-,R[ ,YR ,BOAT @.<,PHOTOGRAPH3 ,! ,TANGLE ,TOY =MS A LOOP4 ,! LOOP 3TA9S "O SMOO? SEG;T1 F\R BUMPY SEG;TS1 F\R ALLIGATOR SEG;TS1 & SEV5 SPIRAL SEG;TS4@.> @.<,PHOTOGRAPH@.> ,= A SMALL] & SIMPL] V].N1 DELETE ! LA/ #G SEG;TS4 @.<,! ,TANGLE ,TOY =MS A SMALL] LOOP ) J ! "O SMOO? SEG;T1 F\R BUMPY #BD SEG;TS1 & F\R A#BD ALLIGATOR SEG;TS4@.> ,T>GET ,POPULA;N L[ VI.N1 BL1 SPECIAL NE$S1 TODDL]S ,SEG;TS & ,COMB9A;N _4 #D ,YELL[ SEG;TS _4 #A ,BLACK SEG;T _4 #D L SEG;TS "<,BLUE = ? EXAMPLE"> _4 #G OR M O!R SEG;TS ;;,,B-B-Y-Y-K-Y-Y-B-B-,';' O!R #G SEG;TS ---------------------------#BE ,SKILL ,>1S MOTOR SKILLS2 SOCIAL SKILLS2 ADDRESS VISUAL ATT5;N TO MIDL9E2 COMMUNICA;N ,9/RUC;NS ,ASSEMBLE SEC;NS ( ,TANGLE ,TOY S ! * C HOLD TWO L #BE SEG;TS "<,BLUE 9 ? A#BE EXAMPLE"> 9 EA* H& ) ! ,YELL[ & ,BLACK SEC;N AT ! TOP & ! L>G] SEC;N AT ! BOTTOM ( ! LOOP _4 ,HELP * MOVE SEC;NS1 ALT]NAT+ H&S 9 A R[+ MO;N1 TO ! FAMILI> TUNE1 8,R[1 ,R[1 ,R[ ,YR ,BOAT40 _4 ,KEEP ! ,YELL[_/,BLACK SEC;N AT ! TOP = VISUAL 9T]E/4 _4 ,5RI*;T ,ACTIV;Y3 ,TWO *N FACE EA* O!R SITT+ CROSS-LE7$1 HOLD+ ONTO ! LOOP4 ,!Y MOVE BACK & =? :ILE S++4 ---------------------------#BF ,TANGLE ,TOY ,R1* @.<,PHOTOGRAPH3 ,F\R SEP>ATE R+S1 EA* MADE ( F\R SEG;TS1 ALT]NAT+ #BF TWO TEXTURES4 ,! A#BF UPP] LEFT R+ IS ALLIGATOR_/SPIRAL1 ! UPP] "R IS TIRE TR1D_/SMOO?1 ! L[] LEFT IS SMOO?_/BUMPS1 & ! L[] "R IS BUMPS_/SPIRAL4@.> ,T>GET ,POPULA;N #F-#AB-MON?-OLD :O HAS TORSO & H1D 3TROL2 L[ VI.N1 BL1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 #D-SEG;T R+S,-;;,Y-,R-,Y-,R2 ;;,W-,K-,W-,K2 ;;,B-,Y-,B-,Y2 ETC4 @.<,PHOTOGRAPH@.> ,USE A "O-COLOR OR TWO-COLOR R+ = * REQUIR+ LESS COMPLEX;Y4 @.<,A R+ MADE ( F\R SPIRAL SEG;TS4@.> #BG ,SKILL ,>1S #BG ,IMPROVE BAL.E & R1*+ ,9/RUC;NS _4 ,PLACE 9FANT 9 SITT+ POSI;N 2T ADULT'S LEGS ) 9FANT'S BACK TO ! ADULT'S /OMA*4 _4 ,PLACE 9FANT'S H&S1 PALMS D[N1 9 FRONT TO EXPLORE ,TANGLE ,TOY ) "O H& :ILE ! O!R H& IS PLAC$ ON ! FLOOR = SUPPORT4 _4 ,USE CUES TO BR+ *'S ATT5;N TO ,TANGLE ,TOY LOCA;N4 _4 ,= A * ) L[ VI.N1 2 SURE TO USE LIK FLOOR+ & D>K-COLOR$ SEG;TS ON LI5T COLORS ON A LI ,T>GET ,POPULA;N #AB-#AH-MON?-OLD TODDL] LE>N+ TO WALK BY CRUIS+ AL;G FURNITURE2 L[ VI.N1 BL1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 ,USE TEXTURE_/COLOR : 3TRA/S ) ! BACKGR.D SURFACE "K COLOR$ S(A OR FURNITURE1 USE ,YELL[ OR ,:ITE SEG;TS2 = LI4 ---------------------------#BI ,SKILL ,>1S MOTOR SKILLS1 VISUAL ATT5;N2 SOCIAL SKILLS ,9/RUC;NS _4 ,PLACE ,TANGLE ,TOY SEG;T ON SURFACE ( S(A & O!R FURNITURE : ! * USES = CRUIS+4 _4 ,USE CUES TO BR+ *'S ATT5;N TO ! ,TANGLE ,TOY SEG;TS4 _4 ,Z * RETRIEVES A SEG;T1 ADD X TO ,TANGLE ,TOY TO CR1TE LOOPS OR *A9S2 ALL[ * TO HELP2 MAKE SURE ! TOY SEG;TS SNAP TGR L\DLY4 _4 ,ADD O!R =MS ( AMBULA;N = LE>N]S :O >E M PHYSICALLY 9VOLV$ "4 #CJ A#BI @.<,PHOTOGRAPHS3 ,LEFT3 ,N9E ALLIGATOR SEG;TS 3NECT$ TGR4 ,"R3 ,N9E SMOO? SEG;TS 9 A COIL4@.> ---------------------------#CJ ,R+ ,/ACK @.<,PHOTOGRAPH3 ,AN EMPTY PAP] T[EL TUBE /&S ON 5D4 ,TWO R+S RE/ AT ! BOTTOM 5CIRCL+ ! TUBE4 ,TWO M R+S RE/ ON ! TABLE4@.> ,T>GET ,POPULA;N L[ VI.N1 BL1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 #D-SEG;T R+S,-ALL "O COLOR "<,R$1 ,BLUE1 ,BLACK1 ,YELL[1 OR ,:ITE"> OR MIX$1 ;;,,,Y-R-Y-R2 ;;Y-K-Y-K2 ;B-;Y-;B-;Y2,' ETC4 #CA ,SKILL ,>1S #CA MOTOR SKILLS2 VISUAL ATT5;N ,9/RUC;NS _4 ,ASSEMBLE #D SEG;TS 9TO A R+2 REP1T ) O!R SEG;TS4 _4 ,USE PLA/IC B[L+ P9 OR O!R /&-UP PEG = /ACK+ PO/ "D">4 _4 ,H * /ACK R+S ON ! P9 OR PO/ "4 ---------------------------#CB ,MAT*-,UP ,WI7LE @.<,PHOTOGRAPH3 ,A MULTI-TEXTUR$ /R& ?R1DS "? A F\R-SEG;T SMOO? R+ TO =M A FIVE-PO9T$ />4@.> #CB ,T>GET ,POPULA;N A#CB L[ VI.N1 BL1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 #D ,BLACK SEG;TS =M$ 9TO A R+4 _4 ;;,,W-W-Y-Y-B-B-W-W-R-R-Y-" Y-B-B-W-W-R-R-R-R 3NECT$ & LOOP$ "? C5T] CIRCLE FIVE "TS 2F F9AL 3NEC;N4 ---------------------------#CC ,SKILL ,>1S F9E MOTOR2 TACTUAL &_/OR VISUAL ATT5;N,-F9D+ SPECIFIC TEXTURES_/COLORS ,9/RUC;NS _4 ,H& ,TANGLE ,TOY TO * & %[ H[ TO TWI/ SEG;TS >.D ! C5T] R+4 _4 ,*ALL5GE * TO MOVE SEG;TS 9 ORD] TO HOLD MAT*+ SEG;TS 9 EA* H& "4 _4 ,HELP * MOVE H& OV] ! FIVE \T] LOOPS & LOCATE T>GET TEXTURES "4 ---------------------------#CD ,TANGLE ,?R1D] @.<,PHOTOGRAPH3 ,A /R& ( N9E TIRE TR1D SEG;TS =M A TWO CIRCLE COIL BASE ) ! 5D PULL$ /RAI ,T>GET ,POPULA;N L[ VI.N1 BL1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 ?REE #D-SEG;T R+S #CD _4 #I ,:ITE SEG;TS A#CD 3NECT$ 9TO A /R& ---------------------------#CE ,SKILL ,>1S F9E MOTOR2 COGNITIVE ,9/RUC;NS _4 ,ASSEMBLE #I ,:ITE SEG;TS 9TO A L9E1 CURL+ #D ( ! SEG;TS TO USE Z A CIRCUL> BASE & ! REMA9+ SEG;TS /RET*$ UPW>D1 L A COBRA4 _4 ,H * PLACE R+S ON ! ,:ITE SEG;TS4 _4 ,:5 ALL R+S H BE5 PLAC$ ON ! ,:ITE /R&1 HELP ! * SNAP ! F9AL ,:ITE SEG;TS TGR4 @.<,PHOTOGRAPH3 ,?REE S+LE TEXTUR$1 F\R-SEG;T R+S LOOP ONTO A N9E SEG;T TIRE TR1D LOOP1 L KEYS ON A KEY*A94@.> #CE ,C.T+ ,GAMES #CF @.<,PHOTOGRAPH3 A L>GE WAVY CIRCLE MADE ( SMOO? SEG;TS4 ,TWO 9DIVIDUAL SEG;TS >E 9SIDE ! CIRCLE & #AJ >E \TSIDE ! CIRCLE4 ,! SEG;TS \TSIDE ! CIRCLE >E DIVID$ 9TO R[S BY TEXTURE ,- #D SPIRAL1 #C BUMPY1 & #C ALLIGATOR4@.> ,T>GET ,POPULA;N #D-#E-YE>-OLD2 L[ VI.N1 BL1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 V>I\S SEG;TS ---------------------------#CG ,SKILL ,>1S COGNITIVE2 MOTOR ,9/RUC;NS _4 ,H * C.T 9DIVIDUAL #CF PIECES Z HE PLACES !M A#CG 9SIDE OR \TSIDE A L>GE TANGLE CIRCLE4 _4 ,H * C.T 9DIVIDUAL PIECES Z HE SNAPS TGR OR PULLS A"P PIECES ( ! ,TANGLE ,TOY4 _4 ,H * C.T NUMB] ( R+S ?R1D$ ONTO A ,TANGLE ,TOY LOOP4 _4 ,H * C.T PIECES ( A SPECIFIC COLOR OR TEXTURE Z HE TRACKS "? A LOOP4 @.<,PHOTOGRAPH3 ,SIX S+LE TEXTUR$ F\R-SEG;T R+S >E ?R1D$ "? A L>GE SMOO? CIRCLE4@.> ---------------------------#CH ,T>GET ,TANGLE @.<,PHOTOGRAPH3 ,TWO F\R-SEG;T R+S,-A SPIRAL & ALLIGATOR R+ & A SMOO? TIRE TR1D R+4 @.> #CG ,T>GET ,POPULA;N A#CH #C-#D-YE>-OLD2 L[ VI.N1 BL1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 #D-SEG;T R+S ( A S+LE COLOR_/TEXTURE OR #B-COLOR_/TEXTURE COMB9A;NS @.<,ILLU/RA;N@.> ,? C\RSE1 MADE ) A ROPE1 IS DESIGN$ TO T1* LEFT & "R BY FOLL[+ ! V]BAL 9/RUC;NS1 8,LOCATE ! R$ SPIRAL R+ TWO /EPS TO ! LEFT40 ,= A SIMPL] V].N1 REMOVE ALL ! R+S EXCEPT ! "O ON ! 5D4 @.<,A CURV$ L9E L1DS F ! ^W 8,/>T0 TO A YELL[ R+4 ,A :ITE1 BLUE1 BLACK1 & R$ R+ >E 9 V>I\S SPOTS >.D ! L9E4@.> #CH ,SKILL ,>1S #CI COGNITIVE2 MOTOR ,9/RUC;NS _4 ,PLACE R+S ON FLOOR )9 A 8C\RSE0 LAID \ = ? ACTIV;Y4 "<,USE MATS1 MASK+ TAPE1 ROPE1 CIRCUL> HOOPS1 ETC4 TO CR1TE ! C\RSE4"> _4 ,= A * ) L[ VI.N1 *ALL5GE ! * TO VISUALLY SE>* = T>GETS & RETRIEVE4 _4 ,= A * :O IS A TACTUAL LE>N]1 *ALL5GE ! * TO TACTUALLY SE>* = T>GETS & RETRIEVE4 @.<,ILLU/RA;N@.> ,? C\RSE1 MADE ) FLOOR MATS1 T1*ES ! 3CEPT ( 9SIDE & \TSIDE CORN]S1 Z WELL Z COGNITIVE & MOTOR SKILLS4 @.<,RECTANGLES =M TWO L9ES4 ,! TOP L9E HAS ?REE HORIZONTAL SEG;TS1 #CI "O V]TICAL SEG;T1 & A#CI !N ANO!R HORIZONTAL SEG;T4 ,! SECOND L9E 2G9S P>ALLEL TO ! TOP L9E ) TWO HORIZONTAL SEG;TS1 "O V]TICAL SEG;T1 & !N TWO M HORIZONTAL SEG;TS4 ,? CR1TES A PA? 9 2T ! L9ES4 ,A YELL[ R+ IS ON ! BOTTOM L9E1 A :ITE R+ IS ON ! TOP L9E1 & A R$ R+ & A BLUE R+ >E ON ! PA? 2T ! L9ES4@.> ---------------------------#DJ ,TANGLE ,PATT]NS @.<,PHOTOGRAPH3 ,TWO ,TANGLE ,TOY 3FIGURA;NS SIDE BY SIDE4 ,ON ! LEFT IS A LOOP %[+ N9E SEG;TS ALT]NAT+ BUMPS1 SMOO?1 & SPIRAL4 ,ON ! "R IS ! BACKW>DS LR 8;S0 MADE ( SIX SEG;TS ALT]NAT+ ALLIGATOR & TIRE #DJ TR1DS4@.> A#DJ ,T>GET ,POPULA;N L[ VI.N1 BL1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 #F OR M PIECES2 9CR1S+ ! NUMB] RELATIVE TO *'S ABIL;Y TO REPRODUCE PATT]NS ---------------------------#DA ,SKILL ,>1S COGNITIVE ,9/RUC;NS _4 ,LE>N+ ,"PN] CR1TES A PATT]N US+ #B OR M SEG;TS "4 _4 ,/UD5T IS *ALL5G$ TO REPRODUCE ! PATT]N US+ SEG;TS PROVID$4 "<,LE>N+ ,"PN] MAY 3TROL ! NUMB] ( SEG;TS AVAILABLE F : ! /UD5T *OOSES SEG;TS4 ,9 O!R ^WS1 PLACE ONLY ,YELL[ & #DA ,BLACK SEG;TS 9 ! A#DA BUCKET F : ! /UD5T MAKES 8 OR H] SELEC;N2 OR PLACE ,YELL[1 ,BLACK1 & ,R$2 OR PLACE A L>G] V>IETY ( SEG;TS F : TO *OOSE4"> ^1,V>IA;N3 ,/UD5T CR1TES A PATT]N & *ALL5GES ! ,LE>N+ ,"PN] TO REPRODUCE2 /UD5T !N *ECKS ! ,LE>N+ ,"PN]'S "W TO V]IFY IF X IS CORRECT4 ---------------------------#DB ,TANGLE ,SE>* @.<,PHOTOGRAPH3 A FIVE-SEG;T /R& /RET*$ \ HORIZONTALLY3 SPIRAL1 BUMPS1 SMOO?1 SPIRAL1 BUMPS4 ,ABV ! /R& IS A PILE ( LOOSE SEG;TS ( V>I\S TEXTURES4@.> #DB ,T>GET ,POPULA;N A#DB L[ VI.N1 BL1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 V>I\S SEG;TS,-NUMB] & V>IETY DEP5DS ON *'S ABIL;Y LEVEL ---------------------------#DC ,SKILL ,>1S COGNITIVE2 F9E MOTOR ,9/RUC;NS _4 ,PLACE 9DIVIDUAL SEG;TS 9TO BAG OR COV]$ BOX : HAS OP5+ = ! H&S4 _4 ,H * SELECT A SEG;T TO ADD TO ! ,TANGLE ,TOY /R&4 ^1,V>IA;NS3 ,*ALL5GE * TO SELECT ONLY SEG;TS ( SPECIFI$ TEXTURE2 *ALL5GE * TO CR1TE A PATT]N Z %E SELECTS SEG;TS4 #DC ,TANGLE ,RELAY #DD @.<,PHOTOGRAPH3 ,TWO TWO-SEG;T /R&S LIE SIDE BY SIDE4 ,ON ! LEFT IS TIRE TR1D_/ALLIGATOR & ON ! "R IS SPIRAL_/BUMPS4 ,ABV ! TWO /R&S IS A PILE ( LOOSE SEG;TS ) ! SAME F\R TEXTURES4@.> ,T>GET ,POPULA;N #E-#G YE>-OLD2 L[ VI.N1 BL1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 ;,W & ;,B SEG;TS _4 ;,Y & ;,R SEG;TS ,SKILL ,>1S SOCIAL2 MOTOR2 COGNITIVE ,9/RUC;NS _4 ,ASSIGN /UD5TS 9TO TWO T1MS ( ?REE /UD5TS4 #DD _4 ,GIVE EA* T1M A S+LE A#DD SEG;T ( EA* ( ! TWO COLORS = _! T1M4 _4 ,PLACE ALL ! O!R SEG;TS 9TO 3TA9]" AT ! RELAY PO9T4 _4 ,9/RUCT T1MS TO RETRIEVE ONLY ^? SEG;TS T MAT* _! T1M SEG;TS4 _4 ,Z "O T1M MEMB] RETURNS ) A SEG;T & ! NEXT T1M MEMB] IS S5T1 SEG;TS >E ASSEMBL$ BY ! REMA9+ T1M MEMB]S4 _4 ,F/ T1M ) ALL ( _! SEG;TS ASSEMBL$ 9TO LOOP ( ALT]NAT+ SEG;TS "<;;,W-,B-,W-,B444 OR ;;,Y-,R-,Y-,R444"> W9S ! RELAY4 ^1,NOTE3 ,3DUCT RELAY AT 4T.E & )9 "T FRAMES APPROPRIATE TO ! 9DIVIDUAL /UD5TS 9VOLV$4 ,PLACE A S.D S\RCE AT ! 3TA9]4 #DE ,TANGLE ,TOY #DF ,R+-,>.DS @.<,PHOTOGRAPH3 A L;G *A9 ( EI ,T>GET ,POPULA;N L[ VI.N1 BL1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 ALL SEG;TS ---------------------------#DG ,SKILL ,>1S MOTOR2 COGNITIVE ,9/RUC;NS _4 ,PLACE ALL SEG;TS 9TO A 3TA9]4 _4 ,9/RUCT * TO CR1TE #D-SEG;T R+S ) EA* R+ MADE ( ONLY "O COLOR_/TEXTURE4 "<,ALT]NATELY1 *ALL5GE * TO CR1TE R+S ) ONLY #DF #B-COLOR_/TEXTURE A#DG COMB9A;NS4"> ^1,V>IA;NS3 ,9/RUCT * TO ASSEMBLE #D-SEG;T SEC;NS )\T MAK+ ! F9AL 3NEC;N : WD =M A R+2 LOOP SEC;NS TGR TO =M A *A9 "4 ---------------------------#DH ,TANGLE ,TRACK+ @.<,PHOTOGRAPH3 ,A HORIZONTAL SIX-SEG;T /R&4 ,ALL SEG;TS >E TIRE TR1DS EXCEPT ! SECOND TO ! LA/ "O ON ! "R : IS A SPIRAL4@.> ,T>GET ,POPULA;N L[ VI.N1 BL1 SPECIAL NE$S #DG ,SEG;TS & ,COMB9A;N A#DH _4 #E SEG;TS ( "O COLOR_/TEXTURE _4 #A SEG;T ( 3TRA/+ COLOR_/TEXTURE ---------------------------#DI ,SKILL ,>1S COGNITIVE2 F9E MOTOR2 PRE-BRL ,9/RUC;NS _4 ,ASSEMBLE ALL SIX SEG;TS 9TO A /R&4 _4 ,PLACE /R& ON A FLAT SURFACE S X CR1TES A HORIZONTAL OR CURVY L9E4 _4 ,H * RUN F+]S AL;G ! /R& & LOCATE ! SEG;T : IS DI6]5T F ! O!RS4 ---------------------------#EJ ,TANGLE ,POP-,A"P @.<,PHOTOGRAPH3 ,F\R1 ?REE-SEG;T /R&S4 #DH ,EA* /R& S&WI*ES "O A#EJ DI6]5T TEXTURE 9 2T TWO SAME TEXTURES3 BUMPS_/" SPIRAL_/BUMPS1 BUMPS_/" ALLIGATOR_/BUMPS1 SMOO?_/" BUMPS_/SMOO?1 SPIRAL_/" BUMPS_/SPIRAL4@.> ,T>GET ,POPULA;N #I-#AH MON?S2 L[ VI.N1 BL1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 #C-SEG;T SEC;NS ---------------------------#EA ,SKILL ,>1S MOTOR2 COGNITIVE2 SOCIAL ,9/RUC;NS _4 ,H * PULL (F 9DIVIDUAL SEG;TS & DROP EA* "O 9TO A PLA/IC BUCKET OR T9 CANI/]4 _4 ,MAKE A GAME ( #DI TURN-TAK+ = PULL+ A"P A#EA ! SEG;TS4 _4 ,5RI*;T ,ACTIV;Y3 ,AF POPP+ ! SEG;TS A"P1 H ! * PLACE L PIECES 9 A R[1 MAK+ SURE TO TURN !M 9 ! SAME DIREC;N4 ---------------------------#EB ,TANGLE ,COIL @.<,PHOTOGRAPH3 ,ALL #ED SEG;TS WRAPP$ 9 A TI ,T>GET ,POPULA;N #C-#E-YE>-OLD2 L[ VI.N1 BL1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 ALL #ED SEG;TS ---------------------------#EC ,SKILL ,>1S MOTOR #EJ ,9/RUC;NS A#EC _4 ,H /UD5T SNAP TGR ALL PIECES TO CR1TE A L;G /R&4 _4 ,H /UD5T CURL ! /R& TO CR1TE A COIL : C 2 ROLL$ ON ! FLOOR OR TABLE4 ^1,V>IA;N3 ,*ALL5GE ! /UD5T TO PLACE SEG;TS TGR GR\P$ BY COLOR OR TEXTURE4 ---------------------------#ED ,TANGLE ,TWOS @.<,PHOTOGRAPH3 ,ALL SEG;TS R&OMLY JO9$ TGR =M+ A HUGE CIRCLE4@.> ,T>GET ,POPULA;N #C-#E-YE>-OLD2 L[ VI.N1 BL1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N ALL #ED SEG;TS #EA ,SKILL ,>1S #EE SOCIAL2 MOTOR ,9/RUC;NS _4 ,ASSIGN TWO /UD5TS TO 2 "PN]S4 _4 ,9/RUCT ! "PN]S TO TAKE TURNS ATTA*+ A SEG;T TO CR1TE A COIL OR LOOP ( ,TANGLE ,TOY4 ^1,V>IA;N3 ,EA* /UD5T CR1TES A SEC;N ) #B-#D SEG;TS 9 A PATT]N 2F X IS ADD$ TO ! COIL OR LOOP4 ---------------------------#EF ,TANGLE ,TWI/ @.<,PHOTOGRAPH3 ,A MULTI-TEXTUR$ /R& IS ?R1D$ "? A F\R-SEG;T SMOO? R+ TO =M A FIVE-PO9T$ />4@.> #EB ,T>GET ,POPULA;N A#EF L[ VI.N1 BL1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 #D ,BLACK SEG;TS =M$ 9TO A R+ _4 #B ,YELL[ SEG;TS _4 #I ,BLUE SEG;TS _4 #I ,R$ SEG;TS ---------------------------#EG ,SKILL ,>1S F9E MOTOR2 COGNITIVE ,9/RUC;NS _4 ,CR1TE C5T] R+ ( ,BLACK SEG;TS4 _4 ,ASSEMBLE REMA9+ SEG;TS & LOOP "? ! C5T] CIRCLE FIVE "TS 2F MAK+ F9AL 3NEC;N4 _4 ,*ALL5GE * TO USE BO? H&S TO TWI/ ! LOOPS & LOCATE ,YELL[ SEG;TS4 ^1,NOTE3 ,? ACTIV;Y C #EC 2 PRES5T$ Z A VISUAL OR A#EG TACTUAL *ALL5GE4 ---------------------------#EH ,ZEBRA ,TANGLE @.<,PHOTOGRAPH3 ,A MULTI-TEXTUR$ /R& IS ?R1D$ "? A F\R-SEG;T BUMPY R+ TO =M A ?REE-PO9T$ />4@.> ,T>GET ,POPULA;N L[ VI.N1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 #D ,YELL[ SEG;TS _4 #F ,BLACK SEG;TS _4 #F ,:ITE SEG;TS ---------------------------#EI ,SKILL ,>1S VISUAL ATT5;N ,9/RUC;NS _4 ,=M C5T] R+ ( #D #ED ,YELL[ SEG;TS4 A#EI _4 ,ASSEMBLE REMA9+ SEG;TS "<;;,W-,K-,W-,K-,W-,K-,W-,K" -,W-,K-,W-,K"> & LOOP "? C5T] R+ ?REE "TS4 _4 ,5C\RAGE * TO TWI/ ! C5T] R+ OR ! \T] LOOPS4 ---------------------------#FJ ,TANGLE ,TWI/-&-,%AKE @.<,PHOTOGRAPH3 ,A MULTI-TEXTUR$ /R& IS ?R1D$ "? A F\R-SEG;T SMOO? R+ TO =M A ?REE-PO9T$ />4@.> ,T>GET ,POPULA;N L[ VI.N1 BL1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 #D-SEG;T R+ _4 #F ,YELL[ SEG;TS _4 #F O!R SEG;TS #EE ,SKILL ,>1S #FA VISUAL_/TACTILE ATT5;N2 MOTOR ,9/RUC;NS _4 ,=M C5T] R+ ( #D SEG;TS4 _4 ,ASSEMBLE REMA9+ SEG;TS1 ALT]NAT+ ,YELL[ & O!R COLOR & LOOP "? C5T] R+ ?REE "TS4 _4 ,5C\RAGE * TO TWI/ LOOPS & %AKE ! ,TANGLE ,TOY4 ^1,NOTE3 ,MOVE;T ( ! \T] LOOPS ALL[S ! C5T] R+ TO MOVE FREELY1 CR1T+ S.D & VISUAL 9T]E/2 US+ ,YELL[ SEG;TS 9 ! \T] LOOPS PROVIDES TACTUAL 9T]E/4 ---------------------------#FB ,TWI/ & ,TANGLE @.<,PHOTOGRAPH3 ,TWO LOOPS3 ,! LEFT LOOP HAS F\R SPIRALS ON TOP1 TWO BUMPS ON EA* SIDE1 & #EF FIVE SPIRALS ON ! A#FB BOTTOM4 ,! "R LOOP HAS F\R ALLIGATORS ON ! TOP1 "O BUMP ON EA* SIDE1 & F\R ALLIGATORS ON ! BOTTOM4@.> ,T>GET ,POPULA;N #I-#AH MON?S2 L[ VI.N1 BL1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 #D ,YELL[ SEG;TS _4 #I ,R$ OR ,BLUE SEG;TS ---------------------------#FC ,SKILL ,>1S MOTOR2 VISUAL_/TACTILE ATT5;N ,9/RUC;NS _4 ,ASSEMBLE L>GE LOOP "<;;,,Y-Y-R-R-R-R-Y-Y-R-R-R" -R-R">4 _4 ,5C\RAGE * TO HOLD1 TWI/1 MOVE4 #EG ^1,NOTES3 ,SEG;TS MAY A#FC 2 V>I$ TO MEET NE$S ( /UD5T :O RESI/S SPECIFIC TEXTURES4 ,= EXAMPLE1 IF A /UD5T DOES N L ! ,YELL[1 BUMPY SEG;TS1 USE ,:ITE SEG;TS 9/1D4 ,IF Y >E TRY+ TO 5C\RAGE VISUAL ATT5;N1 2 SURE TO USE TWO 3TRA/+ COLORS 9 ! LOOP4 ,! NUMB] ( SEG;TS MAY 2 V>I$ AC TO ! R1* ( ! *1 I4E41 FEW] SEG;TS = A SMALL *1 M SEG;TS = A L>G] *4 ---------------------------#FD ,TANGLE ,TURNS @.<,PHOTOGRAPH3 ,MULTIPLE ?REE-SEG;T S+LE TEXTUR$ /R&S 3NECT$ TGR CR1T+ A V L>GE CIRCLE ( #CI SEG;TS4@.> ,T>GET ,POPULA;N L[ VI.N1 BL1 SPECIAL #EH NE$S A#FD ,SEG;TS & ,COMB9A;N _4 #C-SEG;T SEC;NS ( EA* COLOR ,SKILL ,>1S SOCIAL2 TACTILE_/VISUAL ATT5;N ---------------------------#FE ,9/RUC;NS _4 ,=M A L>GE LOOP1 ALT]NAT+ SEC;NS ( ,R$1 ,YELL[1 ,BLUE1 & ,:ITE1 US+ ALL ! SEG;TS4 _4 ,9CLUDE ONLY "O SEC;N ( ,BLACK SEG;TS "4 _4 ,/UD5TS =M A CIRCLE & HOLD ! L>GE LOOP 9 _! H&S4 _4 ,PLAY MUSIC Z /UD5TS PASS ! L>GE LOOP "? _! H&S TO ! "R OR TO ! LEFT Z DIRECT$4 _4 ,/OP ! MUSIC & ! 9DIVIDUAL HOLD+ ! ,BLACK SEC;N IS DESIGNAT$ Z ! 9DIVIDUAL :O /&S 9SIDE ! CIRCLE1 :O #EI IS SELECT$ TO ID5TIFY A#FE : DIREC;N ! LOOP GOES NEXT "T1 OR TO "N A S;G TO USE = ! NEXT R.D1 ETC4 ^1,NOTE3 ,IF ! GAME IS PLAY$ Z 9 8,HOT ,POTATO0 & A /UD5T IS REMOV$ F ! CIRCLE1 !N SEC;NS ( ! LOOP MAY 2 REMOV$ TO MAKE ! LOOP SMALL] ) EA* ELIM9A;N4 ---------------------------#FF ,TANGLE ,TY+ @.<,PHOTOGRAPH3 ,A L;G /R& ( TIRE TR1D & SMOO? SEG;TS TI$ 9TO A KNOT4@.> ,T>GET ,POPULA;N BL1 L[ VI.N1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 #I ,BLACK SEG;TS _4 #I ,YELL[ SEG;TS #FJ _4 ASSEMBLE /R& ( ;;,,Y A#FF -Y-Y-Y-Y-Y-Y-Y-Y-K-K-K-K-K-K -K-K-K ---------------------------#FG ,SKILL ,>1S MOTOR2 SELF-C>E ,9/RUC;NS _4 ,PLACE /R& 9 FRONT ( * CURV$ S ! ,YELL[ SEG;TS >E PO9T$ UPW>D ON ! LEFT & ,BLACK SEG;TS >E PO9T$ UPW>D ON ! "R4 ,9/RUCT ! * TO3 _4 CROSS ! ,BLACK SEG;TS OV] ! ,YELL[ SEG;TS1 _4 PICK UP ! ,TANGLE ,TOY & HOLD ": ! ,BLACK CROSSES ! ,YELL[ ) ! 5DS PO9T$ UP & A LOOP AT ! BOTTOM1 _4 TWI/ ! ,BLACK SEG;TS S ! 5D PO9TS D[N ON ! #FA BACKSIDE ( ! LOOP1 A#FG _4 PU% ! ,BLACK 5D UP "? ! LOOP ( ! ,TANGLE ,TOY1 & _4 GRASP ! 5DS ( ! TOY & PULL TO CR1TE A KNOT4 ---------------------------#FH ,TANGLE ,SCULPTURE @.<,PHOTOGRAPH3 ,TANGLE SEG;TS =M A PICTURE4 ,9 ! UPP] LEFT IS A SUN =M$ ) YELL[ OPAQUE SEG;TS = ! CIRCLE & YELL[ TRANSP>5T SEG;TS = ! RAYS4 ,2L ! SUN >E F\R BLACK SEG;TS =M+ ! W+S ( TWO BIRDS FLY+4 ,ON ! "R1 :ITE SEG;TS =M A CL\D4 ,"UN1? ! CL\D IS A SAILBOAT4 ,BLACK SEG;TS CR1TE ! BOAT & ?REE :ITE SEG;TS CR1TE ! SAIL4 ,"UN1? ! BOAT >E BLUE SEG;TS CR1T+ WAVES4@.> #FB ,T>GET ,POPULA;N A#FH L[ VI.N1 BL1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 ANY COMB9A;N ( COLORS & TEXTURES ---------------------------#FI ,SKILL ,>1S MOTOR2 VISUAL2 DECI.N MAK+2 CR1TIV;Y ,9/RUC;NS _4 ,LET ! * SELECT ANY COMB9A;N ( SEG;TS T %E LIKES4 ,9/RUCT ! * TO _4 ,CR1TE A SCULPTURE4 _4 ,H EA* * *OOSE A "N = _! SCULPTURE4 _4 ,LET ! /UD5TS WALK >.D ! CLASS & ADMIRE EA* O!R'S CR1TIV;Y4 #FC A#FI @.<,PHOTOGRAPHS3 ,LEFT3 A L>GE MULTI-TEXTUR$ LOOP TWI/$ UP 9TO AN AB/RACT SCULPTURE4 ,"R3 ,TANGLE SEG;TS SPELL \ ! "N 8,SALLY40 ,SIX SPIRAL SEG;TS =M ! UPP]CASE LR 8;,S40 ,FIVE TIRE TR1D SEG;TS =M ! 8A04 ,F\R ALLIGATOR SEG;TS =M EA* LR 8;L40 ,BUMPY SEG;TS = ! LR 8;Y40@.> ---------------------------#GJ ,TANGLE ,A3ESSORIES @.<,PHOTOGRAPHS3 ,LEFT3 ,A LL GIRL WE>S A L>GE LOOP >.D H] NECK & "O L>GE LOOP DANGL+ (F ( EA* WRI/4 ,"R3 ,A T$DY BE> IS WE>+ A ,TANGLE CR[N ON XS H1D4@.> #FD ,T>GET ,POPULA;N A#GJ BL1 L[ VI.N1 SPECIAL NE$S ,SEG;TS & ,COMB9A;N _4 ANY COMB9A;N ( COLORS & TEXTURES ---------------------------#GA ,SKILL ,>1S MOTOR2 VISUAL2 DECI.N MAK+2 CR1TIV;Y ,9/RUC;NS _4 ,LET ! * SELECT ANY COMB9A;N ( SEG;TS T %E LIKES4 _4 ,CR1TE BANGLE BRACELETS4 _4 ,CR1TE A BELT4 _4 ,CR1TE A NECKLACE4 _4 ,CR1TE A CR[N4 _4 ,USE A MIRROR S ! * C SEE H]F WE>+ ! ,TANGLE ,TOY4 @.<,PHOTOGRAPHS3 ,LEFT3 ,A LL GIRL HOLDS A #FE SPIRAL CR[N ON H] A#GA H1D4 ,"R3 ,A GIRL WE>S A NECKLACE1 A BELT1 & TWO ,TANGLE BANGLE BRACELETS ON EA* WRI/4@.> #FF ,AC"KL$GE;TS #GB ,?ANK Y TO ! T1*+ PR(ES.NALS :O 3TRIBUT$ _! 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